COMPLETED CG Fight for Nova Imperium against the Federation (Combat)

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Your massacre mission pay sucks. 16 mill for 34-36 ships is common wing mission only getting 11 mill for over 46 kills would be a bad choice of missions... insure you pick Wing mission even if you are not winged up. higher pay for even less kills...
If you are winged up kill the ships then share a single wing mission at a time then complete that mission, all players share their single wing mission means up to x4 wing missions pay every player...
Thats 16 million x4 and you all get credits for every kill in your wing still... with small ships paying x10 there displayed value thats actualy x40 if full wing...
 
Your massacre mission pay sucks. 16 mill for 34-36 ships is common wing mission only getting 11 mill for over 46 kills would be a bad choice of missions... insure you pick Wing mission even if you are not winged up. higher pay for even less kills...
If you are winged up kill the ships then share a single wing mission at a time then complete that mission, all players share their single wing mission means up to x4 wing missions pay every player...
Thats 16 million x4 and you all get credits for every kill in your wing still... with small ships paying x10 there displayed value thats actualy x40 if full wing...
That's one of the problems. You have to be lucky enough to get the right MM missions. I didn't get any wing missions offered yet and I checked the mission board on 3 separate occasions. You also have to be fully aligned with the faction before the MM payouts show the numbers you mentioned. I played solo. It's not easy to team-up in CZ compared to RES. That's also only one (two?) of the many other points I mentioned.
 
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That's one of the problems. You have to be lucky enough to get the right MM missions. I didn't get any wing missions offered yet and I checked the mission board on 3 separate occasions. You also have to be fully aligned with the faction before the MM payouts show the numbers you mentioned. I played solo. It's not easy to team-up in CZ compared to RES. That's also only one (two?) of the 8 points I mentioned.
Did you skip the last Nova CG as you would have been allied with them by default for this CG..
 
why not spend an hour or so gathering hundreds of millions and then enjoy the CG for the narrative
I'm getting precisely as much narrative out of this community goal by reading the announcement of the CG on Inara as someone grinding away at the conflict zones is. Actually participating doesn't give you any dialogue, any cutscenes, any followup missions, anything at all other than credits. If all the CG is for is for the narrative then it didn't need to be a community goal at all, it could be news just like how Mahon is running for re-election.
 
With lasers the ammo is your salty tears when it takes you 45 minutes to kill 1 enemy.
well, i'm often flying a double medium laser cobra mkIII in CZs. a CZ takes around 1,5 times it takes in my corvette (which has 2 huge MCs). you simply do not attack ships larger than an eagle on your own, but you fly tactically and gang up with the friendlies. and the double medium lasers cobra is not slower than my all multicannon eagle, or the eagle with beam, mc and cannon - and not really slower than my all multicannon DBE... i'd say, it is not so much about using lasers, but adapting your flying to the tools you use.
 
I prefer RES based CGs because:

1) The final payout in CZ is always very low compared to RES/bounty CG
With missions it shouldn't. Typical high-end mission when allied with the faction is somewhere in the area of 450.000 credits per kill (e.g. 33million for 72 kills) . That's reasonable I think.
And becoming allied with a faction is not a big deal at all. Drop 15million in exploration data at their station and bam, you allied. Or just do a couple of 10-kill missions in a row and choose the +++rep reward. I had no rep with Nova when I started this CG and in a couple of CZs I was allied.
2) enemy ships take too long to kill (bullet sponges) in CZ
Never noticed in my rail krait. If I want to complete a mission quickly, I target smaller ships (eagles, cobras, vipers) and they melt in three salvos from my rail array. Even SpecOps ships, elite and theoretically well-engineered, die just slightly slower. Maybe upgrade your ship or something?
3) if you manage to kill them it means your ship is engineered (which means you had to spend additional time for that)
Your point being? That almost sounded like an insult.
Engineering is part of the game, it unlocks cool builds that are otherwise impossible to run cause heat/power/whatever and improves your effectiveness in all roles.
Don't wanna use it - your choice, but don't complain that your ship is crap, that's your own fault, just as losing a marathon would be if you decide to crawl all the way instead of running.
4) you constantly have to refill ammo (lasers only build not recommended in CZs because it takes even longer to destroy hull)
Synthesis is your friend - I run 5 rails on my krait and can stay in CZ for hours, I just stock up on Iron (G1) and Vanadium (G2) and I'm good to go.
Use the bio signal method while it's still available (Odyssey might mess it up) to fill up G4 raw mats and just trade down whenever you need.
5) you have to get out and back in, every time a battle is won/lost on top of that
AND? I have to reset HazRes regularly as well because I kill the baddies so fast that miners can mine in peace and essentially fill up the instance. In HazRes. And when the baddies do spawn, they're typically diamondback explorers not worth my rail ammo.
6) it's harder to team-up in CZs
There's no point, or maybe there's something else I'm not getting. When I played in CZ in a wing, I found my kill count and bounties didn't accumulate half as fast as when I play solo.
I do participate in CZ based CGs regardless but I just prefer RES based CGs. The incentive of the higher payout at the end makes me want participate more and I always end up doing more combat sorties per gaming session.
I just finished one CZ session. I played for an hour and 20ish minutes, destroyed 48 ships and made 11M. If you add massacre missions it's another 8 to 11M. Had to do 4 trips to repair and restock. In a RES you can do about the same amount per hour without having to do restock trips and/or hunt for the right massacre mission and/or having to fully align with faction for MM. I also feel it's more relaxed game play. But hey, to each their own. I know other commanders get bored in a RES. I guess it's good to have both options.
Agree to disagree. In 1h30min I usually can do around 70 kills (if I'm not too distracted by hunting Corvettes / Captains and spend some time focusing the vipers/eagles/cobras which go down fast), racking up around 8-10 million in bonds and completing a 33million mission. About 5 CZ instances are needed, no repair or restock necessary unless I find myself zeroed on ammo when battle is won, at which point I take a voluntary break to fly to a station and restock for $ instead of spending mats on 10 synthesizes.

I find these to be just as boring and (not) difficult as hazres.
 
I'm getting precisely as much narrative out of this community goal by reading the announcement of the CG on Inara as someone grinding away at the conflict zones is. Actually participating doesn't give you any dialogue, any cutscenes, any followup missions, anything at all other than credits. If all the CG is for is for the narrative then it didn't need to be a community goal at all, it could be news just like how Mahon is running for re-election.
What about the opportunity to get involved and have an effect in that story, with no glittery rewards it could have gone either way and that would have had an effect on future narrative.
the point I’m trying to make is that not all CG's has to be about reward measurement and on an occasion like this where it's clearly linked to the current story arc, it's being a part of it that matters.
at the end of the day if a players sole purpose when playing elite is to earn huge credits or get meta modules then there is no point discussing it, for others (like me) it’s great to be a part of an ongoing story, something that Elite has been missing for a long time
 
With lasers the ammo is your salty tears when it takes you 45 minutes to kill 1 enemy.
I do have a Vulture with short range inertial impact burst lasers, which do quite an obscene amount of damage. Works really well if you can stay below 500m range. Only ammunition is my heat gauge and heat sinks.
 
at the end of the day if a players sole purpose when playing elite is to earn huge credits or get meta modules then there is no point discussing it, for others (like me) it’s great to be a part of an ongoing story, something that Elite has been missing for a long time
as doing CGs since the beginning over 6 years ago (not everyone, but a lot), i rarely remember how much i got. there was the one exploration cg, where i got a cheap AspE hull, and i took that AspE to sag a later, my first trip. but i jump into kappa fornacis, and think: yeah, we repelled the feds bombing the onionhead farmers. or obsidian orbital - i helped building it. or: i have been here before, when i was jumping with failing modules due to toxic waste corrosion for a dirty bomb intended to bring the emperor down, which failed. being part of the story, making the story "your own" - that's the kind of reward for me.
 
Whether it's "for the story" or not (I'm sure that was just as important last week, right?), 1.6m credits for handing in over 80m credits worth of bonds (several hundred kills) and about three times that for completing missions during is... So out of whack there might as well be no rewards at all. I'm sure if the CG was completed that the values would be better but still nowhere near representative to the effort required for the CG to get there.

What happened last week just makes it worse, in my opinion. Some measure of balance would be nice.
 
Massacre missions, even wing ones were readily available at Dyson City, but when I landed at Harmony's Shield to hand in some bonds I received for not taking out the other side's capital ship :rolleyes: there were no missions available. I wonder if the extra hoop the Federal side had to jump through to visit a station for Massacre missions affected their motivation?

For my part I have enjoyed trying out those new CG double-engineered rails for the first time in a CZ. With 3 Pacifiers and a SLF I've been surprised at how much more effective than my Super Penetrator rails they have been against NPCs with their SCB spamming. I've yet to let a single Captain get away; I'm not sure if it's the Feedback Cascade making the difference or just that Corvette Captains are easier to take down than Cutter ones, as I've never faced them before?

Like most ED gameplay loops CZs are fun at first; when they get a bit repetitive I go and do something else. I see no point doing the same thing until it becomes a grind.
 
or just that Corvette Captains are easier to take down than Cutter ones, as I've never faced them before?
There easier, grade 7 not grade 8 shields and there not carrying prismatic shields like cutters... + long range rails don't have fall off so you by default take shots sooner but more offen so use up more ammo for more hits resulting in more damage as the target is still just as big as a cutter... double ammo on double engineered also means not running the risk of going low mid fight so soon..
 
Whether it's "for the story" or not (I'm sure that was just as important last week, right?), 1.6m credits for handing in over 80m credits worth of bonds (several hundred kills) and about three times that for completing missions during is... So out of whack there might as well be no rewards at all. I'm sure if the CG was completed that the values would be better but still nowhere near representative to the effort required for the CG to get there.

What happened last week just makes it worse, in my opinion. Some measure of balance would be nice.

It's Tier 1
Previous CG Tier one payments were sucky as well.

And it's not 1.6... its 80+1.6 and if you add the potential missions. It can reach several orders of magnitude bigger than 1.6 millions
Compare with the previous CG where the activity itself yield no money.
 
Some measure of balance would be nice.
i'm with skippy - i'm not expecting any balance from fdev anymore, not because it wouldn't be nice (and i refuse the notion that it can't be better than fdev does) - but missing something resembling balance (in more cases than CG) will not hinder me to enjoy other aspects of the game. for exampel writing with others the story, without a less useless double emgineered module making this or that side win.
 
It's Tier 1
Previous CG Tier one payments were sucky as well.

And it's not 1.6... its 80+1.6 and if you add the potential missions. It can reach several orders of magnitude bigger than 1.6 millions
Compare with the previous CG where the activity itself yield no money.
the problem here being:
- players comparing doing the CG instead of the same activity somewhere else
and:
- "nobody" beside graphite even noticed the bond increase for the cg.

i sure didn't, but once graphite mentioned it the third time, i compared - and yes, i also have made ~2,5 times what i made for the same CZs in my last anti-fed war.

but people, me included, like a huge, juicy number at once as a reward
 
With respect to the rewards of the current CG, I'm baffled how slow the CG progresses through the tiers.
Comparing this CG and a few previous CZ CGs:
  • this has 300B goal with 2 days to go, 22% winner and 12% loser (so a total of 34% of single goal across both CGs)
  • previous (Mudhrid) had a 300B goal, ended at 57% winner, 9% loser (so a total of 66% of single goal across both CGs)
  • second last (Jupiter) had a 600B goal, ended with 23% winner, 6% loser (so a total of 29% of single goal across both CGs, 58% if scaled to 300B goal)

Now, inara doesn't tell me what the reward structure was for the previous ones, but rewards typically start low and that's normal. It's when you go up a few tiers, they rise exponentially. If anyone remembers the rewards on e.g. "FIGHT FOR THE JUPITER DIVISION" CG from February (it ended at tier 1) then we would be able to tell more, I didn't even have the game then :ROFLMAO:

Anyhow, the goals seem the same and low tier1 rewards are somewhat common I think.

My bet is that people are just satiated after the last CGs. I know I have little interest in this CG after I got my spankin' new carrier for the previous one, short of just contributing a notch to voice my disapproval of this attack.

As a sidenote, it boggles my mind that a superpower would attack a faction protected by a defensive pact with another superpower, based solely on what some terrorist morons said, while their own joint anti-terrorist force is still investigating. I think this is a ridiculous premise, a narrative joke, completely unrealistic and immersion-breaking.
 
It's Tier 1
Previous CG Tier one payments were sucky as well.

And it's not 1.6... its 80+1.6 and if you add the potential missions. It can reach several orders of magnitude bigger than 1.6 millions
Compare with the previous CG where the activity itself yield no money.
Besides the story and 1.6m, I'd have gotten 80+missions doing it anywhere else.

The point I'm making should be pretty obvious, though. 1.6m for the activity is a pointlessly low value and the activity wouldn't ever get to the top tier based on how it's weighted now, would it? It could be better balanced, both in the rewards and the totals required (although it could possibly just be better if the totals required was better aligned). I'd have thought this would be something that could have been achieved by the xth year of running CGs, given the vast datasets they must have on them by now for even basic analytics.

And I do hope we're not even attempting to argue that last week's result was anything but a bit of a laugh. Compare? That's funny :)
 
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