New Planet Tech is KILLER of Exploration (all terrain is tiling/repeating/not procedural/random)

Well that's just like saying there's no need for hyperspace bypass (and associated demolition orders) because there's a single ship out there that's got Infinite Improbability Drive, though it got stolen by the Intergalactic President with a penchant for bio-grafting.

Or saying "Roads, where we're going we don't need roads!"

You are saying that an upgrade to the ED Universe that increases the complexity and usage case for the rest of the Elite Dangerous is completely rubbish and broken because your opportunity to hoon is reduced (though not removed!)

That sounds a little selfish and devoid of objectivity.
Nonsense

We're simply asking for there to be greater variation in the height map beyond the 'Great Flattening' that Odyssey has introduced and will be rolled into Odyssey.

Its not just Hooners that suffer from this, canyon racers, srv mountaineers, circumnavigators, explorers of unique worlds. Many have realised that their emergent gameplay will no longer exist in odyssey as things look to be now
 
Wow.
I disagree so hard here, there's no room for more.
The difference is so incredibly obvious I'm baffled you're not seeing it.
It also runs pretty fine for me, but I got pretty good hardware. I totally get that people don't really anticipate the change if it makes the game run much worse.

I am not a friend of linking videos in forums, but OA brings it precisely to the point here:


Now, i am absolutely willing to cut FDev some slack, but i am nontheless disgruntled with what i have been given and i hope they revisit many of the changes they made and scrutinize over their neccessity and purpose.
 
You have my vote there. My problem is not with switching to Oddy, as the terrain is really nice when it works. The problem is the LOD loading, terrain morphing.

By the way, just out of sheer curiosity, are you using basic settings? Because I saw they changed it, and Terrain Work, which should solve this, is off all the way to Ultra.
What do you mean with basic settings?
I didn't tweak any files for Odyssey and I don't use Reshade or anything like that.
Settings are all set within the game and cranked up to Ultra / Ultra for caption.

You mean there's no difference to be seen between terrain work maxed and terrain work off?
Hm. What exactly does terrain work anyway? If it's supposed to completely finish the terrain before we see it, it's not working correctly. :D
 
Nonsense

We're simply asking for there to be greater variation in the height map beyond the 'Great Flattening' that Odyssey has introduced and will be rolled into Odyssey.

Its not just Hooners that suffer from this, canyon racers, srv mountaineers, circumnavigators, explorers of unique worlds. Many have realised that their emergent gameplay will no longer exist in odyssey as things look to be now
Now you are talking nonsense.

The same planets that existed before no longer exist. The wildly unbelievable canyons have disappeared. I feel it for you.

That does not mean that there are not unique things to be discovered, nor does it stop circumnavigation nor the uniqueness - unless you are talking about hairballs the old tech spat out - aberrations that you may have enjoyed but are unrealistic. That tech is not suitable for the game going forward. There are 20k high mountain ranges, with debris fields, and erosion features. Beautiful planets to be traversed that you can get out of your SRV and still enjoy fidelity. There are now planets where you can move from Ice covered caps, to different geologically active regions, to flat plains, to isolated mountain ranges, volcanos...

There are canyons, as pointed out by others in this thread, and some of your hooning coleagues admit that are useful for canyon racing. Hooning has lost it's playground but has to adapt to what is there, or what? We get FDev to break the new tech just for you?
 
I'm clearly not paying enough attention as ive not seen one repeated pattern yet even though they obviously exist :) Maybe it's like those magic poster things, once you see it, you cant unsee it?

I think it’s like this. I’m terrible at those magic posters, I can almost never see the image and to this day I think they’re a hoax 😉. Maybe I’m worse than average at pattern recognition. There are quite a few blatant tiling issues in EDO, but in many of the images posted the repetition is subtle enough that I probably wouldn’t notice it a game setting, when I’m going about my business rather than just staring at the screen. Unless I keep looking at this thread and get mad about stuff that I wouldn’t otherwise have been mad about. 😂 so I come back to a formula that has served me well for years:

(don’t buy early access games) + (don’t spend too much time on forums) = happy gamer
 

Deleted member 121570

D
Now you are talking nonsense.

The same planets that existed before no longer exist. The wildly unbelievable canyons have disappeared. I feel it for you.

That does not mean that there are not unique things to be discovered, nor does it stop circumnavigation nor the uniqueness - unless you are talking about hairballs the old tech spat out - aberrations that you may have enjoyed but are unrealistic. That tech is not suitable for the game going forward. There are 20k high mountain ranges, with debris fields, and erosion features. Beautiful planets to be traversed that you can get out of your SRV and still enjoy fidelity. There are now planets where you can move from Ice covered caps, to different geologically active regions, to flat plains, to isolated mountain ranges, volcanos...

There are canyons, as pointed out by others in this thread, and some of your hooning coleagues admit that are useful for canyon racing. Hooning has lost it's playground but has to adapt to what is there, or what? We get FDev to break the new tech just for you?

Again, failure to understand.

Hooning cannot 'adapt', because the required terrain is gone. 'Canyon running' is not the same thing. Racing is not the same thing. No 'hooning colleagues' have suggested in this thread, or anywhere else, that the new terrain is any good for it. It's irrelevant whether you considered the terrain required as an aberration. Without it, the playstyle cannot exist.

There is no relevancy to 'hooning' for getting out in an SRV, or walking around, or any of the other fluff that you can go and look at. People who enjoyed that playstyle are sad about not being able to do it, because it was challenging, and it was fun.

You just keep waffling on, but what's genuinely sad about your vacuous pontificating is that you have absolutely no idea what's lost, and are basically applauding the loss of gameplay for a community for no reason other than your own personal feelings that that terrain was 'wrong' because it didn't have features you like.

I understand just fine that most folks think hooning's pointless, but that doesn't mean that they necessarily agree it should be removed from the game. You though appear to be happy with people losing gameplay and challenge just because it offended your superficial sensibilities.

I'm glad you have stuff you like in game, and it's good there's new content for folks to enjoy. Some of the new terrain does look decent, even if it's crap to fly around. It's just a shame though that some of us had to lose what we enjoyed with the changes, but I wouldn't advocate taking away stuff from anyone else.

That's why it's an even bigger shame that you keep going on about how we're wrong to want what we had, based on absolutely nothing than your own self-righteous guff. Nobody expects FDev to break the game. But they broke it badly anyway, and they completely removed the bit that enabled fun with the flight model at its most challenging. In a game about flying space ships - that's pretty pathetic imo.
 
One thing all these screenshots do not show is the terrain generation tech in action. I've seen plenty of videos where a still photo (screenshot) looks great, but motion looks terrible because of pop-in and "inflatable" mountains literally growing out of the ground. Since I tend to enjoy my planets from the "air" (often at high speed), this popping and murphing ruins the experience, regardless what the still photos look like.

While Horizons has some minor pop-in during the glide phase, flying over the surface at 1 to 5 km in a fast Eagle usually feels very fluid and seamless for me. This has not been my observation in watching others play Odyssey.
I did a video with several landings some days ago. All in the same system, one rocky with athmosphere at the beginning and the rest are icy worlds without athmosphere. At some point there a few pop-ins and even a few seemingly not-yet-loaded textures on the ground where you can see some kind of a square-like pattern.

But since you can see the landings from a good bit outside orbit height already, you can see the terrain develop to more and more detail in the process. FPS were a bit bad sometimes, especially because of the capturing. Terrain was on ultraforcapture. And to be honest - with Horizons I had a lot more loading-in-artefacts (chequred ground texture) than I ever saw in Odyssey. I also found the terrains - apart from all being more or less white - to be quite distinct on each of the icy bodies.

In case you're interested, just take a look...

 
(...). Hooning has lost it's playground but has to adapt to what is there, or what? We get FDev to break the new tech just for you?

(...) But they broke it badly anyway, and they completely removed the bit that enabled fun with the flight model at its most challenging. In a game about flying space ships - that's pretty pathetic imo.

I see a lot of serious, "final" conclusions, from both sides.

It's pretty stretched considering the fact that we have already found some planets in new tech that stick out from the blunt mass of flat majority with minimal terrain height diversity. So there is no doubt that new tech CAN do more, it's just badly used atm.

And that there are patches of terrain crisscrossed with A LOT of canyons, unfortunately none we have found yet are high / dense enough to consider them a successor of old playgrounds.

BTW - those Horizons playgrounds, were they found instantly after release?
How many of them were and at what rate have they been discovered after EDH launched?
 
Oh come off it now. They are a publicly traded company with a revenue of 76.1 million GBP.

That's not AAA. Frontier is still a relative minnow.

Star Citizen alone has had donations of over 300 million, for just that one game.

Niantic, whose only real revenue generating game is Pokemon Go on mobile phones is worth three times as much as FDEV.

Blizzard, maker of WOW and Starcraft II is worth about 15 times what FDEV is worth, and had revenue of $8bn in 2020. Blizzard probably loses more down the side of the sofa cushion than FDEV makes in a year.

EA has a market cap 100 times greater than FDEV and revenue of 5.5 billion in 2020.
 
NMS is a great example of how to recover from a botched release. Frontier really could learn lessons with what Hello Games did.
not only that, the procedural terrain generation (and I am not talking about the comic like appearance like very colourful and strange flora and fauna) is really great, varying, has high mountains, canyons and includes overhanging structures and even caves
 

Deleted member 121570

D
I see a lot of serious, "final" conclusions, from both sides.

It's pretty stretched considering the fact that we have already found some planets in new tech that stick out from the blunt mass of flat majority with minimal terrain height diversity. So there is no doubt that new tech CAN do more, it's just badly used atm.

And that there are patches of terrain crisscrossed with A LOT of canyons, unfortunately none we have found yet are high / dense enough to consider them a successor of old playgrounds.

BTW - those Horizons playgrounds, were they found instantly after release?
How many of them were and at what rate have they been discovered after EDH launched?

They're everywhere in EDH - not remotely difficult to find. Small icy/icy rocky, 800-1500km-ish radius, around other bodies to induce tidal stress and rip up the surface, + volcanism. Over time some became frequent haunts (eg. Pomeche 2C, Achelous 8A, TZ Arietis 3C, GD 140 A1A etc), but you can find them everywhere if you know what to look for. Hoonable patches abound in EDH. I'd say there's literally thousands of hoonable bodies in the bubble alone.

The whole idea though is patches of terrain that offer challenge in flying around. If it ain't challenging you, it ain't hooning. That'll vary with practice ofc, but anyone will very quickly outgrow anything yet seen in EDO. Interestingly, even in EDH, much of Pomeche, Achelous etc weren't actually hoonable - those are the canyon bits. Too straight, regardless of depth. It's always been about patches and specific areas, but those were/are very, very common in EDH.
 
They're everywhere in EDH - not remotely difficult to find. Small icy/icy rocky, 800-1500km-ish radius, around other bodies to induce tidal stress and rip up the surface, + volcanism. Over time some became frequent haunts (eg. Pomeche 2C, Achelous 8A, TZ Arietis 3C, GD 140 A1A etc), but you can find them everywhere if you know what to look for. Hoonable patches abound in EDH. I'd say there's literally thousands of hoonable bodies in the bubble alone.
OK, thanks for info, it makes me understand your concern more clearly.
 
I see a lot of serious, "final" conclusions, from both sides.

It's pretty stretched considering the fact that we have already found some planets in new tech that stick out from the blunt mass of flat majority with minimal terrain height diversity. So there is no doubt that new tech CAN do more, it's just badly used atm.

And that there are patches of terrain crisscrossed with A LOT of canyons, unfortunately none we have found yet are high / dense enough to consider them a successor of old playgrounds.

BTW - those Horizons playgrounds, were they found instantly after release?
How many of them were and at what rate have they been discovered after EDH launched?
Every time someone says "Here is something" the answer is never... hmmm. okay! It's always Nah - it's not Horizons.

I'm not saying my view is correct, or righteous, my reasoning is based on observations from the developers - I'm just challenging the negative narrative that "because it is broken for one portion of the community - the whole thing is complete and utter rubbish" - which is quite different from the genteel discussions we were having much earlier in the thread.

I'm hopeful that we can all adapt to what is available - rather than have FDev mess with something just for the sake of a vocal few and end up with a hot mess - the same people who now seem to be trying to pull in all other sorts of gameplay - stuff that they've said already that they are not interested in because it is hooning or nothing - to back their point.

For what it's worth - even for those calling names and getting a bit spiteful - I hope you do find what you are looking for and that it can be catered to. I just hope it does cause it to be messed up for the rest of the community just to cater for this one bit.
 
I think it’s like this. I’m terrible at those magic posters, I can almost never see the image and to this day I think they’re a hoax 😉. Maybe I’m worse than average at pattern recognition. There are quite a few blatant tiling issues in EDO, but in many of the images posted the repetition is subtle enough that I probably wouldn’t notice it a game setting, when I’m going about my business rather than just staring at the screen. Unless I keep looking at this thread and get mad about stuff that I wouldn’t otherwise have been mad about.
The good old "I haz a sandwich, so you can't starve". Everyone's different. Some can't eat dairy product without being sick, other are fine with them. Are diary products an abomination or the best thing ever ? Well, that depends on the person you ask to. Some see the repetition pattern easier than others to.
I don't see the specific pattern unless I look for it, but my brain see them, so even though I don't look for them, I instinctively think "hey that area look repetitive and weird". That's just my brain telling me it saws pattern, and we evolved to recognize them (in nature it means prey or predator, that's why the best camos are the one that break pattern, like the zebra).

So I may not see the pattern itself, but the planet feels boring and repetitive because I feel they are there. Which is bad.
 
I see a lot of serious, "final" conclusions, from both sides.

It's pretty stretched considering the fact that we have already found some planets in new tech that stick out from the blunt mass of flat majority with minimal terrain height diversity. So there is no doubt that new tech CAN do more, it's just badly used atm.

As a community we have looked at thousands of planets in Odyssey. None of them offer the challenging flying terrain that is readily available in Horizons.

If a planet has canyons in Odyssey, they almost always follow a specific format - that crackled surface as if an earthquake broke up a hard clay desert. Crevices too shallow and and too wide with not enough unpredictable variability in the terrain.
 
The good old "I haz a sandwich, so you can't starve".

Nope. Just shared my own take and what works for me; said nothing whatsoever to invalidate anyone else’s experience. There are obviously plenty of people you can fight with on this forum right now. Quit trying to manufacture a fight where none exists.
 
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