Would I be right in saying that Frontier knew fine they were taking us for fools?

Noting the fact Frontier delayed Odyssey's launch and neglected to provide final system requirements until a mere day prior to launching Odyssey on PC, despite taking pre-orders for long enough; and add to that the bonkers and inexplicable decision behind denying PC players being denied the new Horizons tech update until the consoles receive Odyssey also to me indicates that the boastful Fdev are completely lost with their development schedule and well behind optimising code for Odyssey. I honestly worry that for me on PS4 the game will be an absolute disgrace for performance. It is already terrible in most areas with low fps.

They better not mug us off after years of boastful glee. Lol.

I don't mind a company being up front and just wish Frontier would adopt this honest and transparent approach towards the community for Elite, because for me, they really do treat us like tool belts when you can see right through their gobble-goop-curdled nappy sauce. Launch Cobra Mk-chicken on alert 5!
Have you been working on this for a while? Nice.
 
The game runs fine on a base PS4,
iu
 
If Horizons was getting replaced by Odyssey I'd agree. But it ain't
Yes. Yes it is. The plan is to back-port all of the graphical updates into the core-game (Horizons) making whatever the base-spec is for that non-optional and - if the recommended-spec is higher - meaning some users will have to throttle their settings.
 
Yes. Yes it is. The plan is to back-port all of the graphical updates into the core-game (Horizons) making whatever the base-spec is for that non-optional and - if the recommended-spec is higher - meaning some users will have to throttle their settings.
Ah I see, well I'm sure they wouldn't be doing it if they weren't confident it can run. We all saw what happened to Cyberpunk
 
Ah I see, well I'm sure they wouldn't be doing it if they weren't confident it can run. We all saw what happened to Cyberpunk
Indeed - which I think is why they haven't done that at Odyssey release ... they're still working on it!
 
This is an OPTIONAL DLC, so changing the requirements are fine, it is not required to play the game you bought. If they can't get it to work on a console and they pull the DLC again no issues as you can play the game you bought, and DLC is optional. On the PC side of things I remember back when it was a quad core minimum requirements and people were complaining that in alpha (I was in the alpha test) that as it worked on my dual core it has to work on it on release. Now this was so early there was no specifications announced for minimum and up. There was also the long heated debate (friendly) but a long long long thread should ED be a 32 and 64 bit game or only 64 bit. I was in the camp of 64 bit only to prevent stagnation, and many said I only have 32 bit etc.. In the end it went 64 bit only and of course an uproar and people got refunded. I wish they had said 64 bit only back in the day but history does give 20/20 hind sight.

Long story a bit shorter. It has to work on a duel core, and always be 32 bit as well. Thangs change, and always will. So new specs and I am glad to see it, and the next expansion (here is to hoping it is a lot faster then this one took to come out), ups them again and locks console to what they have so the game can grow. Not everyone can upgrade their PC either I know but as long as they maintain a horizons version you still got what you paid for.

Calebe
 
This is an OPTIONAL DLC, so changing the requirements are fine, it is not required to play the game you bought. If they can't get it to work on a console and they pull the DLC again no issues as you can play the game you bought, and DLC is optional. On the PC side of things I remember back when it was a quad core minimum requirements and people were complaining that in alpha (I was in the alpha test) that as it worked on my dual core it has to work on it on release. Now this was so early there was no specifications announced for minimum and up. There was also the long heated debate (friendly) but a long long long thread should ED be a 32 and 64 bit game or only 64 bit. I was in the camp of 64 bit only to prevent stagnation, and many said I only have 32 bit etc.. In the end it went 64 bit only and of course an uproar and people got refunded. I wish they had said 64 bit only back in the day but history does give 20/20 hind sight.

Long story a bit shorter. It has to work on a duel core, and always be 32 bit as well. Thangs change, and always will. So new specs and I am glad to see it, and the next expansion (here is to hoping it is a lot faster then this one took to come out), ups them again and locks console to what they have so the game can grow. Not everyone can upgrade their PC either I know but as long as they maintain a horizons version you still got what you paid for.

Calebe
100% agree if they maintain a Horizons version which - in terms of GFX - I do not believe is the plan.
 
You can't expect a game released in 2021 to run (properly) on 6 year old hardware!
You also can't expect system requirements until the game has been built and tested.
Yeah. Built and tested 1 day in advance of full PC release... OK.

As for Frontier pushing a release last gen console hardware, yes it is reasonable to expect them to make it run acceptably. I just don't expect them to do so, however, because they don't seem to have managed too well on decent PC hardware as it currently stands and will require further optimisation - which I am confident will come with time on PC at least, however.
 
The game runs fine on a base PS4, I'm sure that ED:O will run ok as well, they have at least 4-6 months to work on the console port.
Will it be "perfect" of course not, but that has always been the way with console ports of games made for the PC predominantly.

"no DOOM today, DOOM tomorrow" ya know? :whistle:
It really doesn't run too well. Hang about moderately busy systems or go to sites on planets that have shards etc. It is pretty awful and if Odyssey ramps up the hardware demands then optimisation will have to be extremely well executed to give us similar performance at best!
 
As for Frontier pushing a release last gen console hardware, yes it is reasonable to expect them to make it run acceptably. I just don't expect them to do so, however, because they don't seem to have managed too well on decent PC hardware as it currently stands and will require further optimisation - which I am confident will come with time on PC at least, however.
I disagree but fair enough, running acceptably on the old console is all I ask for, unlike others "I'm" not expecting miracles to happen.
Also since optimisations will be happening for PC why would they not be able to use that knowledge to better aid in the console port? So many companies use the PC builds as a test bed for any changes/optimisations for the console build, FDev does things different but not that much so.
 
I'm hoping for the megathread version, with a full on rage as its starting post. A man can but dream....!
Personally I can't wait for the opposite, the "best game ever" thread, with stuff like "the bugs makes it more entertaining","I don't see any lag with my potato pc running at 15fps", the always appreciated "if you don't like it, leave" and other stories.
Oh and the mandatory "Praise Lord Braben" alongside self appointed Messiah of the infamous "dev's vision on how the game should be played".

And by opposite, I mean, they are just the same people, so whatever :D
 
Ok you guys have me worried. My PC couldn't handle the alpha but I expected optimization would allow me to run it when it went live. I expect similar performance to Horizons.
 
Did you miss the part where the updated GFX from the DLC was being back-patched into the core game? THAT'S the part they have to get working on the original spec which they have not done yet - which in turn is why Odyssey players can't instance with Horizon players yet because they're still working on it.

Which I thought was the point of this thread but I admit I am now quite lost ...

Did you try flying a ship and driving an SRV around the upgraded airless planets in the alpha?

Anecdotally, I for one was getting similar framerates to the same activity in Horizons on my very mid-range PC. And that's before any optimisations added at launch. This would suggest to me that for ship-based activity, the improved surfaces alone are similarly resource intensive -- if not actually slightly more performance efficient -- in Odyssey than compared with the Horizons surface generation method.

It was only in close proximity to settlements, on foot, and in very densely vegetated areas that my framerates took a tanking. None of which will be getting back-patched into Horizons.
 
Personally I can't wait for the opposite, the "best game ever" thread, with stuff like "the bugs makes it more entertaining","I don't see any lag with my potato pc running at 15fps", the always appreciated "if you don't like it, leave" and other stories.
Oh and the mandatory "Praise Lord Braben" alongside self appointed Messiah of the infamous "dev's vision on how the game should be played".

And by opposite, I mean, they are just the same people, so whatever :D

Oh those are enjoyable too mate!
 
Did you try flying a ship and driving an SRV around the upgraded airless planets in the alpha?
I mean, clearly not ... hence the [PS5] in my username! ;)

If what you’ve said holds and it is only the “on foot” activities that require additional hardware power then that would bode well for back-patching the “ship based” graphics updates into the core game and leaving a higher requirement for Odyssey only ... though that would preclude Odyssey being released on the previous-gen consoles it’s currently slated for ...
 
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