Would I be right in saying that Frontier knew fine they were taking us for fools?

You can't expect a game released in 2021 to run (properly) on 6 year old hardware!
You also can't expect system requirements until the game has been built and tested.

I actually expect that.
After all, what are those checkboxes and sliders for...

As a reminder... rings on consoles have about half of the asteroid density compared with rings on pc...
so they can adjust a lot of things...
 
You can't release DLC for a game that prevents previous owners of the game from being able to play it. Hardware is irrelevant, it's basic PR.
well game upgrades, so must PC..
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You can't release DLC for a game that prevents previous owners of the game from being able to play it. Hardware is irrelevant, it's basic PR.
You really can - DLC is optional! I've seen loads of DLC's previously that have higher reequirements than the main game! I've also seen games where the base requirements evolve over time as the game is upgraded!
Eve was released in 2003 - you wouldn't expect to play Eve today on a PC with an AMD Athlon, 2GB RAM and 128mb VRAM!!!
 
You really can - DLC is optional! I've seen loads of DLC's previously that have higher reequirements than the main game! I've also seen games where the base requirements evolve over time as the game is upgraded!
Eve was released in 2003 - you wouldn't expect to play Eve today on a PC with an AMD Athlon, 2GB RAM and 128mb VRAM!!!
Did you miss the part where the updated GFX from the DLC was being back-patched into the core game? THAT'S the part they have to get working on the original spec which they have not done yet - which in turn is why Odyssey players can't instance with Horizon players yet because they're still working on it.

Which I thought was the point of this thread but I admit I am now quite lost ...
 
You can't release DLC for a game that prevents previous owners of the game from being able to play it. Hardware is irrelevant, it's basic PR.
To be fair, you do. You try not to do, but you do anyway.
But you warn your customer beforehand, and not a day before.

Well, actually, storage size can be a pretty good base guess - especially for games!
Code takes up minute volumes, while art assets take up messes, comparitively! You'd be somewhere near if you said a 100GB game will need alot better of a GFX card to run that a 3GB game - there's just that much more to load into the VRAM and process!
Nah it's not. First, it depends on how optimized the storage is. Lots of AAA games don't do that, so their game weight a ton. Mostly because apparently it's easier for console, so they don't bother for PC. Others are simply inept at this, like Ark, who doesn't rely on library, but instead load the entire thing all the time (dunno if that was changed) leading to a ridiculous amount of stored data, most of which is duplicates.
Others run a tight operation, and the game weight not that much (like warframe).

Then the actual computation is not necessarily related to the visuals. A game like cities skyline will put a massive drain on your computer, yet all it does is generate pixelated little dudes in your city. Or voxel games, who are very intensives.

A beautiful landscape where nothing happen is likely to put less strain on your resources than a thousand pixel fighting each others, or a dozen trying to find their way out of a labyrinth.
 
Did you miss the part where the updated GFX from the DLC was being back-patched into the core game? THAT'S the part they have to get working on the original spec which is why Odyssey players can't instance with Horizon players yet because they're still working on it. Which I thought was the point of this thread but I admit I am now quite lost ...
Again, you wouldn't expect to play Eve today on a PC with an AMD Athlon, 2GB RAM and 128mb VRAM!!!
Things evolve - especially live games!
 
Noting the fact Frontier delayed Odyssey's launch and neglected to provide final system requirements until a mere day prior to launching Odyssey on PC, despite taking pre-orders for long enough; and add to that the bonkers and inexplicable decision behind denying PC players being denied the new Horizons tech update until the consoles receive Odyssey also to me indicates that the boastful Fdev are completely lost with their development schedule and well behind optimising code for Odyssey. I honestly worry that for me on PS4 the game will be an absolute disgrace for performance. It is already terrible in most areas with low fps.

They better not mug us off after years of boastful glee. Lol.

I don't mind a company being up front and just wish Frontier would adopt this honest and transparent approach towards the community for Elite, because for me, they really do treat us like tool belts when you can see right through their gobble-goop-curdled nappy sauce. Launch Cobra Mk-chicken on alert 5!

...and The Drama Queen of 3307 award goes to..., Miko!!!!!

(applause!)

Chill, dude.
 
You can't release DLC for a game that prevents previous owners of the game from being able to play it. Hardware is irrelevant, it's basic PR.
So what is an HD texture pack for an existing game? It's not their fault if you buy it and can't run it. Crysis 2 did this years ago, updated the game with more modern textures and bumped up the required spec. It's optional
 
So what is an HD texture pack for an existing game? It's not their fault if you buy it and can't run it. Crysis 2 did this years ago, updated the game with more modern textures and bumped up the required spec. It's optional
See my previous reply ... I'm talking about the factoring of the updates into the base game which hasn't been done yet and was the original subject of this thread.
 
You can't expect a game released in 2021 to run (properly) on 6 year old hardware!
You also can't expect system requirements until the game has been built and tested.
Of course you can, you might not expect it to run at full settings but you absolutely can expect it to run properly, FD is in the business of making money and limiting their audience to people who have very recent computers is just bad business.
 
Yes, a game released 6 years ago, not something released today!
Again, the GAME was released 6 years ago. The DLC was released today.

If they back-patch the updated graphics from the DLC into the core-game (meaning it is no longer optional) then - IMO - it HAS to run on the original spec PC, PS4, etc.

If they'd released Odyssey as a separate game then they could do what they like.

Which in all likelihood means the consoles will never get the graphical updates even if they get the Odyssey boots.
 
Noting the fact Frontier delayed Odyssey's launch and neglected to provide final system requirements until a mere day prior to launching Odyssey on PC, despite taking pre-orders for long enough; and add to that the bonkers and inexplicable decision behind denying PC players being denied the new Horizons tech update until the consoles receive Odyssey also to me indicates that the boastful Fdev are completely lost with their development schedule and well behind optimising code for Odyssey. I honestly worry that for me on PS4 the game will be an absolute disgrace for performance. It is already terrible in most areas with low fps.

They better not mug us off after years of boastful glee. Lol.

I don't mind a company being up front and just wish Frontier would adopt this honest and transparent approach towards the community for Elite, because for me, they really do treat us like tool belts when you can see right through their gobble-goop-curdled nappy sauce. Launch Cobra Mk-chicken on alert 5!
I think it's just best to use your own brain. Works better that way.
 
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