Why do on foot weapons damage ships so much?

....also some drones has shutdown weapon, which power offs trusters & shields. So ship just hit grounds. I think hand grenades can do the same.
 
More to the point....

Why has not one of the billions of people in the Elite dangerous universe, had the idea to put a personal sheild generator on a missile or torpedo, and while we're at it, a g5 plasma rifle.

That way the torpedo is practically immune to point defence and will do damage before it hits
 
More to the point....

Why has not one of the billions of people in the Elite dangerous universe, had the idea to put a personal sheild generator on a missile or torpedo, and while we're at it, a g5 plasma rifle.

That way the torpedo is practically immune to point defence and will do damage before it hits
You could strap a commander to it. That would make it invisible to ship radar, and you would have a stealth projectile nobody can shoot at.
 
I'm using my all G5 engineered Krait Phantom do do the ground mission. With Class 6 shields it can withstand fire from 2-3 pirates for about 1 - 2 minutes, enough to board the ship and use Dumbfire missiles on them.

It takes 1 missile to kill threat level 3 - 4 pirate, so normally 5-8 shots is enough to kill all 6 of them.

And I also noticed that firing missiles on the deactivated base does not give you any negateves, the base is becoming red, but does not shoot you or your ship after power activation.

I'm also using Dumbfire missiles in Impact Site zones, works much quicker than shooting the pirates on foot.
 
Not by using bad mechanics or jedi tricks

At worse, you make the 2 unkillable by eachother
Grunts cannot kill ships, Ships cannot kill grunts - at least not very easy.
However, that would still be a bad mechanic

In the End, people being mowed down from ships but not the other way around, is would be the lesser evil - but it still shows that pedestrian gameplay and space ship gameplay doesn't mix well
A player on his ship, not inside his ship :)

Pretty easy but this requires to think about lore, worldbuilding, consistency from devs side. Clearly too much effort for our FDev. In such wild setting like Elite, all settlements should have heavy anti space ship defense or anyone can just destroy them on whim. The beyond visual range combat should be in the game. Like from old Elite where you can fire missiles from very long range and they were deadly. Ships should not be allowed to drop so close out of supercruise at all.
That doesn't change the problem for unpowered settlement, like in CZ.
 
Not by using bad mechanics or jedi tricks

At worse, you make the 2 unkillable by eachother
Grunts cannot kill ships, Ships cannot kill grunts - at least not very easy.
However, that would still be a bad mechanic
That won't work here, could cause more problems than it solves
In the End, people being mowed down from ships but not the other way around, is would be the lesser evil - but it still shows that pedestrian gameplay and space ship gameplay doesn't mix well
It's already the case. Slap missile rack on your ship and you done
 
Since the update to not powered settlements, i've been using the SRV to kill the multitude of Scavengers around, some have 14.
the amount of damage the repeaters do to shields and later armor is pathetic to say the least, even with 4 pips to weapons.
i'm not really sure what damage type they are but two repeaters taking some times near the full capacitor to take down shields and armor on a single target is a bit of to me.

in Alpha there was also a thread concerning the lack of damage scaling, a G5 Aphelion has the same damage as a Huge Pulse Laser (gimbal).
i now own a G3 Aphelion and AR50, so enemies go down quickly, even quicker then using and SRV, it's just in the SRV you are less likely to get rushed, which they certainly do when you are on foot.
 
That doesn't change the problem for unpowered settlement, like in CZ.
Proper sphere of combat. Anti-air heavy vehicles deployed by Dropships, escorts etc. CZ should be CZ. This is even fitting to Elite lore. You can probably imagine ads on station for anti-air systems to protect your space garden from evil pirates.
 
You still can't magically target people on ground though. Fine, let their handgun be as powerful as my ship weapons, but then let me target them and nuke them from 3km away.
You should start playing the game really
EMISSIVE MUNITIONS
Experimental upgrade that causes strikes to envelope the target in energetic particles, significantly amplifying its signature, at the cost of increasing heat generation for the attacker.

Humans dont need that, they will die any way. For guns it works.
 
You should start playing the game really
EMISSIVE MUNITIONS
Experimental upgrade that causes strikes to envelope the target in energetic particles, significantly amplifying its signature, at the cost of increasing heat generation for the attacker.

Humans dont need that, they will die any way. For guns it works.
Not sure what game you are playing, but I was playing ED. You can't target on foot personnel with your ship. Emmisive munitions don't mean anything, if you can't target them to shoot it at them.
 
And remember: the heat.
...is produced by anything, not the plasma ball only. And it is fundamental problem in space. Even rotating gun produces the heat. Removing it the problem. For example your body will boil less then in 1 hour if is not cooled in space. So current space suits are focused on removing heat.
 
Not sure what game you are playing, but I was playing ED. You can't target on foot personnel with your ship. Emmisive munitions don't mean anything, if you can't target them to shoot it at them.
Rockets are fired in direction. You don't need to target anything.
And other FIXED weapons do that too. In case of turreted you must set forward fire mode.
Use night vision to add contrast and see running people ,then point & shot there.
 
Rockets are fired in direction. You don't need to target anything.
And other FIXED weapons do that too. In case of turreted you must set forward fire mode.
Use night vision to add contrast and see running people ,then point & shot there.
So? They should show up on the targeting as they are not magical pixies that can slip into another dimension and not leave a radar image. Especially not at 140 meters. Nobody should need specific weapons to hit a dude on the ground who can destroy a ship 500 times his size with a peashooter he bought at ASDA.
 
That won't work here, could cause more problems than it solves

It's already the case. Slap missile rack on your ship and you done

Yea, sure.
Because a big blob of plasma fired from a 4 ton plasma accelerator, missing a pedestrian by 5m will not scratch it at all... not as much as giving the pedestrian not even a nice tan.

The sphere of combat is a mess.
 
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