Destroyed for no reason?

The really strange thing about those sites is the way that the Ship Core is only scannable once, but the data points just need a relog. So it's not like they can't limit scans when they choose.
Shut your gob, Danger Bunny! They read these threads, you know! :ROFLMAO:

Edited for something other than snark:
Ship core generates an inbox message. The comms stations generate an inventory item. Probably has something to do with that?
 
Its also highly PC players... went into open on Console and I was in long distance jump cobra they were in anacondas not a single shot fired landed and got on with the scanning just fine...
Its player mind set and the time of day and how high or plastered the users are as well...
 
Blowing up your ship was an amateur move.

A real jerk would have blown up your SRV and left your ship intact so you had to fly back to the station manually to get another one.

Maybe shot out your drives just to put you through the indignity of a reboot/repair.
I've found that there are a lot of amateur emergent content creators at this CG. One guy followed me around for the better part of 10 minutes, unable to catch me in a 680m/s Viper. Accused me of cheating, the whole thing. I'd joust him, he'd miss the ram and then kite him a few km's from the site, all the while watching other CMDR's come and go freely. Another guy booped my ship, but was unable to pop my SRV. I'm assuming he had fixed lasers and didn't know anything about convergence. He'd shoot down either side of me as I wheelied around. After 5 minutes, I gave up and menu logged...15 seconds and was only at 68% hull when I came back. Another guy tried to ram my ship while it was landed. He blew himself up...although, to be fair, he could have just been suiciding back to the station.

Amateur hour for sure.
 
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Its also highly PC players... went into open on Console and I was in long distance jump cobra they were in anacondas not a single shot fired landed and got on with the scanning just fine...
Its player mind set and the time of day and how high or plastered the users are as well...
I will agree with this sentiment. I was on XBox for two years and have now been on PC for two. There are far more jackwagons on PC than there are on XBox...but not nearly the amount that the forums would lead you to believe.
 
tenor.gif
 
Just happened as I was searching for Jamiesons Wreckage.
Out of nowhere, no warning just blasted out of the sky. I had no cargo, no data.

Why are some players still cretins in this game? I've only started playing after some time away from it and it was never like this back then.

One idiot xbox player ruined it for me tbh. Every other commander I've met has been brilliant in that they communicate etc. I hope that turd bucket get spaced by someone equally stupid.

Welcome to open.
 
opposing a CG often involves destroying ships trying to push the CG.

Likewise, it's also often popular to blow up ignorant players simply because you can. Because A, they want to be blown up or B, it's going to upset them because they for some reason didn't expect that to happen. Both are acceptable reasons.
 

The ability to act without risk of consequences...

that would imply that the players doing the exploding up of other players are only doing it because it's online / virtual. Since this is a game, and only exists as a game and the players are only doing what the game explicitly allows on purpose - that effect doesn't apply.

They have an equal risk as the players playing the victim.
 
Some CMDrs are j*rks.. SOME. I've had a bunch of interactions that turned out pretty cool. Had one the other night with a CMDR at the HazRES in ShinDez. Saw his ship getting shot up by a mob of NPCs and helped out ( help out the CMDR, not the NPCs ). He was appreciative in the chat. But it only takes one or two to ruin it.

In my experience, CGs and popular sites ( Deciat, Jameson crash site, etc ) should be SOLO/PG only. Otherwise you're risking a rather un-savory encounter with an emotionally challenged basement dweller. Makes docking easier as well.
 
Some year ago (2 or 3 as far as i remember), around Christmas time, i got interdicted by a commander, submitted and prepared for the fight. Instead of deploying hardpoint i got a hail and a voice comm request. I accepted it and....the guy started to sing me a Christmas song and wishing me happy Christmas..

It was an unexpected, fun and really welcome encounter. There are a lot of good fellows out there.
 
that would imply that the players doing the exploding up of other players are only doing it because it's online / virtual. Since this is a game, and only exists as a game and the players are only doing what the game explicitly allows on purpose - that effect doesn't apply.

They have an equal risk as the players playing the victim.
Incorrect as the "engagement" follows a sequence along these lines (we are discussing griefing, not honest PvP such as BGS manipulation or PowerPlay):

  • Aggressor locates another player
  • Aggressor determines whether the player in question is a combatant
  • Aggressor chooses to interdict the non-combatant
  • Using a ship optimized for an Alpha strike, Aggressor immediately engages; there is no conversation, demand, etc
  • Combat takes almost no time because the non-combatant, regardless of build, cannot withstand the amount of damage delivered
I have personally seen ship builds designed to ensure that combat menu log (15 seconds) is not survivable. The owner explicitly stated on the forums that the ship was optimized for that. In fact, the ship is so specialized that it cannot function as an effective CZ fighter because it uses ALL of it's ammo within a handful of targets.

Using the "logic" that it is explicitly allowed in the game has nothing to do with the fact that the Aggressor is looking to abuse another player. I'll preempt the next standard nonsense, namely, "I RP a psychopath", in that they don't RP at all, they merely shoot and leave.

The fact that the EULA/ToA allows it doesn't make the bullying any less real. There is no tangible, in-game, benefit to the action (ammo costs make it an expense on average) so the Aggressor must be otherwise motivated. Occam's Razor leads to the concept that they find killing another player "Fun". Choice of target means they want to bully without the chance of effective retaliation. ODE
 
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Using the "logic" that it is explicitly allowed in the game has nothing to do with the fact that the Aggressor is looking to abuse another player.

Agreed. As humans we are supposed to have the intellect to understand preferred behaviors without being explicitly told and constantly monitored.

Rules, laws, and what people can get away with do not define what is ok.

I also realize that some ED missions promote criminal activities and aggressive behavior against others.

What am I saying? I had a point but I lost it while writing the previous statement.


Edit: I know -> Try to be nice to other players. Otherwise you are just being an immature %$*#. Lack of skill and talent can easily be overcome by being an idiot. Some get a feeling of pride when they beat a 6yo in a game of checkers.... by successfully cheating. Yay! Congrats. Best to just shake your head and move on.
 
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I have personally seen ship builds designed to ensure that combat menu log (15 seconds) is not survivable. The owner explicitly stated on the forums that the ship was optimized for that. In fact, the ship is so specialized that it cannot function as an effective CZ fighter because it uses ALL of it's ammo within a handful of targets.

There is a player currently posting regularly on this forum that is clearly not good at PvP and is proud of his superior ganking ability. This cmdr has repeatedly posted his ability to destroy unsuspecting ships using his "killing machine". Both laughable and pathetic.
 
Just happened as I was searching for Jamiesons Wreckage.
Out of nowhere, no warning just blasted out of the sky. I had no cargo, no data.

Why are some players still cretins in this game? I've only started playing after some time away from it and it was never like this back then.

One idiot xbox player ruined it for me tbh. Every other commander I've met has been brilliant in that they communicate etc. I hope that turd bucket get spaced by someone equally stupid.
Grave robber!!!! You got your comeuppance. Leave that sacred place alone!
 
Something like that happened to me in my corvette with full shields. Approaching a station, almost to the mailslot, and boom destroyed by a player. From full to dead in an instant

I'm still thinking it was a ram. It was around the the time that boost ramming people in cheap sidewinders was popular, but still scratching my head at it.

Blocked that guy and haven't played in Open since. Screw Open. Not worth the headache.
 
Incorrect as the the "engagement" follows a sequence along these lines (we are discussing griefing, not honest PvP such as BGS manipulation or PowerPlay):

  • Aggressor locates another player
  • Aggressor determines whether the player in question is a combatant
  • Aggressor chooses to interdict the non-combatant
  • Using a ship optimized for an Alpha strike, Aggressor immediately engages; there is no conversation, demand, etc
  • Combat takes almost no time because the non-combatant, regardless of build, cannot withstand the amount of damage delivered
I have personally seen ship builds designed to ensure that combat menu log (15 seconds) is not survivable. The owner explicitly stated on the forums that the ship was optimized for that. In fact, the ship is so specialized that it cannot function as an effective CZ fighter because it uses ALL of it's ammo within a handful of targets.

Using the "logic" that it is explicitly allowed in the game has nothing to do with the fact that the Aggressor is looking to abuse another player. I'll preempt the next standard nonsense, namely, "I RP a psychopath", in that they don't RP at all, they merely shoot and leave.

The fact that the EULA/ToA allows it doesn't make the bullying any less real. There is no tangible, in-game, benefit to the action (ammo costs make it an expense on average) so the Aggressor must be otherwise motivated. Occam's Razor leads to the concept that they find killing another player "Fun". Choice of target means they want to bully without the chance of effective retaliation. ODE

The behavior associated with what i was responding to has to do with behaving 1 way online vs how they would behave doing the same thing in real life. Nobody is shooting other people in space ships in real life.

This game doesn't require a lot of effort to do anything, as evidence by all of the billionaires in it. The idea that blowing up a player for fun when those players are going out of their way to a location they dont have to goto in a mode they dont have be in, in a ship that isn't prepared for either action - is bullying is stupid.

Killing players for fun is completely valid gameplay. The problem is not that it happens, the problem is that someone gets upset when it does because it's entirely avoidable in multiple ways.

Do not equate the loss of some silly low amount of infinitely available and easily acquirable credits and a bit of time to online bullying that carries over into real life. That's more ridiculous than getting upset about being blown up in this game. Adjust your priorities in what gets you emotional.
 
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