Destroyed for no reason?

Do not equate the loss of some silly low amount of infinitely available and easily acquirable credits and a bit of time to online bullying that carries over into real life. That's more ridiculous than getting upset about being blown up in this game. Adjust your priorities in what gets you emotional.

Its a game. Just like any other kind of game. If someone acts like a jack#$% others won't like it. Its kinda how humans are.

Go to a basketball game and start acting like a complete idiot. See how long that lasts.
 
Its a game. Just like any other kind of game. If someone acts like a jack#$% others won't like it. Its kinda how humans are.

Go to a basketball game and start acting like a complete idiot. See how long that lasts.

Difference is in a basketball game you'd get kicked out or get your head split open for acting like a bum-bum, in ED Open apparently it's encouraged nowadays.
 
Difference is in a basketball game you'd get kicked out or get your head split open for acting like a bum-bum, in ED Open apparently it's encouraged nowadays.

No the difference is, there's 1 court , 1 basketball in play and a limited number of ways in which to deal with someone you dont want to play / interact with that doesn't require their cooperation.

In this game, there's literally thousands of effectively identical systems to play basketball in. There's an infinite number of balls. There's a bunch of ways to eliminate unwanted players from your game requiring no effort or cooperation from the party in question.

Grow up. If someone blows you up in this game for any reason, it's because you allowed it. The only person you should be mad at when that happens is yourself if you get mad at all.

These threads and the people who start them are the problem with this game. Players who expect their poor decisions and planning and/or crap skill to be catered to rather than taking responsibility for their own choices that led to where they're at in the game and learning/adapting to achieve their goals using what they have at their disposal. Not the actions of other players (unless they're cheating).
 
Sometimes, when I read threads like this, I wonder how some people survive in real world if they get knocked out of their shoes for blown pixels in video-game (and same game gives them options for not to get blown from other player) 🤷‍♂️
Well I can't speak for anyone else but I try to avoid areas with a higher chance of me getting mugged walking down the street, I dislike gambling because I hate the thought of losing my money, and I invest as wisely as I can for the same reason.
 
These threads and the people who start them are the problem with this game. Players who expect their poor decisions and planning and/or crap skill to be catered to rather than taking responsibility for their own choices that led to where they're at in the game and learning/adapting to achieve their goals using what they have at their disposal. Not the actions of other players (unless they're cheating).
Poor decisions and planning as in playing in Open? Because I agree. Play in Solo or a private group instead. It's a poor decision to play in Open and subject yourself to gankers and griefers, especially the "grown up" ones that say things like "If someone blows you up in this game for any reason, it's because you allowed it. The only person you should be mad at when that happens is yourself if you get mad at all."
 
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Poor decisions and planning as in playing in Open? Because I agree. Play in Solo or a private group instead. It's a poor decision to play in Open and subject yourself to gankers and griefers.
you can play in open in all but maybe 10 systems and never have a problem while retaining any benefit from random interactions with other players that may exist. You can play in open in like 99.99% of all the systems in the game and never interact with another human. You can also just add players to your ignore list who have randomly attacked you ...there's not a huge supply who "bad players" compared to the overall population of the subset that will ever instance with you. you can also just drop to solo in the 10 or so systems where known "bad players" hang out. you know, like someone with a brain that knows they wont be able to deal with such players. There's plenty of options available that offer a whole range of compromises.

The point though, is that this is a OP problem, not another player problem. There is no victim here. This was a choice.
 
In this game, there's literally thousands of effectively identical systems to play basketball in. There's an infinite number of balls. There's a bunch of ways to eliminate unwanted players from your game requiring no effort or cooperation from the party in question.

I repeat:
Its a game. Just like any other kind of game. If someone acts like a jack#$% others won't like it. Its kinda how humans are.
 
Open is a dangerous mode you've learned a hard lesson. Plenty of pirates, murderers and gankers in open. Keep your eyes peeled and use the radar at all times. Don't fly without rebuy insurance costs! No point arguing the semantics of open vs solo vs group happens a lot on here. It's what the game is its not going to change loads so accept you were unlucky and learn from the mistake commander.
 
I repeat:
Its a game. Just like any other kind of game. If someone acts like a jack#$% others won't like it. Its kinda how humans are.
you only play games where everything that happens to you are things you like and wanted to happen?

Whether it's evil npcs or psycho humans ...it doesn't really matter.. unwanted things happen in games. This one was 100% avoidable by the player (like basically every obstacle in this game is other than time) so there's absolutely no room to complain or cry or shift blame about it. Strategize and adapt - same thing you'd have to do with any in-game obstacle you have trouble with.

There's a huge difference between reacting to something happening you dont like in a game like a normal person, and getting upset so much you have to go on a forum and write about it, much less turn you off of the entire game etc. A well adjusted human would have avoided the situation, adjusted their build and tried again, or if completely ignorant, learned that they can't do what it was they were doing the way they were doing it and change accordingly and been done with it. That's how much investment this kind of activity warrants. Dying in games happens, the cost in this one is barely worth talking about, much less getting emotional about it.


not sure why players acting like some do bothers anyone any more than a bunch of other things in this game behaving the way they do.
Should we empathize with the players who stack missions and get interdicted multiple times because of it ? Or how about those players who run from an interdiction after submitting only to be interdicted multiple times after because they didn't (or couldn't due to loadout) deal with the npc with some finality? There are things in the game that have a easy way to deal with them and a harder way to deal with them. Other human cmdr's are no different. I have no sympathy for players who insist on the hard way and dont do well.
 
Do not equate the loss of some silly low amount of infinitely available and easily acquirable credits and a bit of time to online bullying that carries over into real life. That's more ridiculous than getting upset about being blown up in this game. Adjust your priorities in what gets you emotional.
Ummm....

I am glad that it pleases you to think you are important enough to "get emotional" about. Delusions are often functional, and that one obviously makes you happy.

As for me, I am merely engaging in people watching. For instance, I notice that you attack the other party instead of debunking the argument. This is a stereotypical attempt to redirect an argument you know you are losing. It also usually shows that you know you have nothing to debunk with.

Then, there is the fact that you insist on causal arguments when that is completely inappropriate. We aren't talking about what is valid or legal, we are discussing motivations. Since you have steered us away from that, I reiterate that when there is no motivation within the game, the motivation must be external, meaning that the enjoyment comes from depriving the other player, not a faction, Superpower or side in a CG, of their enjoyment. That is indeed bullying; whether or not it is legal does not change the definition of the behavior.

Finally, ODE v meatspace is largely about the fact that, in meatspace, you'd be arrested or, more likely, shot, by law enforcement as opposed to the folderol that is "Crime & Punishment", which amounts to a way to keep score.
 
I don't understand why these gankers are allowed to continue in the game. The in-game mechanisms to prevent this behaviour clearly don't work, and their actions are detrimental to all other players. At this point they should be issued a warning and, if they continue, have their accounts suspended.

May people don't have the time to devote to this game that it needs to build up a fancy ship with engineering, etc. Casual players might not even realise the intricacies of module choice and engineering. These people have just as much right to play and enjoy the game as the gankers do - they paid the same amount of money for it. Someone might only have just been able to afford that lowly ship the ganker just smashed. Hopefully they have insurance, but even so it's a loss. After experiencing this open hostility I won't be surprised if the only played in Private afterwards, or even abandoned the game all together.

Yes, yada yada snowflakes and "go play in Private" etc, etc. But are you seriously telling me the original vision for the Open galaxy was this? Where gankers ruin the fun for everyone? Time for FD to step in.

Sadly Elite Dangerous has always been a great tech demo, but sorely lacking in internal consistency and gameplay. FD haven't just dropped the ball on this, they aren't even on the playing field.

I personally would be in favour creating a Galaxy v.2.0 - every user has the option of starting again, from a Sidewinder, experiencing the game as it was originally envisioned with trading (ha - remember that?), an economy that actually works, power play that actually does something, gameplay that isn't just grind, and without community goals that mint billionaires overnight.
 
They do it because there are no consequences for being an ole and many humans are, if they can do it anonymous, like on the internet.

Even if they lose and can't combat log fast enough, the rebuy costs are peanuts.
 
Just happened as I was searching for Jamiesons Wreckage.
Out of nowhere, no warning just blasted out of the sky. I had no cargo, no data.

Why are some players still cretins in this game? I've only started playing after some time away from it and it was never like this back then.

One idiot xbox player ruined it for me tbh. Every other commander I've met has been brilliant in that they communicate etc. I hope that turd bucket get spaced by someone equally stupid.
With this week's CG being data gathering at Jameson's it's been a Mecha for 'those' type of players this week. As a rule, never visit ANY site, engineer, well known POI, megaship or ruin in Open unless you are looking for trouble. Which kind of sucks the point of Open completely out of it really!
 
I don't understand why these gankers are allowed to continue in the game. The in-game mechanisms to prevent this behaviour clearly don't work, and their actions are detrimental to all other players. At this point they should be issued a warning and, if they continue, have their accounts suspended..

And you probably won't ever understand. Mostly because you refuse to. It's all good though. Not everyone can appreciate open for what it is.

With this week's CG being data gathering at Jameson's it's been a Mecha for 'those' type of players this week. As a rule, never visit ANY site, engineer, well known POI, megaship or ruin in Open unless you are looking for trouble. Which kind of sucks the point of Open completely out of it really!

I've a sneaking suspicion you've no idea what they point of Open truly is.
 
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