New outfitting screen is a big leap backwards, please bring back the old UI

... I don't get why you defend that point.
I defend it because people are over-reacting and dogpiling on an issue that is actually not as big as people make it out to be.
So you have to do an extra step or two? SO WHAT? The game is not worse, or ruined or a fail just because you have to make a little extra effort.

People need to calm down.
 
I defend it because people are over-reacting and dogpiling on an issue that is actually not as big as people make it out to be.
So you have to do an extra step or two? SO WHAT? The game is not worse, or ruined or a fail just because you have to make a little extra effort.

People need to calm down.
It's obviously not ruined, but it's worse then before.
And it reinforces my viewpoint that they don't play their own game.
The whole update is littered with stuff like this.
Yesterday I posted a bug that in the new UI when you remote control your fleet carrier (you're not where your carrier is)
the game calculates the distance from your current position, and not from your fleet carrier.
This is all beyond nonsense.

They. Don't. Play. Their. Game.

And the result is clunky UI, stupid gameloops, rng and other stuff that is not gamebreaking but hard to stomach.
 
The almighty Rainbow Snakes finally granted me access so I could try for myself and you're right. During the alpha I found and documented a workaround for a bug that prevented this from working properly, but that no longer works and it appears as if that functionality was removed altogether. And due to the alpha forum getting "archived" into oblivion I can't even link to that post to illustrate what I meant... 🤬
Basically one would go to "Ship Loadout", select a slot, click "shop for module", and then have stored modules mixed in with whatever is available for purchase. Apart from the bugs it was a clear improvement over the old UI with less clicks and less searching/scrolling. All I got left is a screenshot I made:

View attachment 227847
That was the combined view working as expected, the highlighted Experimental category contained only a Flak Launcher I had in storage at that station, after clicking through I was then able to install that into a hardpoint without ever having to leave the Ship Loadout section.

Obviously there is still a lot of work left for FD (as is tradition for a Elite DLC launch 😙) but atm this looks to be worse than what we had in alpha...


Well, at least I found where they've hidden the engineering info:
View attachment 227857

Thank you!
 
I defend it because people are over-reacting and dogpiling on an issue that is actually not as big as people make it out to be.
So you have to do an extra step or two? SO WHAT? The game is not worse, or ruined or a fail just because you have to make a little extra effort.

People need to calm down.
People are dogpiling because the new UI is worse in more ways than it is better. Does it ruin the game, no, but it makes things more difficult for no added benefit. People usually don't much care for that. That does not ruin the game, but it does make it "worse" than it was before though.

You are right that people need to calm down though. The vitriol is unneeded, and does not help. Not that Fdev will listen, but rational arguments regarding why the UI should be reverted, or realistic suggestions on how to fix the new UI, are what is needed right now.
 
I defend it because people are over-reacting and dogpiling on an issue that is actually not as big as people make it out to be.
So you have to do an extra step or two? SO WHAT? The game is not worse, or ruined or a fail just because you have to make a little extra effort.

People need to calm down.
UI changes are some of the most reverted features when it comes to new games and/or updates. In Fdev's case, they're taking a simplified UI and making it both bloated and convoluted. Are you going to white knight every thread to tell people they're wrong when there are a plethora of people, posts, and videos detailing that they find the new UI to be cumbersome? UI changes are supposed to evolve to be more streamlined, and not say... add extra clicks.
 
Are you going to white knight every thread to tell people they're wrong when there are a plethora of people, posts, and videos detailing that they find the new UI to be cumbersome? UI changes are supposed to evolve to be more streamlined, and not say... add extra clicks.
There is one reason Frontier failed with the new UI, and that it's supposed to be understood by the players without needing explanation. That many of the players ... but not all ... have difficulty using the redesigned new UI, is why Frontier failed.

I could explain it further, but people either don't want to listen or don't want to admit the truth.
 
On top of all of this, there's no way of knowing where your module is located, (if it's not local to you) without clicking on every module and looking. In short there's no way to sort in local / local in game
 
There is one reason Frontier failed with the new UI, and that it's supposed to be understood by the players without needing explanation. That many of the players ... but not all ... have difficulty using the redesigned new UI, is why Frontier failed.

I could explain it further, but people either don't want to listen or don't want to admit the truth.
no, i understand the new UI, but the outfitting of your stored modules it´s just plain worse. You don´t see the module slots until you have selected a module, you can´t buy new modules and in the same screen install some of your stored modules, in horizons you can. When you a retroffiting a ship with stored modules you can´t install 2 or more modules without start the process from the very beginning. You can´t see the modification of a stored module. I think is you that don´t understand the critics, I like the UI, the looks etc, but it´s slow and make tedous one of the most fun parts of the game to me. If i want to fit a ship with my stored module i switch to horizons, because i can see all the slots and select that slot and then search for my desired module. If they enable the installation of stored modules directly from the equipment screen with the new ui (which i like), directly to the module slot just like horizons my criticism is over.
 
Module swapping is a nightmare.
I had four heatsinks in storage at Ram Tah to upgrade, with the intention of swapping them onto the Cobra one at a time, engineer them then put back in storage to be later shipped over to the Chieftain.

Now in Horizons it's just a case of go to the utility hardpoint in outfitting and in the list of options select the one to swap with an item in storage. Nice and simple, and easy to cycle multiple utilities on and off a single hardpoint when doing some bulk engineering.

Here you have to go to the stored modules section and assign a utility to a hardpoint, only if you do that the only option the game gives for an existing occupant of that hardpoint is to sell it.
So you have to back out, go to ship outfitting, put the existing utility into storage, back out, go into storage, assign the heatsink to the hardpoint, do the engineering, then back to outfitting section to store to utility, the back to the storage section... and repeat.

Whole bunch of extra faff steps.

The interface is not so easy to navigate either. I found the Horizons interface could be scrolled through quickly with just the thumbstick on the Warthog and hardly ever touched the mouse. Now I'm reaching for the mouse all the time due to all the Up, Up, Down, Down, Left, Right, Left, Right, B, A, dothehokeycokey this byzantine layout demands.

Now I'm someone who doesn't comment much on things and generally just adapts and carries on with what I'm given. But the lack of ergonomics with this new layout sure is something else.
 
Module swapping is a nightmare.
I had four heatsinks in storage at Ram Tah to upgrade, with the intention of swapping them onto the Cobra one at a time, engineer them then put back in storage to be later shipped over to the Chieftain.

Now in Horizons it's just a case of go to the utility hardpoint in outfitting and in the list of options select the one to swap with an item in storage. Nice and simple, and easy to cycle multiple utilities on and off a single hardpoint when doing some bulk engineering.

Here you have to go to the stored modules section and assign a utility to a hardpoint, only if you do that the only option the game gives for an existing occupant of that hardpoint is to sell it.
So you have to back out, go to ship outfitting, put the existing utility into storage, back out, go into storage, assign the heatsink to the hardpoint, do the engineering, then back to outfitting section to store to utility, the back to the storage section... and repeat.

Whole bunch of extra faff steps.

The interface is not so easy to navigate either. I found the Horizons interface could be scrolled through quickly with just the thumbstick on the Warthog and hardly ever touched the mouse. Now I'm reaching for the mouse all the time due to all the Up, Up, Down, Down, Left, Right, Left, Right, B, A, dothehokeycokey this byzantine layout demands.

Now I'm someone who doesn't comment much on things and generally just adapts and carries on with what I'm given. But the lack of ergonomics with this new layout sure is something else.
Module swapping is awful but to be fair you can actually store it, it´s a little button in the bottom right. It´s not obvious at first glance.
For default is setting to sell the old module (vender viejo module=sell old module)
1QvgjOz.png

After you click it the message change to store module and it ready to store, note that the module sell value change to the replaced module is going into storage.(guardar viejo modulo=store old module)
62ji8gq.png
 
I'd just like to take a moment to say a big thank you to all the people who paid money so they could participate in the Alpha and provide useful feedback for FDev to ignore completely in favour of something they created months before and never had any intention of changing.

I salute your motivations, if not the results. o7
 
no, i understand the new UI, ... I think is you that don´t understand the critics,
No, I understand "the critics" just fine. I also understand why the UI was redesigned and I understand how to use it .... the why and how seem to be lost on you and on many others. That doesn't mean the UI is at fault.

Here's a universal truth about life, just to demonstrate how much I understand that is lost on many others, if you start out disliking something, it's harder to learn to like it than if you started out with an open mind.
 
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No, I understand "the critics" just fine. I also understand why the UI was redesigned and I understand how to use it .... the why and how seem to be lost on you and on many others. That doesn't mean the UI is at fault.

Here's a universal truth about life, just to demonstrate how much I understand that is lost on many others, if you start out disliking something, it's harder to learn to like it than if you started out with an open mind.
I understand how to use it my friend, in this thread i help a fellow commander to store his modules in the new ui, because I fully undestarnd the new ui, and outfit a few ship from 0 and with my modules, i can see how much slow and convoluted is. What do you seem do not understand is that they can make things worse, and you as a costumer can criticise the changes. They make things objetively worse, it´s not the extra clicks, it´s the thing that you don´t see the overall ship modules already installed and the free slots when you want to install stored modules, more over you can´t buy new modules and install your stored modules in the same screen, just like horizons... maybe you can try outfitting a new ship only with your stored modules, please do it in horizons and in odyssey, then return here and if you like the new flow of outfitting WITH YOUR STORED MODULES, just the stored modules, not the ones that you buy, if you like it then tell us. Do you think this is a valid critic? I think i´ve been objetive here. I always defend frontier when it´s reasonable, the lost quality of life features is not.
 
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Module swapping is awful but to be fair you can actually store it, it´s a little button in the bottom right. It´s not obvious at first glance.
For default is setting to sell the old module
Why would someone EVER design an outfitting interface where the default is always to sell it, and storing it is additional clicks every time?
Maybe if they had added a system of saved loadouts where we can store entire ship loadouts and restore them with a single click, this wouldn't be quite as bad, but this hurts both new players who can accidentally end up stuck in a system they cannot jump out of by accidentally selling a necessary module, and veteran players who regularly switch our loadouts between stored engineered modules for different purposes.
 
Why would someone EVER design an outfitting interface where the default is always to sell it, and storing it is additional clicks every time?
Maybe if they had added a system of saved loadouts where we can store entire ship loadouts and restore them with a single click, this wouldn't be quite as bad, but this hurts both new players who can accidentally end up stuck in a system they cannot jump out of by accidentally selling a necessary module, and veteran players who regularly switch our loadouts between stored engineered modules for different purposes.
yeah, it´s awful
 
Again with the patronising comment.

I honestly didn't bother reading past this, and won't bother reading anything else you have to say.
well sorry for the patrosining but it´s just what you are doing too, but well just make a ship with you stored modules in horizons and in odysey, just try that and tell us that you like the new way
 
well sorry for the patrosining but it´s just what you are doing too, but well just make a ship with you stored modules in horizons and in odysey, just try that and tell us that you like the new way
Just wait, just out of spite now we're gonna get a 45-minute video of doing that while proclaiming through gritted teeth that it's so much more intuitive! :ROFLMAO:
 
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