After Update 8, I'm happy this is fixed (at least in my test station.) Yay!
After Update 6, this behavior is still present in SOME cases.
E.g. the glass front at the pioneer store still tanks the frame rate, but the red glass in the railings facing the hangar lifts no longer slows the fps down.
Please, if you can test this issue and get the same results, add your vote to the bug report here:
https://issues.frontierstore.net/issue-detail/37048
Note that it does NOT occur at every settlement/space station. I have tested Carrington Hub in Croatigae (frame rate halved) and Olahus Vision in Croatigae (outpost, frame rate solid everywhere)
The original post:
The hardware is irrelevant for a test like this, but I'll post it down the bottom anyway.
Looking into the Inter Astra shop. Solid 60 fps.
Move 3 feet to my left, and here I am looking through the window at the same scene. 32 fps.
Now let's try Pioneer supplies, so I'm not even facing the mail slot (eliminating that as the cause of an FPS drop)
Solid 60 FPS looking through the doorway.
Now edge left a bit and look through the window. Down to 36 FPS immediately, and I can move left and right and see it change like a light switch going on and off.
One more comparison, this time with the Vista Genomics store:
Now move right so we're looking through the window. 30 FPS again.
But if I back up this far, it's 60 again. Stepping forward a couple of steps from this point tanks my frame rate to half:
Either it's applying some overly complex filter, or it's trying to show reflections (which maybe reflect the window behind me, and back again, infinitely, like pointing a live camera at a TV set so you get that wierd tunnel effect)
However, it does NOT do this when looking out the bar windows towards the mail slot.
Here, I get a solid 60FPS even with my nose pressed to the window
Wild guess time: Could it be related to the textures on the store windows? Are they rendered just above the surface of the glass, and therefore causing a lot of unwanted reflections between the back of the texture and the glass itself? Or are these windows rendered as hollow shapes instead of solids, so light rays are bouncing around inside them instead of being treated like solid objects?
Hardware:
i7-6700k
GTX 1660ti
32 gb ram
SSD
Ultra settings but with Shadows on Low and Effects on Medium.
Windows 10, latest Nvidia drivers, nothing else running at the same time.
After Update 6, this behavior is still present in SOME cases.
E.g. the glass front at the pioneer store still tanks the frame rate, but the red glass in the railings facing the hangar lifts no longer slows the fps down.
Please, if you can test this issue and get the same results, add your vote to the bug report here:
https://issues.frontierstore.net/issue-detail/37048
Note that it does NOT occur at every settlement/space station. I have tested Carrington Hub in Croatigae (frame rate halved) and Olahus Vision in Croatigae (outpost, frame rate solid everywhere)
The original post:
The hardware is irrelevant for a test like this, but I'll post it down the bottom anyway.
Looking into the Inter Astra shop. Solid 60 fps.
Move 3 feet to my left, and here I am looking through the window at the same scene. 32 fps.
Now let's try Pioneer supplies, so I'm not even facing the mail slot (eliminating that as the cause of an FPS drop)
Solid 60 FPS looking through the doorway.
Now edge left a bit and look through the window. Down to 36 FPS immediately, and I can move left and right and see it change like a light switch going on and off.
One more comparison, this time with the Vista Genomics store:
Now move right so we're looking through the window. 30 FPS again.
But if I back up this far, it's 60 again. Stepping forward a couple of steps from this point tanks my frame rate to half:
Either it's applying some overly complex filter, or it's trying to show reflections (which maybe reflect the window behind me, and back again, infinitely, like pointing a live camera at a TV set so you get that wierd tunnel effect)
However, it does NOT do this when looking out the bar windows towards the mail slot.
Here, I get a solid 60FPS even with my nose pressed to the window
Wild guess time: Could it be related to the textures on the store windows? Are they rendered just above the surface of the glass, and therefore causing a lot of unwanted reflections between the back of the texture and the glass itself? Or are these windows rendered as hollow shapes instead of solids, so light rays are bouncing around inside them instead of being treated like solid objects?
Hardware:
i7-6700k
GTX 1660ti
32 gb ram
SSD
Ultra settings but with Shadows on Low and Effects on Medium.
Windows 10, latest Nvidia drivers, nothing else running at the same time.
Last edited: