Game Discussions Star Citizen Discussion Thread v12

Well, just flew my Hercules C2 from New Babbage to Port Tressler.

Got up.
Took elevator to ground floor.
Took tram to Spaceport.
Took elevator to hangar.
There she is, my new Hercules C2. She's a big girl.
Press the elevator access button.
Elevator cage drops to the ground.
Now here comes the mechanical arm "lowering" where the elevator would have been.
Climb in, press Lower Deck.
Up we go.
Cargo Deck.
Take the ladder up to the upper deck.
Arrive on upper deck, holy crap, this will give you vertigo because of how the animation has to get me onto the deck.
Okay, on deck.
Walk to the door.
Door opens.
Walk to second door.
Door opens.
Walk to third door.
Door opens.
I feel like I'm in Get Smart at this point.
On the bridge, gets into chair, chair brings me forward about 10 feet because why have a normal cockpit?
Hit the "R" button. "Welcome to Crusader Industries. SYSTEM ON."
Hit F11 to contact ATC. Still under "friends" tab for some reason.
Got clearance. You definitely have to use 3rd person view to leave the hanger, since you cannot see the doors above you.
Wait.
Wait.
Wait.
Use 3rd person to make sure the doors are clear because you cannot see them from the bridge.
Doors clear.
Lights on for safety.
Lift off, straight up.
Press 'N' to stow landing gear.
...
Press 'N' to stow landing gear.
...
Press 'N' to stow landing gear.
...
Took several attempts, and finally the landing gear stowed.
Current altitude: 2000 ft.
Current Angle of Attack: Unknown. My numbers are missing. I'll have to eyeball it.
Kept flying "up" until I exited the atmosphere.
Flying to Tressler.

(10 minutes later)

Requested to dock from ATC.
Docking approved.
Approach hangar, no problem so far.
Approaching...
Approaching...
Right down the middle...
So far so good, entering the hangar.
Aalfway in...
What's happening?
Why is my ship going sideways?
There's nothing for it to touch on the sides... oh, and now we're upside down.

Oh, we're turning in circles, landing gear's down now, didn't ask for it to be down, but there it is, ship's right side up again, not sure AT ALL what is going on, looks like forward landing gear clips through the ground, and there goes the nose right into the hangar floor.

"Landing complete."

Doors closing, still halfway out of the hangar.

Ship won't move.
Doors start crushing tail section of Hercules.
Ship flips sideways.
Door closes, forcing ship against weird issue in hangar and ship is sideways, on one side, nose down, aft up.

Wait for it...

Wait for it...

Wait for it...

No explosion?

Nope. No explosion.

Landing successful.

You're really trying to tell us you passed through multiple doors, entered and exited objects, potentially used ramps... and didn't die once?

Come on man, that's one hell of a stretch.
 
You're really trying to tell us you passed through multiple doors, entered and exited objects, potentially used ramps... and didn't die once?

Come on man, that's one hell of a stretch.
When those hangar doors started closing, and the ship was still half out, I honestly expected the explosion to come. Instead the doors shoved against the aft fin on the port side of the ship and shifted it just enough to tilt upward inside. It looked like a beached whale, and I have no idea why I couldn't get more than halfway into the hangar (it almost looked like the textures hadn't properly loaded despite my having an NVME M.2 SSD), but nope, no explosions.
 
Well, just flew my Hercules C2 from New Babbage to Port Tressler.

Got up.
Took elevator to ground floor.
Took tram to Spaceport.
Took elevator to hangar.
There she is, my new Hercules C2. She's a big girl.
Press the elevator access button.
Elevator cage drops to the ground.
Now here comes the mechanical arm "lowering" where the elevator would have been.
Climb in, press Lower Deck.
Up we go.
Cargo Deck.
Take the ladder up to the upper deck.
Arrive on upper deck, holy crap, this will give you vertigo because of how the animation has to get me onto the deck.
Okay, on deck.
Walk to the door.
Door opens.
Walk to second door.
Door opens.
Walk to third door.
Door opens.
I feel like I'm in Get Smart at this point.
On the bridge, gets into chair, chair brings me forward about 10 feet because why have a normal cockpit?
Hit the "R" button. "Welcome to Crusader Industries. SYSTEM ON."
Hit F11 to contact ATC. Still under "friends" tab for some reason.
Got clearance. You definitely have to use 3rd person view to leave the hanger, since you cannot see the doors above you.
Wait.
Wait.
Wait.
Use 3rd person to make sure the doors are clear because you cannot see them from the bridge.
Doors clear.
Lights on for safety.
Lift off, straight up.
Press 'N' to stow landing gear.
...
Press 'N' to stow landing gear.
...
Press 'N' to stow landing gear.
...
Took several attempts, and finally the landing gear stowed.
Current altitude: 2000 ft.
Current Angle of Attack: Unknown. My numbers are missing. I'll have to eyeball it.
Kept flying "up" until I exited the atmosphere.
Flying to Tressler.

(10 minutes later)

Requested to dock from ATC.
Docking approved.
Approach hangar, no problem so far.
Approaching...
Approaching...
Right down the middle...
So far so good, entering the hangar.
Halfway in...
What's happening?
Why is my ship going sideways?
There's nothing for it to touch on the sides... oh, and now we're upside down.

Oh, we're turning in circles, landing gear's down now, didn't ask for it to be down, but there it is, ship's right side up again, not sure AT ALL what is going on, looks like forward landing gear clips through the ground, and there goes the nose right into the hangar floor.

"Landing complete."

Doors closing, still halfway out of the hangar.

Ship won't move.
Doors start crushing tail section of Hercules.
Ship flips sideways.
Door closes, forcing ship against weird issue in hangar and ship is sideways, on one side, nose down, aft up.

Wait for it...

Wait for it...

Wait for it...

No explosion?

Nope. No explosion.

Landing successful.
I actually prefer the more complex startups like DCS planes. Rogue System had a nice one for spaceships but the project went bust. Saw another like it but forgot its name.
 
When those hangar doors started closing, and the ship was still half out, I honestly expected the explosion to come. Instead the doors shoved against the aft fin on the port side of the ship and shifted it just enough to tilt upward inside. It looked like a beached whale, and I have no idea why I couldn't get more than halfway into the hangar (it almost looked like the textures hadn't properly loaded despite my having an NVME M.2 SSD), but nope, no explosions.
That's an old first wave PTU bug that was fixed (supposedly) in later PTU builds :cautious:
 
I actually prefer the more complex startups like DCS planes. Rogue System had a nice one for spaceships but the project went bust. Saw another like it but forgot its name.
You can do that in SC to an extent...flipping individual switches and stuff to power everything on. It gets real old after the first time so hitting the 'Flight ready' button to turn it all on automatically is much more attractive. I've no doubt some will still use the function...all I want to do is get out of the hangar and on my way.
 
I actually prefer the more complex startups like DCS planes. Rogue System had a nice one for spaceships but the project went bust. Saw another like it but forgot its name.
You can do that in the C2. There are quite a few actionable switches. I didn't bother, though, because my goal was to get my ship to any space station so I wouldn't have to take a 10 minute tour of the city just to get to my hangar.

That's an old first wave PTU bug that was fixed (supposedly) in later PTU builds :cautious:
Ah, I see. Yeah, I noticed at first when I was coming in, the textures seemed blocky, even "industrial" in that it was all grey and orange, so it's completely possible that the hangar hadn't actually fully loaded by the time I arrived, because the C2 would not go forward no matter what I did. I only lucked out because the hangar door shifted it on its side and that was enough to get me inside. I logged out that way, too. I wasn't EVEN going to attempt to exit the ship at that point. lol

You can do that in SC to an extent...flipping individual switches and stuff to power everything on. It gets real old after the first time so hitting the 'Flight ready' button to turn it all on automatically is much more attractive. I've no doubt some will still use the function...all I want to do is get out of the hangar and on my way.
Yep. I'm an "R" pilot. If I'm feeling jaunty, or really want to get into it, I'll flip some switches, but otherwise I'm usually just trying to get away from the hangar before the game decides I've been sitting there too long and despawns me.
 
When those hangar doors started closing, and the ship was still half out, I honestly expected the explosion to come. Instead the doors shoved against the aft fin on the port side of the ship and shifted it just enough to tilt upward inside. It looked like a beached whale, and I have no idea why I couldn't get more than halfway into the hangar (it almost looked like the textures hadn't properly loaded despite my having an NVME M.2 SSD), but nope, no explosions.

Whats that saying, any landing you walk away from is a good landing :)
 
I just finished playing around in Odyssey. You know, if they give me the ability to walk around in my ship, there's going to come a point where I'm going to be like "Star who?" because they'll have done something that CiG has been promising for nearly a decade. As much as I like the, ah, "fidelity" of Star Citizen, I don't need a job simulator where I need to take a shower and brush my teeth every 8-12 hours, or admire my lovely physics enhanced bed sheets. Odyssey's very close to scratching the itch that has been there for many years.
 
I just finished playing around in Odyssey. You know, if they give me the ability to walk around in my ship, there's going to come a point where I'm going to be like "Star who?" because they'll have done something that CiG has been promising for nearly a decade. As much as I like the, ah, "fidelity" of Star Citizen, I don't need a job simulator where I need to take a shower and brush my teeth every 8-12 hours, or admire my lovely physics enhanced bed sheets. Odyssey's very close to scratching the itch that has been there for many years.
I've said that since I tried out the EDO alpha. If FDev had added ship interiors and EVA gameplay for Odyssey, Star Citizen as a PvE space game would have become largely irrelevant overnight...

After all the waiting, EDO still doesn't have the one thing that keeps me playing SC...Odyssey has more than enough that it'll certainly get me back playing Elite for a few more thousands of hours, I've no doubts of that...but I'll still heave a hefty sigh every time I approach that ship ladder and it fades to black :)
 
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I've said that since I tried out the EDO alpha. If FDev had added ship interiors and EVA gameplay for Odyssey, Star Citizen as a PvE space game would have become largely irrelevant overnight :)
Yes. EDO's graphics look great. I didn't play the Alpha, so I was unspoiled when it dropped me into the training mission. It feels more complete than SC, while also getting pushing aside the more (IMO) absurd details that CiG likes to promote as unparalleled. I just get on my ship, I leave the station, I can go to any moon, planet, asteroid, whatever. I can land, disembark on foot, carrying my weapon just in case, I can explore ruins, search for ore and run back to the ship and bring out the SRV, I mean, a few more ground vehicle choices, letting people walk about in their ships, and such, and Star Citizen will just be a shiny, overpriced, overwrought mess.

I mean, more so.

Which reminds me, I am having so much bad luck with that Hercules C2. I went back to New Babbage, and as I came in to land, they gave me the tiniest landing pad (with a giant empty one sitting right next to it). So I request landing again, and they insist on the one below me. So I try to land, and I somehow just manage to scrape on by and get the ship inside the pad hangar, and as soon as I land and shut off the engines, I get warned that I'm blocking a landing pad (I'm not), and that I have 38 seconds to leave. I figure, I'll just get off the ship, and I swear, if you had to leave the C2 in a hurry you'd be dead.

Going through the doors and to the elevator alone takes a full 30 seconds, and with the 8 seconds I have left, the elevator decides to take its sweet time getting to me, and next thing I know I'm in New Babbage, looking at the ASOP terminal. Ship impounded, 500 UEC fee.

It turns even the most basic actions, things that should be routine but enjoyable, and makes them a PITA.

Honestly, I think I'm just stoked with Odyssey. I'm hoping to play more in a few days. Sadly, my controller died, and I have to wait until the new one arrives. I know it probably sounds silly using a gamepad to play, but I've been doing it since I first bought the game, and I'm loathe to learn all of the keyboard commands at this point.
 
Yes. EDO's graphics look great. I didn't play the Alpha, so I was unspoiled when it dropped me into the training mission. It feels more complete than SC, while also getting pushing aside the more (IMO) absurd details that CiG likes to promote as unparalleled. I just get on my ship, I leave the station, I can go to any moon, planet, asteroid, whatever. I can land, disembark on foot, carrying my weapon just in case, I can explore ruins, search for ore and run back to the ship and bring out the SRV, I mean, a few more ground vehicle choices, letting people walk about in their ships, and such, and Star Citizen will just be a shiny, overpriced, overwrought mess.

I mean, more so.

Which reminds me, I am having so much bad luck with that Hercules C2. I went back to New Babbage, and as I came in to land, they gave me the tiniest landing pad (with a giant empty one sitting right next to it). So I request landing again, and they insist on the one below me. So I try to land, and I somehow just manage to scrape on by and get the ship inside the pad hangar, and as soon as I land and shut off the engines, I get warned that I'm blocking a landing pad (I'm not), and that I have 38 seconds to leave. I figure, I'll just get off the ship, and I swear, if you had to leave the C2 in a hurry you'd be dead.

Going through the doors and to the elevator alone takes a full 30 seconds, and with the 8 seconds I have left, the elevator decides to take its sweet time getting to me, and next thing I know I'm in New Babbage, looking at the ASOP terminal. Ship impounded, 500 UEC fee.

It turns even the most basic actions, things that should be routine but enjoyable, and makes them a PITA.

Honestly, I think I'm just stoked with Odyssey. I'm hoping to play more in a few days. Sadly, my controller died, and I have to wait until the new one arrives. I know it probably sounds silly using a gamepad to play, but I've been doing it since I first bought the game, and I'm loathe to learn all of the keyboard commands at this point.
Voice attack is your friend in that case ;)

I've been using VA with the HCS voice packs for Elite, Star Citizen and many other titles for a few years...including Star Wars Squadrons. HCS have also just added an Odyssey specific voice command profile to augment all the voice packs, all ship computer functions are voice acted by famous names like Leonard Nimoy, William Shatner, Brent Spiner, Brian Blessed, Marina Sirtis...many others. The profile packs also have built in profiles for Star Citizen, Elite, SW squadrons and MSFS 2020 with pre-configured voice acted control functions with standard keybindings for all those games in all the basic packs...

My personal favourite of the HCS packs is Celeste, voice acted by Sabrina Ruiz...with her French accent, she can make "Gear coming down Commander." sound almost sexual :whistle:

Bottom video shows a few of the new Odyssey specific functions...much as I used them during the alpha test.



 
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Voice attack is your friend in that case ;)

I've been using VA with the HCS voice packs for Elite, Star Citizen and many other titles for a few years...including Star Wars Squadrons. HCS have also just added an Odyssey specific voice command profile to augment all the voice packs, all ship computer functions are voice acted by famous names like Leonard Nimoy, William Shatner, Brent Spiner, Brian Blessed, Marina Sirtis...many others. The profile packs also have built in profiles for Star Citizen, Elite, SW squadrons and MSFS 2020 with pre-configured voice acted control functions with standard keybindings for all those games in all the basic packs...

My personal favourite of the HCS packs is Celeste, voice acted by Sabrina Ruiz...with her French accent, she can make "Gear coming down Commander." sound almost sexual :whistle:

Bottom video shows the Odyssey specific functions...much as I used it during the alpha test.



I did not know this existed.
Oh my goodness.

Edit: Oh my goodness, the voice pack is only about $11, and the software's only $10. I have to get this even if it's just on principle. Also, I've fallen in love with Celeste already. ♥

Thank you, Mole!
 
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I did not know this existed.
Oh my goodness.

Edit: Oh my goodness, the voice pack is only about $11, and the software's only $10. I have to get this even if it's just on principle. Also, I've fallen in love with Celeste already. ♥

Thank you, Mole!
They all work with both Elite and Star Citizen, profiles for both games are built in to every voice pack...it's as easy as switching profiles in Voice Attack when you change games :)

The support for Elite is second to none with a huge array of voice acted responses to every voice command. Star Citizen isn't quite as detailed with some commands not included, like docking requests (since SC has never got out of alpha) but everything is covered...from opening doors to launching the ship. It really comes into it's own during combat...targeting, selecting missiles, locking and firing them, shield and power management, launching countermeasures...HCS covers it all.

Even QT jumps..

"Celeste, spool the jump drive please."

"Certainly Commander..spooling up now."

"Initiate jump on my mark.."

"Standing by.."
(wait for spooling to finish and line up with the marker)

"Punch it."

"Initiating jump."


Awesome, immersion factor 9.5. I couldn't even begin to list the sheer abundance of functions...perhaps especially the yellow or red alert voice commands for Elite when facing an interdiction...it automatically sets pips to shields and weapons, targets the interdictor and deploys hardpoints when you drop out of supercruise, all without pressing a single key or button :)
 
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Discord bot thing.

3.14 got griefed

4hJLosv.png

3.14... I underestimated CIG. Thought this would be peak irrationality. It's also peak entropy.
 
They all work with both Elite and Star Citizen, profiles for both games are built in to every voice pack...it's as easy as switching profiles in Voice Attack when you change games :)

The support for Elite is second to none with a huge array of voice acted responses to every voice command. Star Citizen isn't quite as detailed with some commands not included, like docking requests (since SC has never got out of alpha) but everything is covered...from opening doors to launching the ship. It really comes into it's own during combat...targeting, selecting missiles, locking and firing them, shield and power management, launching countermeasures...HCS covers it all.

Even QT jumps..

"Celeste, spool the jump drive please."

"Certainly Commander..spooling up now."

"Initiate jump on my mark.."

"Standing by.."
(wait for spooling to finish and line up with the marker)

"Punch it."

"Initiating jump."


Awesome, immersion factor 9.5. I couldn't even begin to list the sheer abundance of functions...perhaps especially the yellow or red alert voice commands for Elite when facing an interdiction...it automatically sets pips to shields and weapons, targets the interdictor and deploys hardpoints when you drop out of supercruise, all without pressing a single key or button :)

I can see the attraction to Celeste, but come on, there is only one voice you want in your ear when in combat and that is Brian Blessed's.
 
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