Watching this about CP2077 and couldn't help but notice all the similarities with SC, in some parts I was mentally overlaying Star Citizen when he says 'Cyberpunk' and the first 60s are full of SC bugs. Couple of NSFW words scattered through it.
Bad comparison. First this vid exaggerates everything (and bugs have been fixed for a while now), as a during regular playthrough of CP2077 you will never encounter those (at least on PC), also SC bugs are complete show stoppers while CP2077 bugs are (or used to be) visual artifacts mostly. I will not waste my time playing at comparisons, but i'll do a short version: it's a brutal curb stomp. One game is complete, with a great story and side stories, and you can complete it multiple ways actually. The other is a barely pre-alpha hodgepodge of code thrown together in hopes it would stick.
Is someone else, an establish publisher? EA, Ubisoft.... taking over the development the solution?
The problem is CiG have painted themselves into a corner here. First the maze of companies surrounding the project and the legal issues that would appear when trying to obtain the IP rights. But more importantly, the code base is obviously a gigantic pile of trash that no one would dare poke with a stick. CE was notoriously bad (multiple layers of obscure nonsense that only "magic Germans" who worked on it would understand) and they actually added more layers of nonsense on top of it.
Whoever that would take over, would have to throw away all of the code, keep the 3D assets (they are good honestly) and start over with a proper engine and code base, starting with the networking part, then the main loop (the core of any game code). These are at fault in CE and undermine any effort from CiG to do anything substantial on top of it.