Game Discussions Star Citizen Discussion Thread v12

Last night in the PTU, xerostatelive did two runs with his caterpillar, using the Commodity Price Alerts.
  • Bought and transported $7 million worth of goods to make 110,000 aUEC
  • Bought and transported $12 million worth of goods to make 140,000 aUEC
 
Last night in the PTU, xerostatelive did two runs with his caterpillar, using the Commodity Price Alerts.
  • Bought and transported $7 million worth of goods to make 110,000 aUEC
  • Bought and transported $12 million worth of goods to make 140,000 aUEC
I did a couple in the Herc C2 for the same miserable profit margins just for something to do, normally I'd turn my nose up at such poor payouts...but generally trade doesn't work and hasn't reliably since 3.10. They've added the commodity alerts to Mobiglas as a band-aid for Invictus to make it look like it's working for the influx of newbies but haven't addressed the underlying problem with general trade at all.
 
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I did a couple in the C2 for much the same miserable profit margins, normally I'd turn my nose up at such poor payouts...but generally trade doesn't work and hasn't reliably since 3.10. They've added the commodity alerts to Mobiglas but haven't addressed the underlying problem with general trade.
Assuming the game was completely stable, are these rates OK? Assuming it would take less than 30 minutes to do each run.
 
140K is near half an Aurora LN, or just about every gun and armour set you can buy.


Ah, I need to try those!

But you don't need a big ship for those halt surveillance-missions eighter, I've done those with Aurora. Very easy once you get the hang of it. Scan the area until you find and tag three illegal monitors, then destroy them before timer runs out or bad guys come to investigate who is screwing their monitoring.

There are probably quite a lot of things you haven't done yet. :)

Other than the afore mentioned derelict's, which are missing persons and black box retrieval, and the boarding action which is pirates boarding an 890 Jump and you have to go kill them on the ship, its a good way to get a look around inside the super yacht.

There is the prisoner transport, is a Caterpillar full of frozen prisoners, you have to kill the guards and free them, you will get a heafty crime state for that but its fun, and you will get a high bounty on your head so real players will chase you down.

A couple of different cave missions, FPS and searching
FPS bunker missions.
You have half a dozen NPC mission givers

NPC bounty hunting, they are the "bounty certification" ones in the MobiGlass, pay a nominal fee, 500 UEC for the first and you can start NPC bounty hunting, the more you successfully do the more you rank up and the more they pay, anything from 4,000 UEC to 70,000 UEC.

Always enable your "Call to Arms" they pay for any random pirate you kill.

And more....

Have you been to prison yet?

The Invictus event starts in a few days.

They have also started doing big dynamic events which they will be dropping in every few months, they run for 2 or 3 weeks, the last one was the Xeno Threat Event, some bad people tried to take over Stanton, we had to resupply a capital ship from supply ships they had wrecked, get into skirmishes with them and finally a huge space battle.
I enjoyed that a lot.
 
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Assuming the game was completely stable, are these rates OK? Assuming it would take less than 30 minutes to do each run.
A Caterpillar load of Titanium which takes (depending on stock levels) a 410k aUEC outlay will bring in roughly 103k aUEC profit on 576 SCU...journey time is from Arial to Lorville, which is around 10 minutes max. The profit rises sharply when transporting Laranite or Agricium...it's finding a reliably stocked supply point for both of those that's the problem. Restocking levels on the more lucrative stuff were always low meaning that when everybody and their dog in a Caterpillar were headed to the outposts that sold it, the stocks never had a chance to recover.

7m aUEC worth of whatever it was...I wouldn't put my jacket on for less than 1.5m aUEC profit on that lot...if you get exploded by Sovapid or had a client crash or 30k, nobody can realistically bear that kind of loss for one trip. 7m aUEC is a figure only a few regular, long term players have reached in SC through legitimate means via the few working game loops there are. It's fine running those sorts of risks on such high value cargo in the PTU where it doesn't really matter, in the PU...that's weeks of graft to recover that amount.

The one rule I always drum into newbie traders, be they in an Avenger Titan or a Caterpillar is never, ever put more than half your current cash into a load of cargo. The one time you think you'll get away with it is always the one time that you don't and end up weeping onto your keyboard...it's a Star Citizen trader's mantra...not unlike ED's 'Don't ever fly without the cost of a rebuy'. :)
 
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A fully loaded Cat? Is there a dog equivalent... What is this technospeak babble? I've lost the plot over the number of Star Citizen Jpegs over the years... Caterpillar? idk
 
A fully loaded Cat? Is there a dog equivalent... What is this technospeak babble? I've lost the plot over the number of Star Citizen Jpegs over the years... Caterpillar? idk

Yes Cat is short for Caterpillar, Connie short for Constellation, the Base Freelancer is the Space P###, the Avanger is the Penguin. the Cutlass is the Cutty, We, that is my Org, call the Base Starfarer the Lesnick and the Military one the Lesnick of War, SC insiders will get that one...
 
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