I believe it.No. I believe customers would pay $40 if they did.
I hadf a friend in my guild in GW2 buy the game, then spend $250.00 to get the best of everything, blew thru the game and quit after a few months play.
I believe it.No. I believe customers would pay $40 if they did.
For me, what you describe here sounds just like a game I would have no interest in playing, and would never purchase.Well, if we go by your logic, what is the point of the hangar then?
Why not just press a button and find ourselves in the planetary mall or whatever it is called?
What is the point of space legs at all?
We can move around in our SRV-s just as easily.
I think the point is immersion. Which is why they are messing up hugely by not adding ship interiors.
Also not finding a way to use ship interiors with a gameplay purpose means they just lack creativity.
They could come up with thousands of things:
1. Introduce NPC crew members that can repair your hull and modules from the inside
2. Repairing modules and hull on the inside by yourself.
3. Boarding (which they have presumably planned)
4. Interrogating NPC prisoners that you have captured
5. Talking to passengers and finding out information
6. Managing corrosive cargo.
7. Picking up crew members through the cargo hold or in emergency situations in space and whatever.
8. Adding additional crew to bigger ships - let's be honest, a Federal Corvette, an Anaconda or a Cutter being flown by one person is stupid either way, to say the least (in terms of realism I mean).
If it takes too long for the commander to get back to the pilot seat with the bigger ships, the NPC crew members could start the ship for him and they could do a million other things. And the use of crew members for something other than SLF-s is CLEARLY set up by the additional pilot seats.
This stuff might sound ambitious or whatever but all of these are possibilities that suit the current gameplay and could be developed in the future.
Look, I don't think all these ''reasons" - no gameplay purpose, blah blah, are anything more than excuses for their failure to live up to their promises and all the gameplay elements they have set up in Horizons, etc. Now I am not saying their failure is unfair towards us. Maybe I shouldn't even call it a failure - maybe it is just my overblown expectations. Perhaps they lack the resources or the time, I don't know. But I prefer they tell us the truth and I hope "ship interiors is useless" is not the truth for them. They can just say, we don't have the time or the resources or we are focusing on other things. They should not say stuff like "It has no place in the game" because Im sure they know that's not true.
The keyword regarding interiors was "not at launch". That's pretty different from a never.
IDK...I felt like the old commitment to having the ships sized and shaped to fit the various modules that could fit in to them suggested that they were, at least at one point, intended to have us explore and interact with what you've installed.There were no plans at launch. There are no plans now. The only thing that's changed is the phrasing.
Wow, yeah. Imagine making a game with 36 levels? Can’t be done waste of time and resources clearly beyond the scope of Frontier’s abilities.Like they previously said, modelling some of the ships is like modelling an entire level in a game.
Also consider that there is/was a team dedicated to modeling ships. Are they gone? Couldn't they be working on interiors? Probably gone.Wow, yeah. Imagine making a game with 36 levels? Can’t be done waste of time and resources clearly beyond the scope of Frontier’s abilities.
Ship interiors would be eye candy and add nothing to the game.
Interiors in solo would be useless, pretty much the same in pg.
A lot of work just for a few players in open to hope for some kind of interaction.
Yay! More speculating!Even after the big boss mentioned it would be.
Just waiting for an answer.
Yay! More speculating!
My take:
- Too many ships
- Ships are big and mapping them completely would be an insane task.
- It takes too much time for the gameplay it would bring.
- It's plain and simply something the devs decided to not do (yet.) They create this game. It's their decision. It's on our wishlist, they know that, and done. We are not entitled to anything regarding design decisions and direction of development.
In my humble opinion, those people who cried for space legs for years now, should now just shut up and enjoy walking and stop complaining that "this isn't what we wanted", because it is.
I'm one of those guys who wanted atmospheric planets.I wanted space legs and I am enjoying it. Need for improvement, sure, but like Horizons it will improve over time.
What happened to people demanding more atmospheric planets? Wasn't it between space legs and atmospheric planets?
There were no plans at launch. There are no plans now. The only thing that's changed is the phrasing.
Even if not everyone would be interested in it, there would be a lot. And it wouldn't surprise me if those who were initially opposed to or indifferent would end up liking it.What does it actually add? I'm not against it, but there is this concept called opportunity cost you know.
The only good reason I can think of to do ship interiors is that the work will translate over to some good salvage/ground combat for crashed ships POI. I'm not even going to entertain the possibility of boarding actions, there's like 3 or 4 different mechanics that would need to be developed just for that alone.
I'd say consistency in artistic approach shouldn't be taken as a commitment: designing a character with realistic organ placement and size in mind does not imply you'll get to wander in its bowels.IDK...I felt like the old commitment to having the ships sized and shaped to fit the various modules that could fit
Totally agreeKeep in mind that the player base is much bigger than all the people who use the forums and create and comment on videos combined so it is difficult to be sure just what proportion of us want this.
Other than sightseeing on the way through what is there to do in a ship interior other than maybe be forced to suffer more shooting if boarding actions were allowed?
They're next to the team that's doing the damage models of all the ships. They're on a short break after finishing the anaconda.Also consider that there is/was a team dedicated to modeling ships. Are they gone? Couldn't they be working on interiors? Probably gone.