I’m starting to think at least part of it is network related, which worries me. What’s your most recent speed test say?
Well I have never had any issues in the past with ED and throttling fps.
Tbh on foot is fine for me. Clear view for a good while etc but admittedly I haven't done much wandering out on planets yet, just been around settlements etc.
See also ...
Odyssey Horizons Comparison Thread
Hello everyone, I'm starting this thread in the hopes of creating a collective comparison thread where we show the differences between Horizons and Odyssey, both good and bad. I'll kick it off with some unfortunate examples that show the extreme downgrade in terrain quality. I am very very...forums.frontier.co.uk
Open Letter to E:D Odyssey Dev Team regarding planet surfaces, canyons, "hooning" and the risk of accidentally exterminating the very active niche
Reporting from a Reddit thread about a serious concern that a good few of us in the FA-off community around the new planet tech and the effects it will have on our core gameplay preferences. Original Reddit Link Words " INTRODUCTION Hi there. I'm CMDR Sebby. I'm a rather new member of the...forums.frontier.co.uk
Degraded Terrain Textures Compared to Horizons
I'll start by saying that there are some interesting new planets being found that look very hopeful. Unfortunately though, there is a serious majority that display very odd/simple/downgraded textures compared to Horizons. I'd like to think this is a bug and do my due diligence by filing a bug...forums.frontier.co.uk
You're far from alone.
/signed.
During the alpha this was strongly being dismissed by the white knights. I hope it’s registered as an issue now.
Have you checked the terrain work slider? It is supposed to be responsible for exactly that. but from what I can tell, even on ultra it only goes up half the way. it "should" be enough, but apparently it really isn't. Oh and it is a performance killer on the gpu.A whole slew of things, from texture/updating LODs of planets, to hyperspace load times, to the ship menu UI animation speed has been tightly coupled to frame rate.
However, I did just test terrain generation, and I didn't see much of a difference between 30 fps locked and the ~150fps I get while flying over planet surfaces...maybe a few quicker transitions at the higher frame rate, but it was hard to tell. That said, I also didn't see hugely more pop-in than I normally see in Horizons...more yes, but it wasn't particularly obtrusive, subjectively speaking.
I'm uploading a video now, when it's done you can tell me if it matches what you're seeing.
This is what I frequently see on the plain ultra preset:
Source: https://www.youtube.com/watch?v=NJaLLxCHx3U
Video isn't done processing yet, but it should visible at 1080p. Becomes apparent on curved terrain meshes near the crosshair about a minute in and gets extremely obvious around the right side of the landing pad. Using ultraforcapture makes this sort of LOD anomaly dramatically more severe, so I usually avoid that setting because the effect is so distracting.
Have you checked the terrain work slider? It is supposed to be responsible for exactly that. but from what I can tell, even on ultra it only goes up half the way. it "should" be enough, but apparently it really isn't. Oh and it is a performance killer on the gpu.
Yeah, I know they don't read these.. but please FDev explain to us what the options doThe terrain work slider has never had more than a minor impact on the performance of my systems, and only mild impact on the terrain generation/LOD itself. On my 1080 Ti I normally left it around 80-90%, and with Odyssey, which seems to stall doing other things, I usually end up setting it at 100% because it slightly increases GPU utilization with no apparent performance impact. However, I'm not even completely sure it's doing anything.
I maxed it it out a few minutes into the video I'm uploading (which starts with the untouched ultra preset) and left it there because it seemed to slightly help, but I'm still not certain of it.
A whole slew of things, from texture/updating LODs of planets, to hyperspace load times, to the ship menu UI animation speed has been tightly coupled to frame rate.
However, I did just test terrain generation, and I didn't see much of a difference between 30 fps locked and the ~150fps I get while flying over planet surfaces...maybe a few quicker transitions at the higher frame rate, but it was hard to tell. That said, I also didn't see hugely more pop-in than I normally see in Horizons...more yes, but it wasn't particularly obtrusive, subjectively speaking.
I'm uploading a video now, when it's done you can tell me if it matches what you're seeing.
This is what I frequently see on the plain ultra preset:
Source: https://www.youtube.com/watch?v=NJaLLxCHx3U
Video isn't done processing yet, but it should visible at 1080p. Becomes apparent on curved terrain meshes near the crosshair about a minute in and gets extremely obvious around the right side of the landing pad. Using ultraforcapture makes this sort of LOD anomaly dramatically more severe, so I usually avoid that setting because the effect is so distracting.
Yeah the planetary tech is not as we expected, very repetitive and very poorly executed, it's only when you get donw to the planet it looks good, but from space not so much.First things first. I enjoy the on foot gameplay, there are still plenty of issues with it but the bare bones I enjoy.
However.
The simple act of flying around in the game is getting drained of all enjoyment, the planets are way more repetitive than anything in Horizons ever was. Even before they did the beige 'fix'.
The renderer is horrible and can't keep up with even the slowest of ships (I fly slow ship mainly)
I thought it may be my system but It's not, I throttle all my games to 30fps (I never have any issues at that speed) and my system is only being pushed to about 50% load on both CPU and GPU and yet I still get crazy tiling and terrain pops even o the 'ultra for render' setting with work set to maximum.
Honestly this just makes me sad and really stops me from wanting to play as you still need to fly everywhere.
On foot everything looks great but.....
It's like they have created the planet gen system to look great on foot and screwed it once you get a little bit of altitude and speed going. ED for is still predominantly a space ship game but it taking all the fun out of flying said ships.
On a side note, where ahs Braben's dream of true proc gen gone now that EDO is using pre-generated tiling for planets??
Yeah the planetary tech is not as we expected, very repetitive and very poorly executed, it's only when you get donw to the planet it looks good, but from space not so much.
Horizons works perfectly fine at my usual fps and was a pleasure to fly and play around in. EDO right now for me is a craptastic show of epic proportions that simply does not make for an enjoyable time in game.
And given the general feedback it seems I am not the only one. So it isn't my machine it is EDO and whatever they have done to it...
I'm not sure where you think I'm contradicting you on any of that. EDO is a complete crapshow and I have about two hundred posts blasting it for it's myriad flaws, including a slew about how it's performing far worse than it should.
I'm just curious as to what's changed with regard to terrain load times/pop-in, from a ship, for you, because that's one of the few areas where I haven't noticed appreciable issues. I'm not entirely certain if this is because I'm not experiencing them, or because I'm just not noticing them.
Given how much of ED had long been, or still is, inexplicably tied to frame rate, it seemed like a reasonable thing to rule out when it came to terrain loading.
I never knew ED had so many ties to FPS in the background. Maybe if I limit the FPS via the menu rather than the nvidia control panel....