Guess the lesson here is to ignore future combat community goals, the pattern has been set.
XD
Bonds.
Money ftom massacres.
Materials for engineering.
Any impact on storyline.
FUN. This is my first CG, where I saw 10 players in 1 CZ, 5 imperials, and 5 feds, so especially for first 3-4 days I had the best possible CZ in game- CZ's with additional, living enemies, usually in pve ships, sometimes in pvp, once I saw troll with reverski orca, it was...quite interesing.
I don't think, that It was charity fight, from bonds and massacres I have 200m, but additional materials and fun from forcing federals to escape are much more precious. Especially second thing.
But yes, we should ignore combat CG, because rewards are low (I know, that here we talk only about CG, but with this logic we should ignore all no-meta ways).
Rewards aren't low, rewards are from other sources, so they need effort.
And aren't only money, so I guess, that majority of playebarse, obsessed on point of meaningless credits just can't see it.
Credits are now meaningless, if they are so important for you I can find system, which spawn a lot of "mining" mission, and share you 20 finished missions. 20 missions like "300 silver for 50m".
"better have, than not to have". That's why I'm not complain even on this "reward". Reward isn't issue. Main problem is fact, that bonds are harder to obtain than bounties, so they are lower. This is illogical. If X combat is harder than Y should pay better, but I have problem only with it. With proportions of this rewards.
PS: Money? Unique module, which is usually pointless? Free ship? Just give us Nova Imperium's decal!
