Newcomer / Intro What are you up to?

I still cant find a G2+ suit.

And only 1 lousy G2 carbine so far.

Where you guys getting yours?

I am hoping to get at least a G3 or 4 Artemis before I go off exploring beyond the bubble.
Surface ports, but they are rare. I've been to tons of them. I have found all Grade 3 suits, and some of the weapons. I have not seen anything greater than Grade 3

On another note, I found an amusing bug today. It seems that there is a limit to the amount of gravity you can disembark into. And, there is an Odyssey base called Margulis Depot in 61 Virginis system. It's on a planet that has 4.1 gravities. I took an Apex there, not realizing the situation. Once I got there, the Apex docked at Margulis, and I could not disembark because gravity was too high!

So the taxi became a coffin that I could not exit, and there's no way to tell it to go back or go elsewhere -- so once that happens you're stuck!

Logging into Horizons got me out of the mess, but lol...that one made me laugh.
 
Well, I successfully completed a Restore Power mission which required me to clear out some Scavengers first. It was close, but I lived. The plasma shotgun is my friend.

Here I am, coming in to land at the outpost.
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Here I am after my victory, standing atop the Krait's cockpit.
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The only downside -- when I returned with the completed mission, the mission board wasn't working and would not let me turn it in! I'll have to try again later and hope it works, heh.
 
Anyone else peeved with how weak ship sized weaponry are against foot targets? Its like naval weaponry vs infantry in size disparity but the damage is ridiculously small.

Does dumbfire missiles work better? Thinking of building a dedicated ground mission gunship.
 
Anyone else peeved with how weak ship sized weaponry are against foot targets? Its like naval weaponry vs infantry in size disparity but the damage is ridiculously small.

Does dumbfire missiles work better? Thinking of building a dedicated ground mission gunship.
Dumbfire missiled work great against non-shielded targets. You can also carpet-bomb them with mines.

Other than that, attacking foot soldiers from a orbital class cruiser is cowardly and against Lave convention of 3014. So put your bayonet on and go deal with it like a man!

:LOL:
 
Anyone else peeved with how weak ship sized weaponry are against foot targets? Its like naval weaponry vs infantry in size disparity but the damage is ridiculously small.

Does dumbfire missiles work better? Thinking of building a dedicated ground mission gunship.
Lol, I was thinking about that today as well. I even went to Outfitting where I was to see if they had dumbfires, but they did not.

I did attempt to kill some ground troops with my multicannons, but sheesh...much to hard to hit anything so small, especially since you cannot target them.

I think dumbfires might work well for certain situations, like the small fights you have to deal with around the Irregular Markers type sites -- 4 enemies, followed by 4 more that drop in. I've been taking them out with the SRV, but it might be fun to try explosives :)

Edit:
Just saw this -- remote flak hehe

Nukes
 
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Dumbfire missiled work great against non-shielded targets. You can also carpet-bomb them with mines.

Other than that, attacking foot soldiers from a orbital class cruiser is cowardly and against Lave convention of 3014. So put your bayonet on and go deal with it like a man!

:LOL:
Lol, I was thinking about that today as well. I even went to Outfitting where I was to see if they had dumbfires, but they did not.

I did attempt to kill some ground troops with my multicannons, but sheesh...much to hard to hit anything so small, especially since you cannot target them.

I think dumbfires might work well for certain situations, like the small fights you have to deal with around the Irregular Markers type sites -- 4 enemies, followed by 4 more that drop in. I've been taking them out with the SRV, but it might be fun to try explosives :)

Edit:
Just saw this -- remote flak hehe

Nukes

OK, 1 Federal Gunship with 7 overload munition missile racks coming up. I tried with MCs too but it was near impossible. Beams with the continuous fire did a better job of hitting but the damage was puny.

And I just lost my cargo python. Sold 292 units of silver at this surface installation, disembarked to walk around and I dunno what I did but laser turrets started shooting at me and broke my suit shield fast. Sprinted back to the ship hoping to run but I forgot I was in cargo python, which basically has less shields (zero) than my suit and less armour than a very thin cheese sandwich. BOOM..... rebuy screen. Unlike the surface bases which you trepass in your ship and you get a warning message pop up, how does trespass on Odyssey installations work? No warnings?

Or I did something else unknowingly to cheese em off? I just 1) ran around 2) hit 3 to hold the energy transfer thingy (didnt hit fire button) 3) hit the jump and jump assist while jumping and I saw a 250 Cr fine for weapon discharge (it was a fine, not a bounty, does that trigger shooting at me?). And I was Allied with the faction running this installation, is that how you treat your allies! I have a good mind to test out the new Federal Gunship here.
 
I do not suggest using a black hole as a method to leapfrog distances on your journey. Quantum tunneling works, true, but you don't always get put back together correctly at the exit. Not sure how the surgeons are going to remove my hand from my forehead and reattach it to my wrist. But let me tell ya, this gives entirely new meaning to a slap in the face.
:D

Scary thoughts of body part repositioning. Foot in mouth. Speaking out of ones rear end. Brain farts. Oh my.
 
Lol, I was thinking about that today as well. I even went to Outfitting where I was to see if they had dumbfires, but they did not.

I did attempt to kill some ground troops with my multicannons, but sheesh...much to hard to hit anything so small, especially since you cannot target them.

I think dumbfires might work well for certain situations, like the small fights you have to deal with around the Irregular Markers type sites -- 4 enemies, followed by 4 more that drop in. I've been taking them out with the SRV, but it might be fun to try explosives :)

Edit:
Just saw this -- remote flak hehe

Nukes
You can target them but only at close range and only if they have shot your ship, but just as orbital battle stations have trouble with small fighter ships our ships systems aren’t set up to deal with individual people.
Ships on the other hand are massive targets and therefore quite easy to hit.
 
OK, 1 Federal Gunship with 7 overload munition missile racks coming up. I tried with MCs too but it was near impossible. Beams with the continuous fire did a better job of hitting but the damage was puny.

And I just lost my cargo python. Sold 292 units of silver at this surface installation, disembarked to walk around and I dunno what I did but laser turrets started shooting at me and broke my suit shield fast. Sprinted back to the ship hoping to run but I forgot I was in cargo python, which basically has less shields (zero) than my suit and less armour than a very thin cheese sandwich. BOOM..... rebuy screen. Unlike the surface bases which you trepass in your ship and you get a warning message pop up, how does trespass on Odyssey installations work? No warnings?

Or I did something else unknowingly to cheese em off? I just 1) ran around 2) hit 3 to hold the energy transfer thingy (didnt hit fire button) 3) hit the jump and jump assist while jumping and I saw a 250 Cr fine for weapon discharge (it was a fine, not a bounty, does that trigger shooting at me?). And I was Allied with the faction running this installation, is that how you treat your allies! I have a good mind to test out the new Federal Gunship here.
Your ship was possibly going to be fine until you went back to it drawing their fire after you. You might have been better off running away from the base on foot then calling the ship to you, it would probably not work but the ship would be fine, possibly impounded.

Besides the fine you can get warnings and then shot at for being seen holding the energy tool or scanner set to illegal mode, not standing still for a scan, stealing, unauthorised entry.
 
At this time I just wish, FDev would leave horizons untouched and keep the new lighting and planetary tech an Odyssey exclusive. Both are kind of deal breakers to me in the current state and would just mess up horizons as well. I dislike the lighting and I saw some planets in videos, which just break immersion, because they look like textures on tiles with a too high repeat rate at times - I don't want that in horizons. I paid for ED and I paid for EDH, so please let me just have this - I don't need broken EDO stuff in my EDH. And remove those new EDO settlements from EDH missions, it is annoying having missions to locations which just exist as markers, but not as accessible settlements.

EDO is even more unfinished than I thought it would be - and I expected it already to be really bad - but it is even worse. I don't want that any near to EDH - just let EDH be EDH.
 
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Sentences like this make me really angry "We’re aware that performance in Odyssey is varied according to PC builds and other factors. While many players are enjoying the game at the intended standard, unfortunately some are not." - this is not a PC build issue as it is, but a lack of occlusion culling - objects are rendered, which cannot be seen in the final frame. This is not just "other factors" and PC builds are as well not the main factor - the main factor is the use of brute force rendering instead to do it smart with industry standard technologies. They did it in horizons so why not in odyssey as well? And to not admit, that this is the main reason and instead putting the blame on pc builds is insulting.

And especially "at the intended standard" - so just doing it with brute force rendering is intended?- give me a break.
 
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Sentences like this make me really angry "We’re aware that performance in Odyssey is varied according to PC builds and other factors. While many players are enjoying the game at the intended standard, unfortunately some are not." - this is not a PC build issue as it is, but a lack of occlusion culling - objects are rendered, which cannot be seen in the final frame. This is not just "other factors" and PC builds are as well not the main factor - the main factor is the use of brute force rendering instead to do it smart with industry standard technologies. They did it in horizons so why not in odyssey as well? And to not admit, that this is main reason and instead putting the blame on pc builds is insulting.

And especially "at the intended standard" - so just doing it with brute force rendering is intended?- give me a break.
Is OC or, rather, the lack thereof, really it? I can't believe pro-coders would miss such an obvious resource hog. Or am I setting my expectations too high? :D
 
Is OC or, rather, the lack thereof, really it? I can't believe pro-coders would miss such an obvious resource hog. Or am I setting my expectations too high? :D
A tech-professional has shown the rendering process of EDO step by step in a reddit post, one can see how a typical settlement frame is rendered or the hub in a station is rendered. The result of it is roughly a 50% loss in frame rate in these locations and this is not dependent on the graphics hardware. if stuff is unnecessarily rendered, that reduces the performance, has no benefits at all. And if FDevs deems 30-45 fps enough for an FPS game loop, then they haven't played a lot of those games -this is underwhelmingly bad.

This is the reddit post

 
Is OC or, rather, the lack thereof, really it? I can't believe pro-coders would miss such an obvious resource hog. Or am I setting my expectations too high? :D
It could be part of the performance problems, but it’s just one guy’s word and I have no idea if he’s right. I do believe that FD will sort it out in time, they are far from incompetent.

The massive array of bugs and broken features is sad, though. They were not really ready for release. It’s damaging their rep, and they need to turn it around.

They will, they always do, and I’m patient.
 
It could be part of the performance problems, but it’s just one guy’s word and I have no idea if he’s right. I do believe that FD will sort it out in time, they are far from incompetent.

The massive array of bugs and broken features is sad, though. They were not really ready for release. It’s damaging their rep, and they need to turn it around.

They will, they always do, and I’m patient.
there is a video from someone else as well, showing the rendering process of a typical settlement near the entrance gate - i just couldn't find it, otherwise i'd added it. But the result is there the same - a lot of stuff, what is finally occluded, is rendered first just to be hidden by something in the foreground later on.

Of course FDev can fix this, because they have done it in horizons - that is what is really disappointing, that they didn't bother to do it right before releasing it - but now they have "mostly negative" for the dlc in steam and this won't go away anytime soon. If FDev wanted to attract new audiences, this is now a huge obstacle if not a barrier even..
 
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