You probably have me on ignore as well but I'll respond to this as I thought about this last night when playing the game, and touching upon it with
@Rubbernuke.
There is a LOT of copy/paste in EDO, even more so than the base game. You have 1 layout each for Starport, Outpost and Planetary Port; you see the same pieces of garbage at exactly the same places (I believe this is state/security dependent?). A tube there, a pizza box there. Copy/paste. The mission NPCs (who stand in exactly the same spots, everywhere) give me the same handful of lines each time I pass them -
top 1% anyone?
The shops are the exact same layout and look, the bar looks the same. The only difference is some slight colour variation, maybe a different banner (PP related usually). Weapon choice, while broad enough, isn't as varied as in other games.
The settlements show a certain level of variation but I still think they're all the same layouts i.e. 27 of them (?) in total - but they use the same building blocks so visually they're extremely similar in their appearance. The visual fidelity is alright - not fantastic, or even great. Just alright for a game in 2021. It's good enough from an immersion viewpoint for me, but there's a lot of repetition.
What I'm trying to (long-windedly) say is, I'm not sure how much work it really was to come up with all that - if I compare this with Night City (CP2077) or any Bethesda or Rockstar map (interior and exterior environments), it's rather on the light side of things in terms of variation and detail.