New Planet Tech is KILLER of Exploration (all terrain is tiling/repeating/not procedural/random)

If in the near future, FDevs will come out with a good news: "we fixed the planet tech, look at the improved planets now guys", I wonder how the White Knights will react?

A: What was the point of that - planet tech was already perfect, waste of time - should have focused on other things.
B: Wow - thanks Frontier, this is awesome!

:)

We're all on the same side guys, just some of us aren't satisfied by what we got yet.
C. We told you they will fix it.
 
C. We told you they will fix it.

And you would be right, but we have an impeccable track of record where issues that are obviously broken (or said to be changed) are not fixed/changed till this day, fixed after a very long time or required a battle to make Fdev accept they are actually broken (brownification)

So, I would take empirical evidence over fumes of hope.
 
When the new planet tech works, it works spectacularly.

x5AdpTI.png


This planet is great. Very varied. It has flat lands, then it has stuff like this. Also very deep canyons, 2km high mountains, it's great.

Unfortunately, for me this has been very much the exception to the norm.

I don't think every planet should be great, but there are clear issues with the system.
 
I wonder how good half the horizons shots would look if they had lovely atmospheres though too? I mean it's the atmospheres that really sells the pics almost every time.

We can complain about all aspects of the planetary tech we don't like, but I would say they've done atmospheres very well.

Therefore, I'm certain in whatever first phase of "fixing" the terrain tech, FD will almost certainly break the atmospheres.
 
True - but if we don't discuss it, the more egregious examples will not be dealt with as the devs will assume it's not a problem for most players. And some examples are impossible to miss, look at some of the pics earlier in the thread!
It is still the case that finding so many so soon means it's overwhelmingly likely to be the case they are extremely common.

What's the probability of me finding one after about 5-10 minutes of searching, in a galaxy of 400 billion stars (and rather more planets), if it's the case they are very rare. For all intents and purposes it just wouldn't happen.
 
We're all on the same side guys, just some of us aren't satisfied by what we got yet.
Error.

We're all on the same side guys, we ALL aren't satisfied by what we got yet.

Some of us assume it's inevitable due to new tech,
others
assume it's mostly because game is apparently unfinished WIP.
 
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When the new planet tech works, it works spectacularly.
Not yet. Hills there are still too round, too regular, too "sinusoidal".

But there are also some even rarer cases of rough, erratic terrain,
what more ore less proves what this new tech is capable of when it works properly,
unfortunately this doesn't make us any closer to find out why such planets are so rare.
 
Error.

We're all on the same side guys, we ALL aren't satisfied by what we got yet.

Some of us assume it's inevitable due to new tech,
others
assume it's mostly because game is apparently unfinished WIP.
Some of us have a glass half empty, some half full.

Me? I'm happy I have a glass and the rest can come later. I'll make do. It can't be half bad if I have a glass.
 
NO, it's absolutely not, and it is a reductio ad absurdum argument to claim that it is.

A PRNG (pseudo random number generator) is indeed an algorithm, that with a given seed, will produce a deterministic result. However, the design behind a good PRNG is to ensure that if you don't know the seed, it is very hard (as in, impractical) to determine the upcoming sequence of numbers at any scale.

The Elite Dangerous procedural generator is not like this. While there are almost certainly peturbations put into the system by a PRNG, the overarching procedural system provides results that are at many scales something that is predictable. For instance, the content of a system will be determined in part from its position in the galaxy, this in turn will inform the procedural generator what kind of bodies to generate, and where to generate, which in turn determines what those bodies may be like. See Dr. Ross's video from a couple of years ago about how they run a simulation to create the procedural star systems we see.

While PRNG is undoubtedly used for at least some of the peturbations we might find on a Horizons planet surface, this doesn't mean the whole system is a PRNG. Arguing that because a PRNG is deterministic, and Elite's procedural generation is deterministic, means that they are the same kind of things is a bit like arguing "My dog has four legs, a cat has four legs, therefore my dog is a cat".
The goal of procedural generation is to produce a seemingly infinite amount of data deterministically from a very small initial data set. PRNGs and the stellar forge both qualify as procedural generators. Whenever the stellar forge needs to place things in a random fashion, e.g. craters, rocks etc., it uses pseudo-random numbers, so that all the players find the same craters and rocks at the same locations on a planet.

To keep things scientifically plausible, the stellar forge tweaks those pseudo-random numbers according to a set of rules, so that some things are more likely to appear at some locations and less likely at others. But that doesn't change the fact that PRNGs are at the heart of the stellar forge. The stellar forge does not generate terrain by simulating tectonic activity, lava flows, meteorite impacts etc. over millions of years; it fakes these things using pseudo-random numbers, along with gradient noise, fractal noise, and prefab textures and height maps. The problem we see now is with those prefabs being repeated in close proximity, so that the brain inadvertently picks them up as patterns. What FDev is likely to do about it is to modify the rules so that repetition of prefabs is less likely to occur. A rollback to Horizons terrain is rather unlikely.
 

I wonder how good half the horizons shots would look if they had lovely atmospheres though too? I mean it's the atmospheres that really sells the pics almost every time.

We can complain about all aspects of the planetary tech we don't like, but I would say they've done atmospheres very well.

Therefore, I'm certain in whatever first phase of "fixing" the terrain tech, FD will almost certainly break the atmospheres.
From my experience it's not the atmosphere. It's almost like some planets use an entirely different generation system.
 
If in the near future, FDevs will come out with a good news: "we fixed the planet tech, look at the improved planets now guys", I wonder how the White Knights will react?

A: What was the point of that - planet tech was already perfect, waste of time - should have focused on other things.
B: Wow - thanks Frontier, this is awesome!

:)

We're all on the same side guys, just some of us aren't satisfied by what we got yet.
If we are all on the same side then why are you pigeon holing people by calling them 'White Knights'.

I have been as critical as anyone has about Frontier over the years, and yet I am still called that on occasion, its ridiculous and doesn't further the discussion, it suppresses it.
 
Sorry to sound rude, but that's IMHO exactly the attitude of us gamers which enable companies like Frontier make do with such a mess :)
I don't believe you are sorry at all. ;)

I've developed applications so I know the pain.

I was there for ED from the Beta. People say it should never have been released back then. It was a shambles the first week.

I was there for EDH. People moaned so much that had to back away from realism to please the crowd. It was a mess the first week.

EDO... shrugs.

Is it the same for other games. I watched what happened for NMS. I see the complete mound of doo doo that is the other Space Sim. Train Sim World 2 had broken stuff when it first hit the rails. RDR2 - I'm still being told that I'm going to catch the death of a cold in camp nearly a year after the bug was introduced...

This is life. What's not the same is the increased levels of vitriol that people think is now okay because they have not met anyone face to face so we have forgotten what it's like to see someone's work, pride, and joy stamped into the ground and spat on, in the flesh.

Companies make mess. People mess up. I hope one day, when you mess up (we all do it) that people don't treat you the same way some people on this forum have the developers. I truly don't.

I'm proud to say that I have a glass, and I will fill it with my own whiskey if need be and drink to their health and long life!
 
Proc Gen also produces its own kind of repeated patterns. You can see this all the time in No Man's Sky which is supposed to be all Proc Gen.

Example- Fauna. All the fauna are made from the same primitive ruleset so they end up looking very similar from one world to the next. Many worlds have repeated features such as rock arches and mountains that look almost the same on the same world.

I think some repeated patterns here and there are more than outweighed by the much more realistic looking planet surfaces.
 
If in the near future, FDevs will come out with a good news: "we fixed the planet tech, look at the improved planets now guys", I wonder how the White Knights will react?

A: What was the point of that - planet tech was already perfect, waste of time - should have focused on other things.
B: Wow - thanks Frontier, this is awesome!

:)

We're all on the same side guys, just some of us aren't satisfied by what we got yet.
It's more complicated than that. ;)

PS
For example, the creator of this thread claims that people who are posting good looking screenshots are lying and that they are secretly manipulating them in order to make them look better. Apparently the whole stellar screenshots thread is a conspiracy.
So I guess it's no surprise that some people argue against it. Most people are in agreement that Odyssey can produce some awesome looking planets while others look very bad, much worse than Horizons.
 
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