Uh huh.. whatever you say.. You are wrong however. Completely.. It has nothing to do with jumping around and running away.. When NPC's continually lob grenades one after the other non stop, that is a bug. PERIOD. Using them here and there or in certain situations, sure.. But just constantly throwing them without any hesitation even after they just threw one, that is a bug. PERIOD.Nothing to fix here. Keep moving.
When you hear the grenade incoming, run fast. Use cover. Jump onto buildings to your advantage. The AI characters don't jump.
This. Run and gun, if you get cornered you WILL die (I certainly have!). Pop out and pop one, then move once you start taking fire. They can't jump, and they aren't great about shooting in the air. Better to run and take it on the shield than kill someone and take too much damage. They're clumsy.Nothing to fix here. Keep moving.
When you hear the grenade incoming, run fast. Use cover. Jump onto buildings to your advantage. The AI characters don't jump.
They're bullet sponges. If you're willing to stand around dumping rounds into it for 5 minutes they do die, and they have partial damage states which is neat, but yikes.Goliath skimmer? I have NO idea.
Disable the turrets,
I find the grenade rate is manageable so far, but the problem is that low ranked NPCs AI aim with them is about the same as a high ranked NPC aim, where expected behavior with lower ranked NPCs would be to have them misaim or have "jitter" with their grenade target locations, sometimes hitting their mark, sometimes veering off course.Uh huh.. whatever you say.. You are wrong however. Completely.. It has nothing to do with jumping around and running away.. When NPC's continually lob grenades one after the other non stop, that is a bug. PERIOD. Using them here and there or in certain situations, sure.. But just constantly throwing them without any hesitation even after they just threw one, that is a bug. PERIOD.