Any word on fixing grenade spam and near impossible to kill NPC's in FPS missions, regardless of level?

Nothing to fix here. Keep moving.
When you hear the grenade incoming, run fast. Use cover. Jump onto buildings to your advantage. The AI characters don't jump.
Uh huh.. whatever you say.. You are wrong however. Completely.. It has nothing to do with jumping around and running away.. When NPC's continually lob grenades one after the other non stop, that is a bug. PERIOD. Using them here and there or in certain situations, sure.. But just constantly throwing them without any hesitation even after they just threw one, that is a bug. PERIOD.
 
As you can see above, they'll also tell you how to 'beat' the game like they're the only ones to figure it out.. Totally missing the point that its lazy design.
 
The Grenade spam is a counter to our Jetpak roof spam.

It's called Asymmetric balance. We're invading the NPC's base, it makes perfect sense they have Unlimited ammo/grenades. They can simply resupply at will.

As for impossible to kill? Why don't you describe how you're fighting? Because if you're playing the correct way (Yes, there is a correct way to play a game, that's why games have "Failure States" like death/mission fail) then it shouldn't be anything approximating hard. If you're using the God-awful Plasma Assault rifle, get rid of it. I've noticed a lot of people who think the combat is too hard use this gun, and it's in an absolutely untenable position right now in the balance stack. If you want to use a rifle, the Aphelion is a good 'Training wheels" rifle, excellent damage against shield, poor damage against armor, but NPCs (And the player) only seem to have around 25 HP.

For a sidearm, there's no substitute, you should be using the Tormentor Plasma Pistol. It's so powerful, I actually recommend G5 ing it as soon as possible. It will carry you through most combat.
 
They really aren't impossible to kill though are they. There's loads of videos out there of Cmdrs doing just fine against the AI.

Yes, when you get swarmed/surrounded it does seem like there's a lot of grenades. However, if there are 4-6 enemies, you should expect 16-24 grenades.

Oh, and there is a nice red visual clue when a grenade is coming towards you.
 
Nothing to fix here. Keep moving.
When you hear the grenade incoming, run fast. Use cover. Jump onto buildings to your advantage. The AI characters don't jump.
This. Run and gun, if you get cornered you WILL die (I certainly have!). Pop out and pop one, then move once you start taking fire. They can't jump, and they aren't great about shooting in the air. Better to run and take it on the shield than kill someone and take too much damage. They're clumsy.

Skimmers are a huge problem, I've killed them with an Executioner, but it's tricky. Far better to kill skimmers in an SRV. Goliath skimmer? I have NO idea. Crash a fighter into it?

Actually, if you absolutely need to, peek and run with an SRV and you can kill the hard ones and the skimmers. The alarms go off and reinforcements arrive, but they aren't infinite, and you have a lot of SRV ammo.

I've gotten cornered and died, but I've also wiped out a base, one mission was for 22 people. Ezpz.
 
Player:
What have you got?

FDEV:
Well, there's egg and bacon
Egg sausage and bacon
Egg and spam
Egg, bacon and spam
Egg, bacon, sausage and spam
Spam, bacon, sausage and spam
Spam, egg, spam, spam, bacon and spam
Spam, sausage, spam, spam, spam, bacon, spam tomato and spam
Spam, spam, spam, egg and spam
Spam, spam, spam, spam, spam, spam, baked beans, spam, spam, spam and spam

Oh we added grenade spam too.....
 
Balanced view on this: The laser accuracy of the AI at low levels could use tweaking down - keep it for the higher threat stuff. I think it's great but the AI is far too aggressive for novice players. There's a way to scale that back for them and scale it right back up for experienced players. Can't just ignore the new players and say "but you can do it". Obviously, we can. They can't though. I've said it a dozen times, the AI you face as a newcomer is essentially the same AI I'm facing now as a relatively experienced player; that "we" can do it is irrelevant, "we" aren't the op and we are more experienced and the content the OP and "we" face is basically exactly the same; there is an issue there. There's no finesse whatsoever. I hope we get that one day. It makes a game much better for its inclusion.
 
Uh huh.. whatever you say.. You are wrong however. Completely.. It has nothing to do with jumping around and running away.. When NPC's continually lob grenades one after the other non stop, that is a bug. PERIOD. Using them here and there or in certain situations, sure.. But just constantly throwing them without any hesitation even after they just threw one, that is a bug. PERIOD.
I find the grenade rate is manageable so far, but the problem is that low ranked NPCs AI aim with them is about the same as a high ranked NPC aim, where expected behavior with lower ranked NPCs would be to have them misaim or have "jitter" with their grenade target locations, sometimes hitting their mark, sometimes veering off course.

Regardless, if you're hiding somewhere, they will try to flush you out, and they are much more likely to use grenades if you're on a roof they can't path to, so something you can do is turn your shields on if you think they're about to start throwing grenades, which will cause them to throw shield breaking grenades, then as long as the indicator shows the shield breaking grenades, turn off your shields to avoid taking shield damage, since they don't do health damage. But be careful with this technique; if someone has line of sight to you they can still shoot you, and if an NPC has already decided to use a grenade and shouted that they're using one, they've already decided which grenade to use, so if you didn't have your shield up before they said it, a frag grenade is coming your way and you WILL need to shield that or move out of the way.
 
Back
Top Bottom