Any word on fixing grenade spam and near impossible to kill NPC's in FPS missions, regardless of level?

Title of this post is self explanatory to the devs.
Just git gud. NPC were bullet sponges in alpha, not now. Grenades spam? Just always move or shoot grenade-NPC (npc will drop it lol). And yea, if NPC are too way hard then why so many people have mercenary elite rank? I doubt all of them are from MLG
 
Uh huh.. whatever you say.. You are wrong however. Completely.. It has nothing to do with jumping around and running away.. When NPC's continually lob grenades one after the other non stop, that is a bug. PERIOD. Using them here and there or in certain situations, sure.. But just constantly throwing them without any hesitation even after they just threw one, that is a bug. PERIOD.
I've been in many ground fights and never come across this 'bug'. I have had plenty of grenades thrown my way, but majority of the time I manage to get out of range. If I am caught in the blast and my shield goes offline, I'm immediately jump-boosting out of the area until the shield comes back. Keep medipacks handy and always know where the ammo restock points are.
However, if you are not willing to listen to others sharing tips, I guess it's your loss. 🤷‍♂️
 
I've been in many ground fights and never come across this 'bug'. I have had plenty of grenades thrown my way, but majority of the time I manage to get out of range. If I am caught in the blast and my shield goes offline, I'm immediately jump-boosting out of the area until the shield comes back. Keep medipacks handy and always know where the ammo restock points are.
However, if you are not willing to listen to others sharing tips, I guess it's your loss. 🤷‍♂️

If you sit on the edge of a building’s roof you’d probably get this, but any sensible person moves out of sight/range.

The thing that irritates me is the NPCs infinite battery life. I tried out lasting some guards when I ran out of ammo but they never move away to charge their suit, blocking my exit route.
 
The thing that irritates me is the NPCs infinite battery life. I tried out lasting some guards when I ran out of ammo but they never move away to charge their suit, blocking my exit route.
In that situation? Shields up and run through... at close range most enemies don't track fast enough. You might lose shields and up to 30% health (if there's a half dozen enemies) but you'll come out ok.

Getting pinned with no exit is a no- win situation to fight your way out.
 
In that situation? Shields up and run through... at close range most enemies don't track fast enough. You might lose shields and up to 30% health (if there's a half dozen enemies) but you'll come out ok.

Getting pinned with no exit is a no- win situation to fight your way out.

I was trying to play stealthy and was waiting for them to get bored. But they didn’t, and it’s a bit hard to fight your way out with no ammo. 😬

I know I could just do a runner, but unlike some who complain on these boards, I like to try lots of different tactics and see what play style suits me and also works against the NPCs.
 
Oh. OK. It was the "laser accuracy" that confused me. Again, that can be changed - it was dialled up back in alpha.
 
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Oh. OK. It was the "laser accuracy" that confused me. Again, that can be changed - it was dialled back in alpha.

The grenade chucking was added to counter us hiding on roofs, but their ability to target you perfectly in 3D from one shot, even at 200m+, is a bit off, even if they can’t shoot straight.

If someone shoots me in the back of the head I’ve got a 2D scanner to determine the direction and I’ve then got to figure out what height it came from. NPCs can presumably tell from the burning sensation the trajectory of the plasma shot. 😆
 
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I think some people are being a bit harsh. If you have G1 or even G2 gear and trying to complete a scavenger/power mission in a timely manner (i.e. no over 1hr) it can be difficult. I've mostly got a good selection of G3 gear, some pre-modded, and it makes life a lot simpler. Most people are resorting to only using the sniper's gun to kill npcs quickly and being able to hide more easily at range until the rest drop their shields again. Using closer ranged low grade weapons will not usually drop an npc quickly enough before the swarm arrives. Then the npcs stay close together for quite some time, making it hard trying to pick them off. You really need to finish off the targeted npc off ASAP and then run for cover - hence why the sniper rifle is useful.

The thing about npc grenades is they are far too accurate. They will land right next to you even though npcs have no line of sight. Other issues I encountered were probably bugs (which I've not encounter since the last patch update) such as every single settlement Restore power mission I landed at pre-patch had had scavengers present, which would then times spawn a ship that would drop another batch on top of the ones already present. Sometimes that would happen only secs after I landed, leaving me with a large number to deal with, and in some settlements that are small with only low buildings that can be a problem.
 
The grenade chucking was added to counter us hiding on roofs, but their ability to target you perfectly in 3D from one shot, even at 200m+, is a bit off, even if they can’t shoot straight.

If someone shoots me in the back of the head I’ve got a 2D scanner to determine the direction and I’ve then got to figure out what height it came from. NPCs can presumably tell from the burning sensation the trajectory of the plasma shot. 😆
OK, but as pointed out elsewhere in-thread, they throw to the last place you were seen. In scavenger encounters, this really hasn't been a problem for me so far as it's simple enough to just keep moving and not allow yourself to be pinned down. In conflict zones, it can be more of an issue as you're often engaging another NPC when the grenades come in, which sometimes results in shields going down. There is a visual indication that a grenade is coming in, along with a sound. Either of those and I will disengage and move.
 
OK, but as pointed out elsewhere in-thread, they throw to the last place you were seen. In scavenger encounters, this really hasn't been a problem for me so far as it's simple enough to just keep moving and not allow yourself to be pinned down. In conflict zones, it can be more of an issue as you're often engaging another NPC when the grenades come in, which sometimes results in shields going down. There is a visual indication that a grenade is coming in, along with a sound. Either of those and I will disengage and move.

I'm not sure it's seen. When I hit someone in the back, they don't see me. Their super accurate targeting makes finding a good sniper hide impossible and could do with being tweaked a little.

Grenades don't bother me 'in the real world', I just back out of range, if I don't one-shot them before they can activate shields.
 
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Always be on the move, use lasers to bring down a shield, use kinetics to take down the target itself.
The Zenith laser pistol as a sidearm combined with an AR-50 kinetic squad assault weapon as primary seems to be the preferred meta.
Using the schofield plasma pistol is for challenge or showboating only; the Zenith is far better for when you just want to get the shields down quickly.

The one thing about the NPC grenade spam is that I'd like a handy augmented reality projection in the visor's UI that'd give me the same power+precision to lob grenades exactly how I'd like.

I think Gears of War had a thing like that? -FDev can be inspired by and/or steal that one.
 
Funnily enough the biggest threat from grenades I encounter is trying to hit "V" for melee default but instead hitting "C" which brings my shield down, panicking then hitting "X" for throw grenade... into the wall... and then I'm brave-sir-robin-ing.
Don't be afraid to remap the keys - I also found the default bindings led to me dropping shields when I meant to crouch, because I'm used to C being crouch from the Unreal Tournament days. I moved grenade to G (which I'm used to from countless other games) and shields to X (which I don't think I've ever hit by accident, but if you do ever press that choose something further away).

Same general advice applies for removing silent running from the controller bindings since most players won't ever want to press it (and even players that do use it will only be in special circumstances).
 
I'm not sure it's seen. When I hit someone in the back, they don't see me. Their super accurate targeting makes finding a good sniper hide impossible and could do with being tweaked a little.
Fair enough - we get hit indicators though and grenades leave a "light trail" that helps with target acquisition. We can handwave that with "NPCs get hit indicators too." I actually think that's consistent; NPC ships use highest threat and can target the last ship that hit them.
Grenades don't bother me 'in the real world', I just back out of range, if I don't one-shot them before they can activate shields.
Which is exactly why I think that very little in terms of NPC behaviour actually needs to be changed. More information about threat levels and a clear, consistent correlation between the reported and actual threat levels is all that really needs to happen.
 
I’ll act how I like, if the moderators have a problem with me they will let me know.

Pretty much all I’ve seen from you is complaints about the combat system and you shifting the goal posts on what’s wrong with it whenever anyone has made a suggestion to you.

You come to this thread, not to discuss the OP’s point, but to warn them of the “facetious faux-intellects” and when people try to offer help, you just make out it a sign of their perceived superiority, bringing nothing useful to the conversation.

Looks to me like you’re projecting. 🤷‍♂️
You think moderators are here to control how you speak? You can't just say whatever you want and hope the moderators don't catch it? There's a set of rules to follow that you are breaking (flaming) in this case.
I'm not shifting the goal posts, combat is not good. It's the facetious faux intellects that come in with eye rolls and selective quoting to appear they have caught me in some sort of backtracking or lie--it's pretty funny to me.
Every time you guys post I see this.

Source: https://www.youtube.com/watch?v=2Z8pgV74_Hw
 
No problems with opposition in ground combat zones or scavengers near settlements as far as I can tell. They fall to a well-placed volley of bullets like pretty much everyone else.
 
You think moderators are here to control how you speak? You can't just say whatever you want and hope the moderators don't catch it? There's a set of rules to follow that you are breaking (flaming) in this case.
I'm not shifting the goal posts, combat is not good. It's the facetious faux intellects that come in with eye rolls and selective quoting to appear they have caught me in some sort of backtracking or lie--it's pretty funny to me.
Every time you guys post I see this.

Source: https://www.youtube.com/watch?v=2Z8pgV74_Hw
Report me then. 🤷‍♂️
 
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