A Call For Frontier To Put VR Legs On The Upcoming Road Map

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I’m just marshalling my thoughts here in prep for the VR thread:
  • Fixing specific bugs - “maintain vehicle horizon” (important for comfort), broken DSS, black screen in CZ
  • Allow virtual flatscreen version of the FSS so we can have orbit lines & zoom transitions
  • Possible tiers of VR implementation:
    • Virtual flatscreen with headlook enabled (flat “headgun” mode)
    • SubnauticaVR-style (VR “headgun” mode) (my preferred baseline)
    • Floating-hands motion control (as per Half Life: Alyx and many others)*
    • Full body & inverse-kinematic arms (like the Skyrim VRIK mod)*
*these options to be well in the future, although my hoped-for eventual outcome.
  • give examples of first-person VR games with regards to comfort, locomotion, gameplay, including how not to do some things (eg. SubnauticaVR needs a mod to sort various problems out)
  • Wax lyrical about the on-foot vanity cam 😁 It gives a taste of what VREDO could be!
 
I’m just marshalling my thoughts here in prep for the VR thread:
  • Fixing specific bugs - “maintain vehicle horizon” (important for comfort), broken DSS, black screen in CZ
  • Allow virtual flatscreen version of the FSS so we can have orbit lines & zoom transitions
  • Possible tiers of VR implementation:
    • Virtual flatscreen with headlook enabled (flat “headgun” mode)
    • SubnauticaVR-style (VR “headgun” mode) (my preferred baseline)
    • Floating-hands motion control (as per Half Life: Alyx and many others)*
    • Full body & inverse-kinematic arms (like the Skyrim VRIK mod)*
*these options to be well in the future, although my hoped-for eventual outcome.
  • give examples of first-person VR games with regards to comfort, locomotion, gameplay, including how not to do some things (eg. SubnauticaVR needs a mod to sort various problems out)
  • Wax lyrical about the on-foot vanity cam 😁 It gives a taste of what VREDO could be!

I disagree. Again, giving Fdev an out for not fully implementing seated motion controller support is asinine. Don't even mention words like "far in the future". I'll be very vocal on the eventual thread about this.
 
I disagree. Again, giving Fdev an out for not fully implementing seated motion controller support is asinine. Don't even mention words like "far in the future". I'll be very vocal on the eventual thread about this.
Personally, I want fully implemented standing motion controller support - but I also want to have some form of feet-VR beyond the virtual flatscreen sometime in the near-ish future. Given the choice between a dollop of jam tomorrow or a full jar next year, I’ll be there with my slice of bread in the morning 😁

Please be as vocal as you wish - we shall see what posts attract the most 👍’s
 
I will pass here questions from @VR Jay Le Chardon as he sits in the prison ship in Odyssey for revolting 😁

VR Jay le Chardon" said:
  • Is the current VR implementation as ahem, "good", as it's going to get? Or are Frontier willing to improve VR in Odyssey, particularly the on foot aspects?
  • Given the current issues needing addressed, and the upcoming port to console, it's entirely understandable that there will most likely be nothing to deliver any time soon, but that doesn't prohibit announcing what is planned for VR later on...
    • Currently "VR Legs" are at VR level 1 - virtual flat screen rendered in the headset, but lacking head tracking, or adjustment of distance, or head tracking... Are those features / enhancement for the virtual flat screen in the pipeline?
    • Given the community's apparent willingness to accept a "compromised on-foot VR experience", and aren't immediately expecting VR legs to be as polished as a dedicated VR title such as HL:Alyx, will Frontier let us get "Level 2" experience featuring VR head look with movement controlled by normal controls such as WASD / Gamepad on foot? This would be a vast improvement on the virtual flat screen we currently have, while being significantly less onerous to implement than "space hands" with motion controllers.
      • If this is something that Frontier as a company is willing to do, can they put a ballpark timeline on it's delivery? IE: 3 months? 6 months? 9 months? A year? Two years?
    • Although there would be significant work required to to "space hands" with motion controllers, is this something the company would like to do in the future?
    • Assuming the "space hands" feature initially be planned as a "Level 3" seated with hand controllers experience, can they put a ballpark timeline on it's delivery? IE: 6 months? 9 months? A year? Two years? Three years?
    • Assuming there are plans for "space hands", and building on the previous question about "hands" starting as a "Level 3" seated experience with hand controllers, would this later be developed into a "Level 4" room-scale VR experience?
      • If this is something that Frontier as a company is willing to do, can they put a ballpark timeline on it's delivery? IE: A year? Two years? Three years? Four years? Five years?
 
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