Incorrect as the the "engagement" follows a sequence along these lines (we are discussing griefing, not honest PvP such as BGS manipulation or PowerPlay):
- Aggressor locates another player
- Aggressor determines whether the player in question is a combatant
- Aggressor chooses to interdict the non-combatant
- Using a ship optimized for an Alpha strike, Aggressor immediately engages; there is no conversation, demand, etc
- Combat takes almost no time because the non-combatant, regardless of build, cannot withstand the amount of damage delivered
I have personally seen ship builds designed to ensure that combat menu log (15 seconds) is not survivable. The owner explicitly stated on the forums that the ship was optimized for that. In fact, the ship is so specialized that it cannot function as an effective CZ fighter because it uses ALL of it's ammo within a handful of targets.
Using the "logic" that it is explicitly allowed in the game has nothing to do with the fact that the Aggressor is looking to abuse another player. I'll preempt the next standard nonsense, namely, "I RP a psychopath", in that they don't RP at all, they merely shoot and leave.
The fact that the EULA/ToA allows it doesn't make the bullying any less real. There is no tangible, in-game, benefit to the action (ammo costs make it an expense on average) so the Aggressor must be otherwise motivated.
Occam's Razor leads to the concept that they find killing another player "Fun". Choice of target means they want to bully without the chance of effective retaliation. ODE