Amazingly Realistic Immersion Mod

@Old Duck : I presume we’ll find out in a few hours, but given that Horizons Mode will still be available to PC players until Autumn, I presume this means the ‘current’ version of the ARIM will continue to work on the Horizons engine.

Would be good to find this out - I know a few PC people who’ll rely on Horizons for a while (me being one of them!). Many thanks!

Edit: apologies, somehow I missed your post addressing this point above!!
 
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I had no idea this was a thing.

Way cool Old Duck! I really like the more transparent panels. I would've been using that.

Haven't read the whole thread cuz..54 pages.. so, just out of curiosity, does it impact performance at all?
 
Haven't read the whole thread cuz..54 pages.. so, just out of curiosity, does it impact performance at all?
Yeah I need to redo the OP someday, as a lot has changed. Once I verify things continue to work in Horizons, I'll do that.

To answer your question, I believe (I've not run any benchmarks) that this mod actually IMPROVES performance because it turns off many shaders entirely, including some performance-heavy shaders. I get much better performance in VR in rings, for example, especially when the $extraPerformance variable is set to 1.
 
I was finally able to get in and test Horizons post-update, and thankfully it seems to be totally separate from Odyssey, and this mod continues to work as before.

Now regarding Odyssey, I'm not impressed with what I'm seeing in the livestreams (especially when it comes to performance and planetary surfaces at altitude), so I won't be buying Odyssey anytime soon (probably when it goes on sale someday). That means no Odyssey shaders for awhile... Sorry!
 
I have verified that the technique still works in Odyssey, but the hash values have changed. I managed to figure out these so far:

space dust in supercruise: f6448576c6954402
space dust in normal flight: 8295b367f1556ec0
vertical lines on each side of ship in supercruise: 0d83515d4a1b3e97

ship interior illumination: 2d7f87196ac3ee25 and cf4b6740c7f9cd4b
 

Deleted member 240115

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I have verified that the technique still works in Odyssey, but the hash values have changed. I managed to figure out these so far:

space dust in supercruise: f6448576c6954402
space dust in normal flight: 8295b367f1556ec0
vertical lines on each side of ship in supercruise: 0d83515d4a1b3e97

ship interior illumination: 2d7f87196ac3ee25 and cf4b6740c7f9cd4b
I wonder if this is compatible with the old "dustbuster" shader mods?
 
Did you copy files inside that folder to game? Removed folder so you'll see files directly. I don't know what more I can do.
 
Did you copy files inside that folder to game? Removed folder so you'll see files directly. I don't know what more I can do.
The issue was i read someone's earlier comment as to which effect each file does and they were backwards.

f6448576c6954402 is actually the one that removes the vertical lines

Sorry for troubling you and thank you so much for making this! No vertical lines is great
 
I've been using the version from OP, and it works on AMD cards (5700XT here). I can't speak for Scrappy's version although I assume it's the same stuff, but the hash codes inserted into the original stuff works on Odyssey to remove the dust and lines. I didn't realize how much I hadn't missed them until the update put them back in my face.
 
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