New Planet Tech is KILLER of Exploration (all terrain is tiling/repeating/not procedural/random)

Well those kind of things are not impossible on real planets. Say impact crater is older than volcanic vent.
I think the problem of the poster is not that the mountain is there, but how the mountain looks in that screenshot (complete with molten icecream soft shapes and kinda off textures) and the fact that if you look on the right, you can see at least two of the same mountains on the horizon.
 
I just remembered this was one of the images promoting the new planetary tech. Even if it's not a real screenshot, it promotes things that are not even in the game at all. Proper surface textures, different surface features and objects, huge crevices, etc. Just look at it. (Not to mention the lighting - there IS light in this image.) What happened to this concept? Why isn't it even remotely realized?

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This was not and image promoting the new planetary tech!
This is exactly why Frontier stopped showing us early stuff at some point.

This picture up there is concept art!
 
This was not and image promoting the new planetary tech!
This is exactly why Frontier stopped showing us early stuff at some point.

This picture up there is concept art!
I harp a lot about the quality of EDO, but even I can see that that image is concept art. Either drawn or painted. You can see it on the wheels of the SRV.
 
Well this is a nice planet marred by multiple copies of the same asset (V shape) all over its surface:

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I just cannot believe, that David Braben signed off on this. To remove the most unique feature of Elite Dangerous, that of randomised planets, is like prising the Koh-i-nor out of the crown jewels and replacing it with a cubic zirconia from Argos. How could they do this.
 
Well those kind of things are not impossible on real planets. Say impact crater is older than volcanic vent.
Indeed, we do have some on earth, especially if you look at the ones dating back to extinction events that precede a whole lot of geological time and continental drift.

But really that's something you'd want to model a bunch of extra geological activity, erosion, etc for as part of a simulation of the terrain's development over time if you wanted to get realistic results.
 
I think that concept art is achievable with the tech Odyssey currently has - the icebergs could be ice versions of large boulders, randomly placed. The one thing that really stands out to me though are the cliffs. That is what cliffs should be looking like (other than the hilarious copy-paste, above). Not the height map stretched mess we currently have.
 
Rather annoyingly a forum thread asking whether it was possible to use Horizons tech for non-atmospheric planets and Odyssey tech for new atmospheric planets got closed by the moderators before I had a chance to post the following. Since I've written it now I figured I might as well post it here.




I was thinking about this myself actually but I also doubt it's technically possible. Odyssey will be using a significantly different version of the Cobra engine to Horizons. Even if it was possible to have both versions of Stellar Forge built into the Elite: Dangerous client (invoking one to generate the new atmospheric planets and one to generate the old Horizons planets), I doubt the Horizons verision would run with the newer Odyssey Cobra libraries and game code. No ... the way forward is just to do a bit more work on the new planetary tech and get it to produce more of those big terrain features like ravines and ridges and sharp edged mesas and cliff tops that were so awesome in Horizons. My big fear is ... will they? Another terrain reshuffle at this stage would mean re-baking the positions of all the surface bases amd settlements ... again. Will Frontier be bold enough to do that just for the sake of improving surface tech which they deemed suitable for release but which a part of the community has identified as being inferior or will they just stick to their guns and hope we get used to it (it's not truly terrible after all, if we hadn't seen the best that Horizons had to offer I doubt we'd be complaining).

Be bold Frontier! It'll be worth it in the long run!
 
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Rather annoyingly a forum thread asking whether it was possible to use Horizons tech for non-atmospheric planets and Odyssey tech for new atmospheric planets got closed by the moderators before I had a chance to post the following. Since I've written it now I figured I might as well post it here.




I was thinking about this myself actually but I also doubt it's technically possible. Odyssey will be using a significantly different version of the Cobra engine to Horizons. Even if it was possible to have both versions of Stellar Forge built into the Elite: Dangerous client (invoking one to generate the new atmospheric planets and one to generate the old Horizons planets), I doubt the Horizons verision would run with the newer Odyssey Cobra libraries and game code. No ... the way forward is just to do a bit more work on the new planetary tech and get it to produce more of those big terrain features like ravines and ridges and sharp edged mesas and cliff tops that were so awesome in Horizons. My big fear is ... will they? Another terrain reshuffle at this stage would mean re-baking the positions of all the surface bases amd settlements ... again. Will Frontier be bold enough to do that just for the sake of improving surface tech which they deemed suitable for release but which a part of the community has identified as being inferior or will they just stick to their guns and hope we get used to it (it's not truly terrible after all, if we hadn't seen the best that Horizons had to offer I doubt we'd be complaining).

Be bold Frontier! It'll be worth it in the long run!
I don't buy it that it's impossible, hard - yes, I agree on that.
Could elaborate more, but I'll drop the topic as I'm apparently on Frontier black list now and I don't want this thread to be locked as well.
;)
 
What happened to that anyway? in or not ?

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In those videos both terrain and sky looked so much better... After my first days of searching I'm starting to give up on finding skies looking as in the pre-release videos (Not a single planet I have landed on has that nice blend of horizon and terrain) . And so far I haven't find any large scale mountain range like this in the last screenshot.
 
In those videos both terrain and sky looked so much better... After my first days of searching I'm starting to give up on finding skies looking as in the pre-release videos (Not a single planet I have landed on has that nice blend of horizon and terrain) . And so far I haven't find any large scale mountain range like this in the last screenshot.

yes true.. it's sad, there is always some kind of fog on the horizons in the current release, doesn't look natural and realistic. Really makes you wonder where the hell is the planet tech Dr.Ross and those community managers were hyping up for hours during live streams.. gone into thin air 🤷‍♂️
 
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