Would I be right in saying that Frontier knew fine they were taking us for fools?

Noting the fact Frontier delayed Odyssey's launch and neglected to provide final system requirements until a mere day prior to launching Odyssey on PC, despite taking pre-orders for long enough; and add to that the bonkers and inexplicable decision behind denying PC players being denied the new Horizons tech update until the consoles receive Odyssey also to me indicates that the boastful Fdev are completely lost with their development schedule and well behind optimising code for Odyssey. I honestly worry that for me on PS4 the game will be an absolute disgrace for performance. It is already terrible in most areas with low fps.

They better not mug us off after years of boastful glee.

I don't mind a company being up front and just wish Frontier would adopt this honest and transparent approach towards the community for Elite, because for me, they really do treat us like tool belts when you can see right through their gobble-goop-curdled nappy sauce. Launch Cobra Mk-chicken on alert 5!
 
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I just hope I don't mug myself off by buying a disgrace. It's the console editions I fear for.
It will be fine ... while I don't have a particularly fondness for FDEV (hello "offline gate" that started my initial distrust of them) I do believe they mean well. It's in their own interests for EDO to be a success, which translates into good things for us as a byproduct.
 
It's probably an issue of they have been optimizing as much as they can until the final day or so and therefore didn't want to publish the requirements quite yet. Sometimes it's that simple.
 
Noting the fact Frontier delayed Odyssey's launch and neglected to provide final system requirements until a mere day prior to launching Odyssey on PC, despite taking pre-orders for long enough; and add to that the bonkers and inexplicable decision behind denying PC players being denied the new Horizons tech update until the consoles receive Odyssey also to me indicates that the boastful Fdev are completely lost with their development schedule and well behind optimising code for Odyssey. I honestly worry that for me on PS4 the game will be an absolute disgrace for performance. It is already terrible in most areas with low fps.

They better not mug us off after years of boastful glee. Lol.

I don't mind a company being up front and just wish Frontier would adopt this honest and transparent approach towards the community for Elite, because for me, they really do treat us like tool belts when you can see right through their gobble-goop-curdled nappy sauce. Launch Cobra Mk-chicken on alert 5!

The fact that the "alpha" phase only ended a week or so ago should tell you all you need to know.
 
The game runs fine on a base PS4, I'm sure that ED:O will run ok as well, they have at least 4-6 months to work on the console port.
Will it be "perfect" of course not, but that has always been the way with console ports of games made for the PC predominantly.

"no DOOM today, DOOM tomorrow" ya know? :whistle:
 
You can't expect a game released in 2021 to run (properly) on 6 year old hardware!
You also can't expect system requirements until the game has been built and tested.
Maybe ? It's not as clear cut as you make it out to be.

Also, if it was so obvious, was wasn't it posted long ago ? It seems dishonest to me to wait the last day. And no, you don't need to work until the last day to know what's the minimum spec.

Also, some people have said with such requirement, it can't run on XBOX-PS4. Which might be why they delayed the announcement (and the console release), they want to optimize the game for console, but they couldn't do it in time. I hope they'll be able to make it for console, because otherwise that will be some outrage.
It will be fine ... while I don't have a particularly fondness for FDEV (hello "offline gate" that started my initial distrust of them) I do believe they mean well. It's in their own interests for EDO to be a success, which translates into good things for us as a byproduct.
They could do both. Customer with potato PC buy the DLC, realize too late their pc can't run it, so they upgrade it. VS same potato PC player, who doesn't buy the DLC because the requirement is too high.
 
You can't expect a game released in 2021 to run (properly) on 6 year old hardware!
You also can't expect system requirements until the game has been built and tested.
It's DLC - not a new game. So rolling the updated tech from that into the original game and then changing the minimum spec? That's not gonna fly ... they're gonna have to make it work with the original sys requirements ... which I assume it why it's taking a while!
 
It's DLC - not a new game. So rolling the updated tech from that into the original game and then changing the minimum spec? That's not gonna fly ... they're gonna have to make it work with the original sys requirements ... which I assume it why it's taking a while!
Its about twice the size of the original game!
Being a new game or DLC doesn't make a difference - the hardware doesn't know that!
 
Is he Trolling.jpg
 
Its about twice the size of the original game!
What size ? The HDD size ? Because that's not a good metric for performance. Planet size ? Universe size ? Feeling size ? Box size ?

An increase in requirement was to be expected, the final value was unknown to most.
 
What size ? The HDD size ? Because that's not a good metric for performance. Planet size ? Universe size ? Feeling size ? Box size ?
Well, actually, storage size can be a pretty good base guess - especially for games!
Code takes up minute volumes, while art assets take up messes, comparitively! You'd be somewhere near if you said a 100GB game will need alot better of a GFX card to run that a 3GB game - there's just that much more to load into the VRAM and process!
 
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