Why do on foot weapons damage ships so much?

Or just open the side window and take them down Interstate '76 style, baby!

interstate-76-05.png
^^^^^Take note FD
 
So, you are telling me, that a handheld weapon has the same energy generation potential as a 2.5ton 3A power plant in a ship? Then why don't we use those in the ship, and free up 2.499999999 tons?
We do ... using engineers. I have plasma gun less then 1 T on explo conda.
 
And your handgun weighs a ton then? Or do you really not see the consistency problem with this?
CD-ROM is optical device, however optic laser there is small and 10gr weight. Everything else points it precises. Same for rifles. It does not need automatic pointment as your hands do + on ship some space could be just empty to match standard slot of hull.
 
Since plasma doesn't melt your face and sidearms negates heat mechanics, I can't see reason to not use them as main ship weaponry.
 
Even in an eagle, you shouldn't be able to make a dent in the shields or hull with most handheld weapons, considering it can survive at least 1 ship grade missile to the hull.
The Executioner does a lot of damage (15DPS Grade1) and it should because you need a decent amount of DPS to survive a fight against the horde of NPCs that are usually running at you when you try a threat 0-1 mission.
There is at least 1 sharpshooter in the group of NPCs using that gun, and 3 shots deal more damage than a missile
 
Ever tried to burn a hole into anything with a CD-rom laser? :rolleyes:
It burns with good power source, however not for long.
...also stop comparing with other shooters because they're fake mostly. Known trick is - each lets say 4th shoot always hits to make impression and many other "solutions", like 300x bullet speed to ensure hit etc. Elite is going for realism as much as possibly. 15Mj is big energy enough to burn things of ship-size.
 
It burns with good power source, however not for long.
...also stop comparing with other shooters because they're fake mostly. Known trick is - each lets say 4th shoot always hits to make impression and many other "solutions", like 300x bullet speed to ensure hit etc. Elite is going for realism as much as possibly. 15Mj is big energy enough to burn things of ship-size.
It really has nothing to do with realism when handheld weapons do as much damage as giant ship parts. They should require as much energy to do the same amount of damage, which means a giant powerplant. The game is broken in this regard since it doesn't require that.
 
I think it's fine, but only if they let us target lock npcs from our ship. That my fully engineered krait is roughly 1:1 versus 6 scavs (because I have to manually aim one of its six weapons at a single target to slooooooowly kill them) and at risk of losing that fight is nonsense.

By all means, allow infantry to damage me fast but my advanced, engineered weapons should always rain death upon them if they're not taking cover.
 
There is a gameplay paradox here.
How to avoid that a player camp on his ship, thus protected by the shield of his ship, put in the middle of a battlefield ?

Not by using bad mechanics or jedi tricks

At worse, you make the 2 unkillable by eachother
Grunts cannot kill ships, Ships cannot kill grunts - at least not very easy.
However, that would still be a bad mechanic

In the End, people being mowed down from ships but not the other way around, is would be the lesser evil - but it still shows that pedestrian gameplay and space ship gameplay doesn't mix well
 
By all means, allow infantry to damage me fast but my advanced, engineered weapons should always rain death upon them if they're not taking cover.
Rocket launchers advanced. 2 is enough. + SLF guardian fighter with plasma to kill guns safe. Elite pilot takes dead-zone and is not attacked. 5 mins to wipe base in anarchy. 65000 bounties in avr.
 
In the End, people being mowed down from ships but not the other way around, is would be the lesser evil - but it still shows that pedestrian gameplay and space ship gameplay doesn't mix well
Or that weapon damage was not thought out that well. Or worse, that nobody thought it would be a problem, if a handheld weapon can do as much damage as an engineered ship. But I really hope that means that handheld weapons kill Goliaths with the same ease, and there isn't some magical bull that makes them only vulnerable to SRVs.
 
There is a gameplay paradox here.
How to avoid that a player camp on his ship, thus protected by the shield of his ship, put in the middle of a battlefield ?
Pretty easy but this requires to think about lore, worldbuilding, consistency from devs side. Clearly too much effort for our FDev. In such wild setting like Elite, all settlements should have heavy anti space ship defense or anyone can just destroy them on whim. The beyond visual range combat should be in the game. Like from old Elite where you can fire missiles from very long range and they were deadly. Ships should not be allowed to drop so close out of supercruise at all.
 
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