COMPLETED CG Fight for Jupiter Division's Survival in the Ts’ao Tach System (Combat)

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That might work on a non story reward CG but this CG is meant to end with you getting nothing if you end with ZERO tier because there will be NOTHING left of JD as a 0/5 tier is complete and utter failure so nobody from JD will have any assets to pay you with get tier 1 and you avoid total loss and completely crushed group so those who survive on other planets running will be able to pay you then... This is not a minour action fighing over some one sleeping with another wife...
The story is complete removal of a faction if fdev finaly go through with it...

But you have got the wrong game if you want to be rewarded by fdev for completely failing the task they set...
Feds have lost recently completely in a rival CG so it going core dynamics way so completey was no longer insured...

If Jupiter Division got to tier 1 and lost, the participants on that side will still get their payout, even if Jupiter Division is destroyed and removed from the game.

So even on story-related CGs like this one, a shared reward system wouldn't break anything that isn't already broken.

As far as being rewarded for completely failing, I've got an engineered enzyme missile rack in my cargo that begs to differ.

But regardless, none of that really matters. The important thing is creating an enjoyable and meaningful competitive experience, which the current system fails to deliver. A change like that would hopefully fix that problem.
 
If Jupiter Division got to tier 1 and lost, the participants on that side will still get their payout, even if Jupiter Division is destroyed and removed from the game.

So even on story-related CGs like this one, a shared reward system wouldn't break anything that isn't already broken.

As far as being rewarded for completely failing, I've got an engineered enzyme missile rack in my cargo that begs to differ.

But regardless, none of that really matters. The important thing is creating an enjoyable and meaningful competitive experience, which the current system fails to deliver. A change like that would hopefully fix that problem.
And the other side got TWO fully functioning rail guns when they only meant to get one. The CG reward system was broken on that CG.. There sould have only been one rail gun and zero Items for the losers.. instead fdev gave out two rail guns because the reward scipt was broken... they admitted the award script had broken and items would not be recalled..

A fully broken reward on CG by Fdev is not the example that can be followed...
Fdev give nothing for CGs staying on tier 0...
When this hits tier 1 your going to see your going to get very upset because you would get virtually nothing... Because last place on winning side is goint to get <200K so your example would pay around 200cr...
 
And the other side got TWO fully functioning rail guns when they only meant to get one. The CG reward system was broken on that CG.. There sould have only been one rail gun and zero Items for the losers.. instead fdev gave out two rail guns because the reward scipt was broken... they admitted the award script had broken and items would not be recalled..

A fully broken reward on CG by Fdev is not the example that can be followed...
Fdev give nothing for CGs staying on tier 0...
When this hits tier 1 your going to see your going to get very upset because you would get virtually nothing... Because last place on winning side is goint to get <200K so your example would pay around 200cr...
Sorry if I wasn't clear; what I meant was, if you got last place on either side, the reward would be identical. The same for top 10; the reward would be identical regardless of whether you chose the winning or losing side.

For example, say there is a competitive CG; one side contributes 1 billion credits worth of bounties, while the other side contributes 10 billion credits worth of bounties. Together, these add up to 11 billion, which takes the CG to tier 3. As a result, the top 10 on both sides get the same tier 3 reward, because the rewards for both sides are based purely on the cumulative total, not on however much each individual side has contributed.

However, because the losing side has a much lower total, it becomes much easier to get into the top 10 on that side, meaning it becomes easier to make more money on the losing side, meaning players who only care about credits, and not about the philosophical competition of the CG, will always pick the losing side, as doing so will mean getting into the higher tiers more easily. This will keep Community goals more competitive, rather than tending to run away with a bandwagon effect.

Because of this, unless the cumulative efforts of both sides added together does not reach tier one, nobody will be left without a reward. This is a good thing, because failing to get any reward whatsoever has a chilling effect on further participation, and events like Community goals are heavily reliant on full scale player participation. Anything that could discourage players from engaging with the narrative should be avoided as much as possible.
 
It's a real shame Jupiter Division was doomed to lose from the start. It's almost like competitive CGs are innately unfair.

If any CG devs are browsing, maybe next time use a shared rewards system? Like this?

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Where the progress of both sides is added together to determine the tier, and both sides get the same rewards. Otherwise CGs will continue to be determined in the first few hours.

I don't think FDEV meant to keep Jupiter Division in the game after we lost the first CG. This is them cleaning up their mess and rewarding the players that supported Jupiter Division, rather than just removing it and ignoring us. It's appreciate'd as winning was never the expectation.
 
Because of this, unless the cumulative efforts of both sides added together does not reach tier one, nobody will be left without a reward. This is a good thing, because failing to get any reward whatsoever has a chilling effect on further participation, and events like Community goals are heavily reliant on full scale player participation. Anything that could discourage players from engaging with the narrative should be avoided as much as possible.
While I agree with your general point about competitive CGs and like your suggested solution a lot (one particularly neat thing: the top X% rewards would be the same on both sides, but easier to get for the losing side, which actively encourages defections from those who aren't in it for the plot), the Tier 1 reward on the last warzone CG was 2 million credits for the top 10. I can't imagine that fear of missing out on that is seriously motivating people to pick a particular side this time.

If they want to ensure that everyone gets a reward of some sort under the current sytsem, they should put Tier 1 at a more sensible level than 60 billion, an amount the losing side in a CZ pair has never reached ... if this one was only slightly more even in terms of bonds (say, comparable to the 3:1 ratio of Jupiter Division's first appearance), it'd be pretty likely that neither side would reach Tier 1.
 
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