I hate minigames. A minigame is something like a puzzle or whatnot added to the main game, things like lock puzzles in RPGs are a classic. This is not the same thing as a function. A function is an integral part of the experience.
Interdiction is a function. Not a minigame.
Docking is a function. Not a minigame.
Scooping is a function. Not a minigame.
These and others are all integral parts and functions of Elite Dangerous. We don't need to keep breaking each function off from the whole and calling it a minigame.
That is all.
Addendum: This excellent post later on in the thread puts it really nicely:
Interdiction is a function. Not a minigame.
Docking is a function. Not a minigame.
Scooping is a function. Not a minigame.
These and others are all integral parts and functions of Elite Dangerous. We don't need to keep breaking each function off from the whole and calling it a minigame.
That is all.
Addendum: This excellent post later on in the thread puts it really nicely:
A proper mini-game is when the game takes a time out from it's usual mechanics and does something totally different, removing the player from the existing narrative. It is narrative removal that defines the mini-game borders. A game-within-a-game, but they aren't connected except for accessing one from the other:
Geometry Wars was originally a mini-game inside Project Gotham Racing. Playing Doom1 inside of Doom3 (Doom 3 being a re-telling narratively). Playing snooker or darts in Duke Nukem. They have no bearing on the main game at all, and exist only to pad time, or for marketing purposes.
There are no mini-games in ED, because we are never once (except for the odd crash) ever removed from the narrative of the game. If the day comes when we can visit the station and play Space Pinball, or play Elite 1984 on a station arcade machine, then we'll have a mini-game.
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