Let's talk ship size, cargo capacity and how incredibly silly this is in Elite: Dangerous.

Nope, works fine. Is the fact I can choose to comment on tripe a problem for you? If so, you presumably know where the block button is yeah?
You’re just replying to a discussion thread with “Please, make it stop”. You seem to be very distressed about it, so why torture yourself? Nobody is forcing you to open a particular discussion thread, let alone reply to one.

No, I’m afraid it won’t stop. As long as there are people willing to discuss it, this and other threads you may not enjoy will continue. I assume you also know where the block button is.

Have a nice day.
 
cool, you talk about the size to cargo ratio of the ever given and how our spaceships hold a lot less for the size

meanwhile a soyuz rocket's payload is less than what a sidewinder could carry - the soyuz itself weighs in at around 300t.
 
Have you ever given thought to the fact the amount of mass on ships is limited on purpose by the amount of force the engines can output?
Don't get me started on that, because then we're moving into "woowoo space magic" territory.

It's space. Space has no friction, which means that any force will change the velocity of anything it is applied to. Apply the force long enough to an object without any other forces interacting with the object, and the object's velocity will approach the speed of light.

Also, I still want "LEGO"ish ships, where I can strap class 8A thrusters to a Sidewinder! Well, in reality it'd be more like strapping a Sidewinder to a class 8A thruster.
cool, you talk about the size to cargo ratio of the ever given and how our spaceships hold a lot less for the size

meanwhile a soyuz rocket's payload is less than what a sidewinder could carry - the soyuz itself weighs in at around 300t.
The Soyuz uses rocket engines that burns its fuel at a very low specific impulse. The ships in game use hydrogen to power their fusion power plants and use the resulting helium as the the impulse generating material. Since the energy derived from the fusion process is so high, the exit velocity of the helium atoms is similarly high resulting in an insanely high specific impulse while maintaining a much higher fuel efficiency as well. Aka woowoo space magic" that is actually solvable by advanced enough technology.
 
You’re just replying to a discussion thread with “Please, make it stop”. You seem to be very distressed about it, so why torture yourself? Nobody is forcing you to open a particular discussion thread, let alone reply to one.

No, I’m afraid it won’t stop. As long as there are people willing to discuss it, this and other threads you may not enjoy will continue. I assume you also know where the block button is.

Have a nice day.

The issue isn't so much that I 'don't enjoy it'. You may think I'm arrogant enough to assume that I'm the arbiter of interesting content on the forum but I can assure you that's not the case. It's more that it's the epitome of pointless, as in it was already thrashed to the point of becoming a meme and beyond by the time I started playing in 2015.

The fact is this is a game and although elements like the stellar forge do obviously have a significant hard science background (which is not the same as being actual hard science for the same reason I'm about to mention) as soon as you get into discussions of what ships can and can't do (for example) the science takes a back seat to game considerations because as I said, this has never pretended to be a hard science simulator over and above being a game.

Ultimately the reason a ship can carry what it can carry is because that's what its gameplay role limits it to, as decided by the devs. The reason that a particular ship with a particular mass may not logically fit with an extrapolation of those values into a real world scenario is that the game, as designed by the devs, is not trying to faithfully reproduce that real world scenario and the reason that we can't extrapolate anything of value to inform what isn't even a 'discussion' with any merit to begin with from an analysis of ships in the Suez canal on Earth in 2021 is that we're talking about flying imaginary space ships in the 34th century.

What it is is a bunch of people bellowing their headcanon at each other. Now if that's what you and everybody else in this thread wants to do, fine. Really, it is. But it's equally fine that I have the right to point out just how daft it is.

Stuff 'being silly' in a game (i.e. not being an exact replica of how things are in the real world) is hardly a new development. One thing I find particularly amusing is the degree to which people are able to suspend their disbelief sufficiently to imagine that they're a spaceship pilot in the afore-mentioned 34th century, that's perfectly fine, but not to worry about why their spaceship doesn't have a precisely calculated cargo capacity. Whilst they get automatically teleported 25,000LY to the last base they docked at if they happen to get blown up in deep space. Mkay.
 
Last edited:
Don't get me started on that, because then we're moving into "woowoo space magic" territory.

It's space. Space has no friction, which means that any force will change the velocity of anything it is applied to. Apply the force long enough to an object without any other forces interacting with the object, and the object's velocity will approach the speed of light.

Also, I still want "LEGO"ish ships, where I can strap class 8A thrusters to a Sidewinder! Well, in reality it'd be more like strapping a Sidewinder to a class 8A thruster.

The Soyuz uses rocket engines that burns its fuel at a very low specific impulse. The ships in game use hydrogen to power their fusion power plants and use the resulting helium as the the impulse generating material. Since the energy derived from the fusion process is so high, the exit velocity of the helium atoms is similarly high resulting in an insanely high specific impulse while maintaining a much higher fuel efficiency as well. Aka woowoo space magic" that is actually solvable by advanced enough technology.
Dude it's all woowoo space magic, you know it's just a game right?
 
Have you ever given thought to the fact the amount of mass on ships is limited on purpose by the amount of force the engines can output?

Yes this is true, and the information is not hidden. You can see in the stats for each thruster module the max T it can support.
 

Deleted member 38366

D
Let's have a look at the Hull mass vs. max. theoretical Cargo mass and compare the Type-9 to other Ships :

1617912273446.png


Turns out it's not doing so bad.
Surprisingly, the tiny Hauler takes the cake with allowing for significantly more Cargo than its Hull Mass.
(and should you ever have wondered why a DBS or FAS are terrible Cargo haulers.... well, now you know ;) )
 
Back
Top Bottom