Game Discussions Star Citizen Discussion Thread v12

Imagine having spent thousands of dollars to end being the content of a slaughterer content creator.
Strangely enough...I don't really mind it in SC nearly as much as I did in ED. Maybe I've just got more used to it...but honestly, it's still a relatively rare occurence, there's no one-shot meta griefer ship builds like engineering has produced in ED, usually...a bit of skill or tougher shields can buy you the time to GTFO or put up a decent fight...besides the recently fashionable pursuit of the pad shooting palaver of course...but that's down to Ci¬G's incompetence and stupidity, not directly the fault of the griefers. Remove a former safe zone around the landing/spawning area of a station and this type of nonsense will only escalate. Who'd have thunk?

You have to also factor in that a good many of the slaughter content creators are whales themselves. They paid for their content just the same as I did for mine ;)
 
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Because the elevators are broken and you cant get to the console to recall your ship? Or are you too busy admiring the new bed sheets?
Just the time it takes between spawning a ship from the ASOP terminal, getting into a working elevator and taking the ride down to the pad...takes a minute or so, all that time your ship is sitting on the pad just waiting for a random griefer hanging around outside to come and explode it...like I said, it's entirely the fault of Ci¬G through completely removing the no-fire safe zone immediately surrounding a station or landing area. Entering that no-fire zone used to disable all ship weapons...now it doesn't. Now you just get a message on the ship HUD informing you in small red letters (with an exclamation mark !) that you've been a bad boy. Station defences are a complete farce...as are the non appearing NPC space coppers who are supposed to swoop in and shoot the miscreants out of the sky...

The louder and more irritating members of the Star Citizen pew crew all complained to Ci¬G that their targets were running back into the no-fire zone to escape death or to re-arm and repair...Ci¬G being the idiots they are thought that by removing the no-fire safety zone completely it would stop them posting whiney messages on Spectrum and reddit 40 times every 5 minutes for an entire year.

As for the new and wonderfully inept reputation system addressing such issues? My aching left buttock it does, the entire premise of the thing only serves any purpose at all for PvE players...means absolutely nowt for a strictly PvP player :rolleyes:
 
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and thats why i wont play ED

Its the best of both worlds. ED players have less gankers and grefiers running around in Open. SC provides gankers and griefers with a playground where there is no real protection against their antics, and hey, if they get sent to jail, fine, can always just play something else until the timer expires or switch to an alt account.

Oh... not so good for PvEers in Star Citizen, but hey, they chose to believe in the holy Roberts and his proclamations.
 
They created a sandbox game without realising some players wont use the bucket and spade properly and just want to throw sand in other peoples eyes or even hit them with the bucket and spade...don't they have children who went to nursery?
It's not unique to Ci¬G...I remember David Brabens rather naive comment that PvP in Elite should be 'rare and meaningful'...I thought at the time. "Yes David...but for whom?" ;)
 
It's not unique to Ci¬G...I remember David Brabens rather naive comment that PvP in Elite should be 'rare and meaningful'...I thought at the time. "Yes David...but for whom?" ;)
Well it seems to me, that devs of every mmo game that allows PvP but is not full combat game, make same mistake. They think that players are going to play according to "rules" of game universe. So most of PvP is going to be piracy, player bounty hunting, player conflict and so on. Then they are always surprised when it comes to people roleplaying serial killer/terrorist/mass murderer...Okay ED allows other players quite formidable ways to prevent them becoming victims, and that of course irritates certain subtype of PvPers to no end. SC on other hand, well besided banning some does not have working mechanisms against that, except that "git gud".
 
Well it seems to me, that devs of every mmo game that allows PvP but is not full combat game, make same mistake. They think that players are going to play according to "rules" of game universe. So most of PvP is going to be piracy, player bounty hunting, player conflict and so on. Then they are always surprised when it comes to people roleplaying serial killer/terrorist/mass murderer...Okay ED allows other players quite formidable ways to prevent them becoming victims, and that of course irritates certain subtype of PvPers to no end. SC on other hand, well besided banning some does not have working mechanisms against that, except that "git gud".
Mobius...arguably the best thing besides the Fuel rats that came from players of the game. Some despise Elite's mode system, mostly adversarial PvP players for obvious reasons but roughly 50,000 other PvE minded players thought it was the best thing since the introduction of sliced bread and joined up.

To the predominantly PvE players...like me... it had all the functions of open. It has the multiplayer social aspects but without the compulsory adversarial side of it that I feel is way too prevalent in todays online gaming scene for my own tastes. I flew in open when ratting...as well as Mobius should the call arise... but played most of my gametime in the mode I preferred overall :)
 
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The most expensive the LEP got was $195 (which bought all future DLC). The ROC-DS is more than 1/3rd of that. Completely different class compared to 10K players.
Different games, different marketing strategies, swings and roundabouts. I know some gamers who've spent far more on World of Tanks or World of Warships than most people have put into Star Citizen...They're released games...I get that bit, but the amount of cash is completely irrelevant despite if you or I think it's worth it or not. It's perceived worth or value is purely down to the opinions of the people putting the cash in...not for others like us to judge those decisions arbitrarily according to our own personal standards.

I gave some cash to Ci¬G, I would have gladly given twice what I've put in total to Star Citizen into the development of Elite...sadly, FDev didn't want my money coming from slightly later in the game's develoment at the beginning of the Xbox GPP, still won't sell me an LEP membership either :D
 
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The most expensive the LEP got was $195 (which bought all future DLC). The ROC-DS is more than 1/3rd of that. Completely different class compared to 10K players.

Yeah LEP owners just get alpha whining privileges. No different from any SC player on that front ;)

Aside from being more likely to be end game players, there’s nothing that lights a fire under LEPers to unbalance the game in favour of end game ships. Whereas SC whales have that in spades re their preferred uber purchases, plus some leverage to affect change. (CIG knows that the top whales will spend again if happy. And things that make them unhappy would include: Their floating palace being taken down by pleb tier ships, or earned without phenomenal grind that reflects its worth.)

I could see a LEPer canvassing for better G5 shield mods. I can’t see many insisting on greater grind ;)

(And I can also see FDev ignoring them either way. There’s less of a pipeline for them to deposit further cash ;))
 
They have taken away the armistice zone around port Olisar, i don't know why they would do that but given that they have those defence turrets really need to be a lot better, it shouldn't be that easy to wreck that many ships parked or taking off. its just a griefers paradise and makes PO a no go port.
 
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