SRV has tracking assist, while you hands don't. That's why easier to use SRV.kill Goliaths with the same ease, and there isn't some magical bull that makes them only vulnerable to SRVs.
SRV has tracking assist, while you hands don't. That's why easier to use SRV.kill Goliaths with the same ease, and there isn't some magical bull that makes them only vulnerable to SRVs.
You could strap a commander to it. That would make it invisible to ship radar, and you would have a stealth projectile nobody can shoot at.More to the point....
Why has not one of the billions of people in the Elite dangerous universe, had the idea to put a personal sheild generator on a missile or torpedo, and while we're at it, a g5 plasma rifle.
That way the torpedo is practically immune to point defence and will do damage before it hits
A player on his ship, not inside his shipNot by using bad mechanics or jedi tricks
At worse, you make the 2 unkillable by eachother
Grunts cannot kill ships, Ships cannot kill grunts - at least not very easy.
However, that would still be a bad mechanic
In the End, people being mowed down from ships but not the other way around, is would be the lesser evil - but it still shows that pedestrian gameplay and space ship gameplay doesn't mix well
That doesn't change the problem for unpowered settlement, like in CZ.Pretty easy but this requires to think about lore, worldbuilding, consistency from devs side. Clearly too much effort for our FDev. In such wild setting like Elite, all settlements should have heavy anti space ship defense or anyone can just destroy them on whim. The beyond visual range combat should be in the game. Like from old Elite where you can fire missiles from very long range and they were deadly. Ships should not be allowed to drop so close out of supercruise at all.
That won't work here, could cause more problems than it solvesNot by using bad mechanics or jedi tricks
At worse, you make the 2 unkillable by eachother
Grunts cannot kill ships, Ships cannot kill grunts - at least not very easy.
However, that would still be a bad mechanic
It's already the case. Slap missile rack on your ship and you doneIn the End, people being mowed down from ships but not the other way around, is would be the lesser evil - but it still shows that pedestrian gameplay and space ship gameplay doesn't mix well
Proper sphere of combat. Anti-air heavy vehicles deployed by Dropships, escorts etc. CZ should be CZ. This is even fitting to Elite lore. You can probably imagine ads on station for anti-air systems to protect your space garden from evil pirates.That doesn't change the problem for unpowered settlement, like in CZ.
This is even worse. Scaling is not going well because ship weapons of different sizes have different damage and range. And remember: the heat.The thing about ship weapons is that ship weapons tend to have an effective range of more than 100m.
Just go up bro
You still can't magically target people on ground though. Fine, let their handgun be as powerful as my ship weapons, but then let me target them and nuke them from 3km away.The thing about ship weapons is that ship weapons tend to have an effective range of more than 100m.
Just go up bro
You should start playing the game reallyYou still can't magically target people on ground though. Fine, let their handgun be as powerful as my ship weapons, but then let me target them and nuke them from 3km away.
Not sure what game you are playing, but I was playing ED. You can't target on foot personnel with your ship. Emmisive munitions don't mean anything, if you can't target them to shoot it at them.You should start playing the game really
EMISSIVE MUNITIONS
Experimental upgrade that causes strikes to envelope the target in energetic particles, significantly amplifying its signature, at the cost of increasing heat generation for the attacker.
Humans dont need that, they will die any way. For guns it works.
...is produced by anything, not the plasma ball only. And it is fundamental problem in space. Even rotating gun produces the heat. Removing it the problem. For example your body will boil less then in 1 hour if is not cooled in space. So current space suits are focused on removing heat.And remember: the heat.
Rockets are fired in direction. You don't need to target anything.Not sure what game you are playing, but I was playing ED. You can't target on foot personnel with your ship. Emmisive munitions don't mean anything, if you can't target them to shoot it at them.
So? They should show up on the targeting as they are not magical pixies that can slip into another dimension and not leave a radar image. Especially not at 140 meters. Nobody should need specific weapons to hit a dude on the ground who can destroy a ship 500 times his size with a peashooter he bought at ASDA.Rockets are fired in direction. You don't need to target anything.
And other FIXED weapons do that too. In case of turreted you must set forward fire mode.
Use night vision to add contrast and see running people ,then point & shot there.
That won't work here, could cause more problems than it solves
It's already the case. Slap missile rack on your ship and you done