I wouldn't worry about that - the challenge is more to live long enough to experience it.Which is why I currently prefer Elite by a very large margin. Though I am slightly concerned it’s going down the same rabbit hole ...
I wouldn't worry about that - the challenge is more to live long enough to experience it.Which is why I currently prefer Elite by a very large margin. Though I am slightly concerned it’s going down the same rabbit hole ...
David Braben would disagree. Space legs and on foot combat has been part of the plan since 2012. Well, longer actually, but the plan has only been publicly known since 2012.But FPS? Give me a break! This is supposed to be a spaceship commander game - not a "run around and shoot 'em up". If I wanted to play Call of Duty I'd go buy Call of Duty! I don't want that in my space ship game.
yeah, the previous 37 years as a space flight trading sim don't count any more because he mentioned once in a video 8 years ago that he wanted planets to have cities and aliens walking around.
I would put survival lite in the description, once you get your spaceship running the gameplay loop doesn't really contain any risk of game over anymore.Because it's largely irrelevant. It's like the Horse in Witcher 3. If it gets you from A to B it works well enough. It's a space-themed crafting/survival fps, not a spacesim.
<thumbs up>Why are we still comparing NMS and Elite they're very different games.
They didn't, that was their choice - my first flying game Fisher Price model. When mods first came out a bunch of people created far superior flight mechanics in the engine, including the ability to fly below oceans, fly under arches and damage the ship hitting things. It's a shame HGs never gave players a choice of an advanced flight mode.He was pushed!!
The flight model in NMS is atrocious and completely killed the game for me. Still don’t understand how they got it so wrong.
And I get the guys a dreamer, probably said all that really early in the games creation - but what could've been“The physics of every other game—it’s faked,” the chief architect Sean Murray explained. “When you’re on a planet, you’re surrounded by a skybox—a cube that someone has painted stars or clouds onto. If there is a day to night cycle, it happens because they are slowly transitioning between a series of different boxes.” The skybox is also a barrier beyond which the player can never pass. The stars are merely points of light. In No Man’s Sky however, every star is a place that you can go. The universe is infinite. The edges extend out into a lifeless abyss that you can plunge into forever.
“With us,” Murray continued, “when you're on a planet, you can see as far as the curvature of that planet. If you walked for years, you could walk all the way around it, arriving back exactly where you started. Our day to night cycle is happening because the planet is rotating on its axis as it spins around the sun. There is real physics to that. We have people that will fly down from a space station onto a planet and when they fly back up, the station isn't there anymore; the planet has rotated. People have filed that as a bug.”
Agreed, David Braben did say that, but legs to become an even more intimate way of interacting with the galaxy and your ship. I'm 100% sure he wasn't thinking 12v12* capture the flag, teleporting from seat to land and 30 more plants to scan by hand... I'm pretty sure he envisioned more than just one room on a <redacted> city sized space station with no real in game way of communicating with other players or added gameplay.Wow.. Way to double down on being wrong about the product.. It's been said since Day 1 that Elite Dangerous would contain FP elements, by more than just DB. It was never going to be only a space trucking game, get over it. Is EDO the direction I would have gone? No, not entirely, but I can see what they were aiming for. I also suspect the alpha is only Part 1 and that the release will have more content..
It's also seen amusing to see a particular forumite singing the praises of NMS, given how frequently they will call you a 'white knight' when you say similar things about ED. lmao
Some of the siloed thinking here really reminds me of the deadwood at work that won't ever change their ways and remain stagnant at their job.
How else do you explain many here seemingly wanting to "Elite just being a game about flying spaceships"? Maybe best to get rid of the SRV as well then, because Elite shouldn't be about driving a buggy around barren lands.Oooh, get her. We're "siloed", kids.
Get in the sea.
Yeah - maybe - but actually I'm not so sure about that. I'd like to challenge the "on foot combat" part of that. I'm an alpha supporter and trust me, if I had seen anything that hinted at an FPS and running around generally murdering anybody you see, then I would have noticed, I feel sure. My interpretation was completely different. I expected bringing some life into what is presently a sterile environment. No bodies in the windows of the control tower, no interaction in real time with mission givers, and such could be fixed and add some life to the experience. Walking to the counter. Seeing other people doing stuff. Things like that. Maybe spacesuiting up and going outside to effect a repair. I dunno - but that kind of thing. I saw nothing that hinted to me of an FPS and general murder and mayhem. I would have noticed.David Braben would disagree. Space legs and on foot combat has been part of the plan since 2012. Well, longer actually, but the plan has only been publicly known since 2012.
Good luck with adding space legs to Elite 1/2/3 at that timeyeah, the previous 37 years as a space flight trading sim don't count any more because he mentioned once in a video 8 years ago that he wanted planets to have cities and aliens walking around.
Wow.. Way to double down on being wrong about the product.. It's been said since Day 1
way to be selective about statements!![]()
Elite: Dangerous
Take a ship and 100 credits to make money legally or illegally - trade, bounty-hunt, pirate, assassinate your way across the galaxy.www.kickstarter.com
Show me where it's wrong? It actually states this on the kickstarter page "In "Elite: Dangerous" you fly a spaceship using a first person from-the-cockpit view,". Nothing mentioned about a FPS.
So "wow", way to make a dramatic point and be completely incorrect at the same time.
using the original sales pitch is being selective about statements now? jesus.way to be selective about statements!
![]()
Elite: Dangerous
Take a ship and 100 credits to make money legally or illegally - trade, bounty-hunt, pirate, assassinate your way across the galaxy.www.kickstarter.com
Show me where it's wrong? It actually states this on the kickstarter page "In "Elite: Dangerous" you fly a spaceship using a first person from-the-cockpit view,". Nothing mentioned about a FPS.
So "wow", way to make a dramatic point and be completely incorrect at the same time.
And from where comes your idea, that a game cannot evolve past it's original concept? I don't understand the notion, that ED has to stay the way it was in the 80s/90s, just with some better graphics. If it would, it wouldn't last for long - is that better, to stay like it is for a little while longer and then ED would have to shut down?- Isn't change and some new game elements better, even if you aren't that fond of them?- Others like it and they will buy it and keep the game alive - see it from that side. If ED would get stale it will come to an end rather sooner than later.using the original sales pitch is being selective about statements now? jesus.