Looks like I'm buying Odyssey....

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Buying a product to confirm that it is indeed as bad as everyone says it is, isn't a sound plan.
But when your friends say, "We know this is a bad restaurant, but we want to take you there, so dinner is on us," that complicates things a bit. Remember, I was gifted the funds for Odyssey, so the buyer's remorse isn't about me losing money (I lose nothing) but rather the idea that Frontier is getting money, undeservedly. Maybe "buyer's" remorse is the wrong term to use... 🤷‍♂️
 
What makes you think I have marginal hardware? It's only "marginal" when it comes to playing in VR at between high and ultra quality, and even then it's only marginal in places like planetary bases. In 2D I've got plenty of headroom in Horizons.

And if I can run all my other games (which includes very demanding games like Red Dead Online and Microsoft Flight Simulator) with good framerates, and Odyssey runs like a dog on that same computer, then yeah, my review will reflect this.

On the point of VR, I am worried that Odyssey will switch ED from a VR title to a 2D title for me. I can actually live without VR FPS, but losing VR for space flight would be a serious blow to my interest in ED. This is why I support initiatives to keep Odyssey tech out of Horizons until (IF) that tech can match the performance of Horizons, because right now Horizons is by far the best VR title I own.
Thank you for reading my comment.

I'm basing it solely on your own comments - and my own experience with Odyssey. I'd suggest that if you try Odyssey in VR currently it would not be a pleasant experience on your hardware - but, naturally, would be happy if you prove me wrong!

Currently Odyssey is performing particularly poorly with 'modern' hardware (a suggestion that it may be partly caused by the number of additional PCIe lanes that are on recent PCs in comparison to a couple of generations ago), even my own PC is running Odyssey in a, to me, less than optimal way.

I genuinely look forward to your own experience with the DLC.
 
But when your friends say, "We know this is a bad restaurant, but we want to take you there, so dinner is on us," that complicates things a bit. Remember, I was gifted the funds for Odyssey, so the buyer's remorse isn't about me losing money (I lose nothing) but rather the idea that Frontier is getting money, undeservedly. Maybe "buyer's" remorse is the wrong term to use... 🤷‍♂️
Ever occured to you that these friends are just mean, hateful and want to see you suffer? 🤷‍♀️

:p
 
Ever occured to you that these friends are just mean, hateful and want to see you suffer? 🤷‍♀️

:p
LOL, no, I don't think I personally will be suffering much, because if playing Odyssey actually feels like suffering to me (as in, totally unenjoyable / unplayable), I'll just go back to playing the other games I'm currently hooked on.

The only thing suffering right now is my morale compass that says Frontier doesn't deserve any money for this update in its current condition, but folk donated these funds in good faith that I would use it for this end, so that's what I will do. And maybe, just maybe, I can make Odyssey a little bit better while we wait on Frontier to fix it.
 
I'd suggest that if you try Odyssey in VR currently it would not be a pleasant experience on your hardware - but, naturally, would be happy if you prove me wrong!
I suspect it's not pleasant on any hardware. While my machine isn't top of the range (though I am still looking out for a better GPU), I've gone back to Horizons for a bit until FD can fix some of the glaring VR issues.
 
I suggest to at least wait for performance to get back to a more reasonable state that allows you to actually assess something.
Frontier should have waited for performance to get back to a more reasonable state before selling Odyssey as a finished product for $40. I will assess what they sell today, not what they promise "tomorrow".

Though if they patch the game literally tomorrow, then that might change things. Whatever the state of the game is when I finally pull the trigger on the buy button, that will be what I will review - be it good or bad.
 
I suspect it's not pleasant on any hardware. While my machine isn't top of the range (though I am still looking out for a better GPU), I've gone back to Horizons for a bit until FD can fix some of the glaring VR issues.
I did load up Odyssey in VR post patch, fortunately having a Rift S it only needs 80 FPS, it wasn't terribly good and the on-foot cinema screen was awful. A bit of good optimisation is needed before I'll do that again. Currently I have a 40-60% drop in FPS compared to Horizons, still playable, but not optimal.
 
Odyssey is a 2D title for me, currently. I am really only doing the foot based things right now and the performance in VR is awful for that. Also it isn't really VR on foot anyway.
I think if you can stay away from settlements it might be okay... But performance is still much worse just flying around. It's worth a test for just open space and the new planetary tech I suppose.
Stations unfortunately are dogs for sure.
 
Thank you for reading my comment.

I'm basing it solely on your own comments - and my own experience with Odyssey. I'd suggest that if you try Odyssey in VR currently it would not be a pleasant experience on your hardware - but, naturally, would be happy if you prove me wrong!

Currently Odyssey is performing particularly poorly with 'modern' hardware (a suggestion that it may be partly caused by the number of additional PCIe lanes that are on recent PCs in comparison to a couple of generations ago), even my own PC is running Odyssey in a, to me, less than optimal way.

I genuinely look forward to your own experience with the DLC.

I've been running ED on a Ryzen 7 5800HS with a 3060, laptop and to be honest, it's not a lot better than my Ryzen 5 3600, 1660 Super, desktop (if at all). 16GB of RAM on both.

Both run well with Horizons, VR and non VR (VR High and Ultra 1080P settings respectively).

Odyssey, on both, looks awful in VR and seems to have a framerate to match. Non VR on both systems, I'm getting around 45 - 50 FPS in the concourse and about 40-45 on planetary bases. None of which is particularly pleasant. Even turning down the settings a notch doesn't improve it much.

That's why I'm mainly playing on Horizons right now.

I've only just bought the Oculus Quest 2 though and I'm still learning how to use it properly, so may be I can getting better framerates and visuals in time but the difference between Horizons and Odyssey, at the moment, is jarring.

I should also add, the Laptop updated the firmware on the RTX 3060 yesterday but I haven't had a chance to test it yet. Not that I'm expecting much of an improvement.
 
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Viajero

Volunteer Moderator
Frontier should have waited for performance to get back to a more reasonable state before selling Odyssey as a finished product for $40. I will assess what they sell today, not what they promise "tomorrow".

Though if they patch the game literally tomorrow, then that might change things. Whatever the state of the game is when I finally pull the trigger on the buy button, that will be what I will review - be it good or bad.
You first paragraph is already judging even without having EDO. And that is because the performance issues are clear and in the public domain. For that kind of “review” you don’t really need to spend any money. You already know the result of the poor performance issues. Just buy it in steam, drop your review and ask for a refund.

Your second paragraph actually reinforces the already known state of affaires: “if they patch the game”, etc. You know already. You don’t need to buy anything to find out. Just bomb the review and be done with it.

Or rather hold your purchase for your “if they patch the game” and do a proper review. Your call, but for the first scenario you dont need to ponder too long, it’s quite straight forward and you don’t even need to spend any money.
 
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Seems like an uncommon approach on these forums for some reason
A lot of folk on the forum are original Kickstarter backers, where they literally bought a promise rather than a product. I think that influences how many of them think of the game even today. I joined later, and thus I buy products from Frontier instead of promises, and to be frank, this is what Frontier is marketing and actively selling at this very moment - a PRODUCT. The Kickstarter is over; it has been for a long time now.

Though even I am technically planning to buy a "promise" (albeit with someone else's money) in that I will buy Odyssey based on the promise that Frontier will fix it... I would definitely not have done that with my own money. I would have instead waited for the promise to become the product.
 
If you are serious about a proper assessment though I suggest to at least wait for performance to get back to a more reasonable state that allows you to actually assess something.
Surely the assessment should be based on the product being sold, in the state it's being sold.

If that state is plagued with performance issues, bugs, broken mechanics, connection issues etc... then the assessment should reflect that.
 
Surely the assessment should be based on the product being sold, in the state it's being sold.

If that state is plagued with performance issues, bugs, broken mechanics, connection issues etc... then the assessment should reflect that.

I think that would be a fair assessment but I would add at least one caveat to that. There should be at least an attempt to play it for 10 or more hours. Personally, I'd usually say 20 for this type of game but I'm not even sure Odyssey actually has 20 hours of gameplay. But I could be wrong.
 
The thing is vr is a option in no way is vr needed to play Edo or EDH so when they said not at launch and the out rage began you just add more work on Fdev so take what you get I guess. Elite has always been a buggy mess and Fdev always brings it back to a playable state js.
 
The thing is vr is a option in no way is vr needed to play Edo or EDH so when they said not at launch and the out rage began you just add more work on Fdev so take what you get I guess. Elite has always been a buggy mess and Fdev always brings it back to a playable state js.
There might be some people here who beg to differ, I suppose :)

And VR has also some relevance to FDev. Yes the crowd is relatively small but VR in Elite was always one of the special selling points for HMDs. But I think that's an discussion for another day.

As it looks at the moment, the VR virtual screen mode did not take that much of work, as the FPS screen seems to be rendered in a menu layer partially anyway (the complete legs HUD is a menu in reality*), so activating this was rather easy I guess.

* Disclaimer: Sure this is speculation, but jump in your boots on a planet and play a bit with the gamma settings in your options. You will see, the only real things reacting to gamma changes are the main menu of the game, and the HUD of the legs part.
 
There might be some people here who beg to differ, I suppose :)

And VR has also some relevance to FDev. Yes the crowd is relatively small but VR in Elite was always one of the special selling points for HMDs. But I think that's an discussion for another day.

As it looks at the moment, the VR virtual screen mode did not take that much of work, as the FPS screen seems to be rendered in a menu layer partially anyway (the complete legs HUD is a menu in reality*), so activating this was rather easy I guess.

* Disclaimer: Sure this is speculation, but jump in your boots on a planet and play a bit with the gamma settings in your options. You will see, the only real things reacting to gamma changes are the main menu of the game, and the HUD of the legs part.
All I am trying to say is you are right vr is important but low on the list of things that need to be fixed at this time they need to get the game up and running at least at 90% before any more work on vr is needed
 
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