What fps is acceptable?

Well, on ultra settings in space, I'm around 36-40fps... on the concourse I'm about 22-23 (and it's pretty hard to tolerate). I even tried lowering my resolution to 1024x768, but it didn't change the fps at ALL.
Haven't been on a planet yet to see the fps there.
(UPDATE)
So, now planetside, my fps ranges from 6-12. Pretty poor.
 
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You:
"Remember that huge numbers never even turn on FPS counters, third party or otherwise. So unless the FPS drops to around 40 they literally wont even notice. Some of the older gamers wont even notice until 30 :)"

Me:
"There are literally people complaining of Odyssey giving them framerates in the TEENS when they can play Horizons at 60 and above."

You were claiming that most people won't notice FPS drops until they hit 30 or so. The implication, correct me if I am wrong, seeming to be that the framerates Odyssey is causing are not a big deal, as most people won't notice them, but people who can get a steady 60 in Horizons are reporting FPS drops in some cases of over 50%. that's noticeable. REALLY noticeable. Especially when you can load up Horizons and physically see the difference between the two clients on the same hardware.
Ah, no, my implication is that FPS drops to 30 cause little issue for most gamers, not anything about how far ED FPS is dropping.

Yes, a corollary of my remark is that if Elite dangerous frame rate is only dropping to 30, then people won't notice, but their claims are that it's dropping further than that.
 
There's no simple answer to that because it depends on many factors and also because the eye doesn't see the world in term of FPS. Retinal persistence is also a factor. The flash of a camera for example lasts around 1 millisecond, and as you know it's easily visible.

Generally speaking, I start noticing a difference from 60 FPS if I dip below 50 FPS. But I notice a huge difference between 120 and 60 FPS too (need a 120Hz monitor for that though).

Also in games, the difference isn't just visual, inputs are affected by framerate too.
It's common practice to separate input capture from frame capture, at least nowadays. Some amateur developers make the mistake of linking them (I certainly did) but very VERY few on the level of Elite.
 
It's common practice to separate input capture from frame capture, at least nowadays. Some amateur developers make the mistake of linking them (I certainly did) but very VERY few on the level of Elite.
Actually it's pretty much always the case, but we may be talking about two different things. Elite's UI is very unresponsive if your framerate drops below let's say 20 FPS, in which case the "key pressed" event appears to be cancelled out by the "key released" event (so nothing happens). Also in Odyssey, semi-automatic weapons fire slower the lower your framerate is* (or I should say if your framerate is very low, it's probably the same between 60 and 120 FPS). Then there's display lag that happens regardless of how the game is programmed, when you press a key you only see the result during the next frame, which takes more time at 60 fps than at 120.

*Why does this happen even though game logic is obviously separated from rendering? Beats me.
 
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Ah, no, my implication is that FPS drops to 30 cause little issue for most gamers, not anything about how far ED FPS is dropping.

Yes, a corollary of my remark is that if Elite dangerous frame rate is only dropping to 30, then people won't notice, but their claims are that it's dropping further than that.

Holy heavens, mate.
Years ago when I was playing on 60 fps, I instantly noticed whenever it dropped to 55 in a crap instance.
Not even to mention a 144 to sub-60 drop.
30 FPS is a slideshow.
 
Increasingly convinced the last-gen console version is gonna be deprecated given some of the hardware people are reporting poor performance on, and how even the underclocked RX 6800 in the 9th gen consoles is likely to struggle with Odyssey
 
My system isn't all that modern, but it's had no problems with most games I play. I can even run Red Dead Redemption 2 on pretty high settings with no difficulty, and until Odyssey, THIS ran perfectly well, too.

My PC has an i5 750@2.67 GHz processor, 10GB RAM, running 64 bit Windows 7.
Video card is an NVidia GTX 1050Ti 4GB.

I expect some of you may be chuckling at that, but as I say, it's been fine til now.
 
It depends on just where the bottleneck is. If you are CPU limited then dropping the resolution will do very little, indeed all you would be doing is making your system more cpu limited. If your system is in this state then you'll want to look at dropping more CPU intensive options rather than dropping the resolution

On the other hand a GPU limited system would benefit from a drop in resolution simply because

Well, my system appears to be GPU limited as it is apparently at 99% utilisation. So, I dropped the res to 720p - made no difference.

I've got a AMD Ryzen 7 3700X and a GTX 1080 8Gb by the way. It really ought to be able to handle this.
 
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Well, my system appears to be GPU limited as it is apparently at 99% utilisation. So, I dropped the res to 720p - made no difference.

I've got a AMD Ryzen 7 3700X and a GTX 1080 8Gb by the way. It really ought to be able to handle this.
Well, apparrently, I didn't quite manage to finish my reply before posting it, there was meant to be more to it!
 
Anything lower than 60 will eventually give me a headache. I grew up with games that ran at much lower framerates, but I just can't do it with modern titles. I couldn't say why it doesn't bother me with older games.

With VR, I need 90fps or I will puke.
 
I find TrackIR becomes very jerky if FPS goes much below 100. It seems smoothest at 120, and I have capped my FPS at that for Elite.

I can still get a capped120 almost all the time in space with odyssey, but descending to the surface knocks it down quite a bit just now.

I don't use TrackIR for on the on foot parts of the game, and gsync smooths the frame rates out a bit there anyway, but if I go below 50FPS on foot I definitely notice.
 
Any news on whether the patch has improved things?

I think given that different people have different definitions of acceptable the only way to answer that to your satisfaction is to suggest you try playing the game :)

But the TL;DR is no, not yet.
 
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