Easy money 2021

Hello cmdrs

Currently doing some research about quick money path (trading).

I am close to 300M and I was thinking about make them yield a return perhaps optimising trips with high cargo capacity ships.

Any advice about what to trade and where?

Thanks a lot
 
Metals and minerals, between a refinery and extraction or industrial/high tech I think.

Look for a boom system, then check for a station matching the above, then do a search on eddb or inara.

I think that is the basic formula, without bombing you with info. And I think to get a good aba that would work, but I imagine there are people here with more up-to-date experience than me :)

There are also funky bgs states that give out awesome trades, but again those are more complex and rare.

Hope this helps :)
 
1. bulk-trading is not "the" easy money making path- it does not get in the regions of massacre missions, laser mining or"mining"-missions
2. if trading for CR, do state depending trading.
3. there are 16 commodities which can generate between 10k and 40k profit per ton if bought at galactic average (so - nothing special) and sold in the right combination of states at themarket you export to. Ian D's fanatastic database gives you the state effects for all commodities https://cdb.sotl.org.uk/effects - you want those states increasing the demand price; they multiply with each other (for bauxite for exampel boom, expansion and investment at the station you export to - it should be an economy that uses bauxite)
 
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Metals and minerals, between a refinery and extraction or industrial/high tech I think.

Look for a boom system, then check for a station matching the above, then do a search on eddb or inara.
boom does not lower the purchase price of almost all metals (see link above - i believed wrongly as well before Ian D.s stellar work), and in some cases like silver it even makes the purchase price higher. trade profit in ed is massively weighted on the target market.
 
That link looks like it's indredibly useful Goemon. Unfortunately I just don't understand any of it 😄
Thanks though, I'll try and study it some more. I'll probably figure it out someday.
 
1. bulk-trading is not "the" easy money making path- it does not get in the regions of massacre missions, laser mining or"mining"-missions
2. if trading for CR, do state depending trading.
3. there are 16 commodities which can generate between 10k and 40k profit per ton if bought at galactic average (so - nothing special) and sold in the right combination of states at themarket you export to. Ian D's fanatastic database gives you the state effects for all commodities https://cdb.sotl.org.uk/effects - you want those states increasing the demand price; they multiply with each other (for bauxite for exampel boom, expansion and investment at the station you export to - it should be an economy that uses bauxite)
Thanks!! I did not know that dB. I ll have a look.

Edit: I read too quickly.
Don't know if massacre missions are the easiest I mean to me. It requires times. A lot
 
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boom does not lower the purchase price of almost all metals (see link above - i believed wrongly as well before Ian D.s stellar work), and in some cases like silver it even makes the purchase price higher. trade profit in ed is massively weighted on the target market.

Interesting - I am going to peruse Ian's work I think - it has been a while since I did proper trading so that explains why I'm out of touch. Thanks as always mate.
 
That link looks like it's indredibly useful Goemon. Unfortunately I just don't understand any of it 😄
Thanks though, I'll try and study it some more. I'll probably figure it out someday.
the way i use it:
  • sort https://eddb.io/commodity by profit. bauxite for exampel is under the top 5.
  • use Ian D.s table above, navigate to e.g. bauxite, sort table by demand price - you want a combination of demand price increasing states listed there.

Bauxite: Investment has the factor 3,2 - Expansion 3,13 - Infrastructure Failure 2,98 (and Boom 2,85; but as Investment and boom are both economy states, a faction can only be in one of them). Those 4 states combined would almost give the highest sell price. But that combination is rare, so i settle for Expansion and Investment or Expansion and Boom. Now all i have to do is finding a station, which market controlling faction is in expansion and boom or investment, and sell my bauxite. bonus points for a station that actually needs bauxite, and extra bonus points for an infrastructure failure.

For Military Grade Fabrics Ian D. lists Civil Liberty and Boom as demand price increasing, with expansion and/or civil unrest as bonus points and the bonus challenge to find a station having demand for it.

that you can do for all 16 commodities, which can create >10k credits per ton profit if bought at galactic average (which will net you 20-80M profit/h).
 
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It requires times. A lot
i think, almost everything in ed does so. with trading, you'll have to find routes; with mining, you'll have to have the time to fill a full cargo (because pirates spawn); with kill pirates massacre missions, you have to stack the missions first.

something i never do, but some cmdrs swear on it for a quick 20 minutes run in between is passenger missions in robigo. which of course needs you to be in robigo in the first place (and get the reputation up with all factions). i think there is a bunch of guides for that around.
 
Bauxite: Investment has the factor 3,2 - Expansion 3,13 - Infrastructure Failure 2,98 (and Boom 2,85; but as Investment and boom are both economy states, a faction can only be in one of them). Those 4 states combined would almost give the highest sell price. But that combination is rare, so i settle for Expansion and Investment or Expansion and Boom. Now all i have to do is finding a station, which market controlling faction is in expansion and boom or investment, and sell my bauxite. bonus points for a station that actually needs bauxite, and extra bonus points for an infrastructure failure.
I was actually looking at Bauxite on Eddb.io. I was checking the different commodities to see if there were any cheap buy prices near the high selling stations, and although you are limited to an M pad, you can find 1k cr/t Bauxite near the current high sell station, meaning over 40k cr/t profit in a medium pad ship, which isnt bad considering the best L pad loop routes that are easy to do are 'only' around 20k cr/t.
 
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i think, almost everything in ed does so.
Yeah you re right.
Probably (though I still suck at combat) time runs faster as I kill pirates rather then charge FSD.
By the way it seems easier to get money in the present CG, at least I guess (with my skills) I can get like 10M/h.

I thought that with lots of cargo and clever routes I could make several millions instead. I will definitely try your way.

Mining is out of discussion 🤣🤣
 
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Don't know if massacre missions are the easiest I mean to me. It requires times. A lot
No more than an hour for up to 200m, depending on a few controllable factors. I find it's 30 minutes of prep, then 30 minutes to blat 45 ships for up to 50m+ per faction stacked.
 
No more than an hour for up to 200m, depending on a few controllable factors. I find it's 30 minutes of prep, then 30 minutes to blat 45 ships for up to 50m+ per faction stacked.
30 min for killing 45 ships??
It means you need less than one minute per ship.
Perhaps it s me but ...wow

For instance in HazRES in Harma there are lots of Asp, Vultures and Cobra. Usually less than 100k, av. 60k. Sometimes you meet a Conda. I need at least some minutes to kill a Conda on an engineered Krait. More if it s elite.

Perhaps you fly a bigger ship?
 
the knack with massacre missions is, to take 1 lower ranked mission along the others high rankend stacked ones. for exampel "master". it will spawn USS of low ranked ships, which you can pop in under 1 minute in a krait or similar. and you get the payout for all. whether that is fun is another question.
 
30 min for killing 45 ships??
It means you need less than one minute per ship.
Perhaps it s me but ...wow

For instance in HazRES in Harma there are lots of Asp, Vultures and Cobra. Usually less than 100k, av. 60k. Sometimes you meet a Conda. I need at least some minutes to kill a Conda on an engineered Krait. More if it s elite.

Perhaps you fly a bigger ship?
the knack with massacre missions is, to take 1 lower ranked mission along the others high rankend stacked ones. for exampel "master". it will spawn USS of low ranked ships, which you can pop in under 1 minute in a krait or similar. and you get the payout for all. whether that is fun is another question.
^^ This one.

While, yes, I fly some engineered tanky thing, if you couple some expert-rank missions alongside (Which is inevitable if you want a good stack quickly), they go down like flies, as they're all competent/novice rank ships in the USS.

In this video, three kills in 53 seconds, with a fourth on the way by the end. That's not entirely my engineering...


This video shows a fairly typical assasination mission which takes around 2 minutes with the same ship.


There's no distinction between difficulty of kill and allocation to mission; a kill is a kill, whether it's a harmless sidewinder or an elite, engineered anaconda, which is what's broken with massacres.
 
and you get the payout for all. whether that is fun is another question.
Wait, you mean one kill is counted for more missions?
I took some of them at once (like 3) and counters did not overlapped.
Maybe I m missing somethings
Thanks

Ps: however the amount of credit of each kill is relevant. So I supposed I should prefer higher ranked ships.
 
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