I am not going to mention the name of another project I have looked at some, but the one good thing in there for me is immaculately modeled ships with zero cut scenes.
You lower the ramp or lift and walk into the ship, or ride a lift into the ship.
Then you walk around, and the ones who say "Once you do it one time it gets old" have no clue as to what they are talking about.
It might get old for psychotic killers who cannot get to their next victim in time, but for many a highly detailed interior is awesome to explore.
How detailed are they?
Glad you asked, if you walk up to a bundle of wires and look at them closely and single out the smallest of 100 wires in the bundle which might be 18 or 20 gauge or smaller, you can see the writing and numbers on the wire very clearly.
I have not had that project on my PC in a while, but when I do enjoy it, I love exploring every inch of the ships, and discover many new things every time I walk through it.
The wire details is only one small detail out of many many many thousands of small intricate details in the ship interiors.
It is the same for stations and outposts also.
The other project may never see the light of day as a completed game, but I hope that someday I see the same kind of attention to detail as I walk through my Vette, or (really reaching here) my fleet carrier, or even my old faithful Sidey.;