Am I the only person who is utterly unenthused right now about a generic FPS being shoehorned into my spaceship game?

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139 pages! Wow! I wanted to add my voice but I just don't have enough time to waste reading 139 pages.

I never wanted FPS. I wanted them to put that effort into developing engaging gameplay around me and my ship and opening up more of the galaxy to work in - atmo planets for example, comets, etc. I never wanted fleet carriers either and I feel somewhat vindicated when you see the clutter they have created all over the darn place. I just wish they would go away. But FPS? Give me a break! This is supposed to be a spaceship commander game - not a "run around and shoot 'em up". If I wanted to play Call of Duty I'd go buy Call of Duty! I don't want that in my space ship game.

Now I know you can all say - "well just don't play those parts" - and I guess that is true, and certainly that is what I will be (not) doing. But darn it, all that wasted effort that could have gone into making the game I want, and to be honest, what I thought Elite always was and would always be - just better. It just seems to me that they continue to miss the target. So much opportunity is going down the toilet as I see the young developers seemingly who just don't see what a great game this was and has the potential to be - they just don't get it, it seems to me.

Oh well. I guess the future is for the young - and I ain't that anymore. I find myself playing less and less lately. Sad really.
 
But FPS? Give me a break! This is supposed to be a spaceship commander game - not a "run around and shoot 'em up". If I wanted to play Call of Duty I'd go buy Call of Duty! I don't want that in my space ship game.
David Braben would disagree. Space legs and on foot combat has been part of the plan since 2012. Well, longer actually, but the plan has only been publicly known since 2012.
 
I am still of the belief that space legs was done for financial purposes. If that is the case then it is fine for me. Because right now it feels a little bit out of place given past Elite development. Frontier is too opaque on this though- no one person is "right" about why they did space legs over other things.
 
he said that in a video during kick starter - cities and the like. Well, those giant space ports in orbit are cities in their own right - and we got just a tiny building located in the docking bay - so don't expect cities anytime soon - they had the opportunity and just didn't bother.
 
yeah, the previous 37 years as a space flight trading sim don't count any more because he mentioned once in a video 8 years ago that he wanted planets to have cities and aliens walking around.

Wow.. Way to double down on being wrong about the product.. It's been said since Day 1 that Elite Dangerous would contain FP elements, by more than just DB. It was never going to be only a space trucking game, get over it. Is EDO the direction I would have gone? No, not entirely, but I can see what they were aiming for. I also suspect the alpha is only Part 1 and that the release will have more content..

It's also seen amusing to see a particular forumite singing the praises of NMS, given how frequently they will call you a 'white knight' when you say similar things about ED. lmao
 
Everyone trying to reason why Elite Dangerous has an FPS is pointless. Odyssey is not an upgrade to Elite Dangerous. It's just an upgrade to Frontier's Cobra Engine that FDev hopes a lot of Elite Dangerous player will pay for. We're just helping Frontier pay for them finally expanding into the FPS arena!

Yes, Elite is Braben's baby, but it's also a one of the cash cows which help Frontier train developers, prepare the game engine for other projects. It's vary smart of Frontier but unfortunately uses Frontiers most loyal fan's as testers and financiers.
 
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Deleted member 182079

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Because it's largely irrelevant. It's like the Horse in Witcher 3. If it gets you from A to B it works well enough. It's a space-themed crafting/survival fps, not a spacesim.
I would put survival lite in the description, once you get your spaceship running the gameplay loop doesn't really contain any risk of game over anymore.

It's mostly crafting really as that forms the basis for everything you do (until you get enough credits at least).
 

Deleted member 182079

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Also, I have to chuckle at the generally sour tone in this thread and some rather silly comparisons to Call of Duty and the like.

It plays nothing like CoD (beyond shooting at humans with a weapon), and Frontier aren't trying to "get into the FPS arena" as if they're trying to compete with dedicated shooters.

Some of the siloed thinking here really reminds me of the deadwood at work that won't ever change their ways and remain stagnant at their job.
 
Why are we still comparing NMS and Elite they're very different games.
<thumbs up>
He was pushed!!
The flight model in NMS is atrocious and completely killed the game for me. Still don’t understand how they got it so wrong.
They didn't, that was their choice - my first flying game Fisher Price model. When mods first came out a bunch of people created far superior flight mechanics in the engine, including the ability to fly below oceans, fly under arches and damage the ship hitting things. It's a shame HGs never gave players a choice of an advanced flight mode.
Bearing in mind I still play NMS but where they fell down for me was the space sim part and I've kept this interview in my bookmarks since those heady days pre No Mans Sky: https://www.theatlantic.com/technology/archive/2016/02/artificial-universe-no-mans-sky/463308/
“The physics of every other game—it’s faked,” the chief architect Sean Murray explained. “When you’re on a planet, you’re surrounded by a skybox—a cube that someone has painted stars or clouds onto. If there is a day to night cycle, it happens because they are slowly transitioning between a series of different boxes.” The skybox is also a barrier beyond which the player can never pass. The stars are merely points of light. In No Man’s Sky however, every star is a place that you can go. The universe is infinite. The edges extend out into a lifeless abyss that you can plunge into forever.
“With us,” Murray continued, “when you're on a planet, you can see as far as the curvature of that planet. If you walked for years, you could walk all the way around it, arriving back exactly where you started. Our day to night cycle is happening because the planet is rotating on its axis as it spins around the sun. There is real physics to that. We have people that will fly down from a space station onto a planet and when they fly back up, the station isn't there anymore; the planet has rotated. People have filed that as a bug.”
And I get the guys a dreamer, probably said all that really early in the games creation - but what could've been :(
Wow.. Way to double down on being wrong about the product.. It's been said since Day 1 that Elite Dangerous would contain FP elements, by more than just DB. It was never going to be only a space trucking game, get over it. Is EDO the direction I would have gone? No, not entirely, but I can see what they were aiming for. I also suspect the alpha is only Part 1 and that the release will have more content..

It's also seen amusing to see a particular forumite singing the praises of NMS, given how frequently they will call you a 'white knight' when you say similar things about ED. lmao
Agreed, David Braben did say that, but legs to become an even more intimate way of interacting with the galaxy and your ship. I'm 100% sure he wasn't thinking 12v12* capture the flag, teleporting from seat to land and 30 more plants to scan by hand... I'm pretty sure he envisioned more than just one room on a <redacted> city sized space station with no real in game way of communicating with other players or added gameplay.

If you're right and the release has like 4 times the content than they've shown (don't forget, Odyssey is gonna be like all of Horizons rolled into one DLC), I'll happily eat humble pie and buy it, but I fear, going from past Fdev practices that what we've seen is all there is (plus of course the Thargoid base firefights).

* and lol with the current P2P connectivity I can't wait for a youtuber to show 24 actual humans successfully connecting seamlessly in a firefight
 
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Deleted member 182079

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Oooh, get her. We're "siloed", kids.

Get in the sea.
How else do you explain many here seemingly wanting to "Elite just being a game about flying spaceships"? Maybe best to get rid of the SRV as well then, because Elite shouldn't be about driving a buggy around barren lands.
 
David Braben would disagree. Space legs and on foot combat has been part of the plan since 2012. Well, longer actually, but the plan has only been publicly known since 2012.
Yeah - maybe - but actually I'm not so sure about that. I'd like to challenge the "on foot combat" part of that. I'm an alpha supporter and trust me, if I had seen anything that hinted at an FPS and running around generally murdering anybody you see, then I would have noticed, I feel sure. My interpretation was completely different. I expected bringing some life into what is presently a sterile environment. No bodies in the windows of the control tower, no interaction in real time with mission givers, and such could be fixed and add some life to the experience. Walking to the counter. Seeing other people doing stuff. Things like that. Maybe spacesuiting up and going outside to effect a repair. I dunno - but that kind of thing. I saw nothing that hinted to me of an FPS and general murder and mayhem. I would have noticed.
 
yeah, the previous 37 years as a space flight trading sim don't count any more because he mentioned once in a video 8 years ago that he wanted planets to have cities and aliens walking around.
Good luck with adding space legs to Elite 1/2/3 at that time

Meaning, EDO is just the first time they CAN actually do it.
 
Wow.. Way to double down on being wrong about the product.. It's been said since Day 1

Show me where it's wrong? It actually states this on the kickstarter page "In "Elite: Dangerous" you fly a spaceship using a first person from-the-cockpit view,". Nothing mentioned about a FPS.

So "wow", way to make a dramatic point and be completely incorrect at the same time.
 

Show me where it's wrong? It actually states this on the kickstarter page "In "Elite: Dangerous" you fly a spaceship using a first person from-the-cockpit view,". Nothing mentioned about a FPS.

So "wow", way to make a dramatic point and be completely incorrect at the same time.
way to be selective about statements!
 
way to be selective about statements!
using the original sales pitch is being selective about statements now? jesus.

Even when you watch the future development videos he doesn't mention having a FPS section. He mentions landing on planets with cities, hunting animals, ship interiors and being able to steel other peoples landed ships. Nothing has been mentioned about the future having team deathmatch FPS. He also mentions he doesn't want to do planet landings and have endless samey empty planets. So you people miss-quoting this "fps was a part of the plan" are the ones being selective about statements.
 
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Show me where it's wrong? It actually states this on the kickstarter page "In "Elite: Dangerous" you fly a spaceship using a first person from-the-cockpit view,". Nothing mentioned about a FPS.

So "wow", way to make a dramatic point and be completely incorrect at the same time.

Doesn't mention the 'shooter' aspect, but it definitely mentions the first person walking part..

Can I leave the space ship?

Yes, but not in the initial release. The core release of the game focusses on the ships and space. We'll then be working to expand the game. This includes exploring your ship and space stations. The potential content for Elite is huge,so we're keeping a sensible strategy to add to the game in stages.

 
using the original sales pitch is being selective about statements now? jesus.
And from where comes your idea, that a game cannot evolve past it's original concept? I don't understand the notion, that ED has to stay the way it was in the 80s/90s, just with some better graphics. If it would, it wouldn't last for long - is that better, to stay like it is for a little while longer and then ED would have to shut down?- Isn't change and some new game elements better, even if you aren't that fond of them?- Others like it and they will buy it and keep the game alive - see it from that side. If ED would get stale it will come to an end rather sooner than later.
 
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