Surface POI's outside the bubble are now Horizons style only :(

All I have is the Flight Suit. Can't do the Sampling "Mini-Game".
I'll have to try and play with the DSS figuring out the Filter Thing.
Thx
 
And I found Odyssey style crash sites 20,000 LY from the bubble - the ones where a satellite is down, crashed Eagle etc.
They exist all over the galaxy currently, not only near the bubble - even though we were told they were being removed.
You are correct actually. I'm happy to admit I am wrong, but still unhappy with the current state.
Perhaps it is only that POIs with a threat level are not spawning. Of course, a certain number of Odyssey style POIs have no threat level.
So, this caused POIs spawning to be a little unbalanced....


I have here a crashed sidewinder. There was cargo spread about, but no yellow item crates. There was an accessible panel.
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I will update my op to reflect this.
 
I saw a handful of just crash sites on various bodies (they all had skimmers / stingers too) and a few assorted minor crash sites etc.
None had a threat level, so @xdeath has surmised well on that.

I visited around 20 bodies today, the majority atmospherics, all of the atmo bodies had POIs.
 
There were several "crash site" in today's "mystery" for the Salvation arc, on the last planet of the search. Non related to said mystery, just random POI.
The site is around 1300ly from the bubble.
 
There were several "crash site" in today's "mystery" for the Salvation arc, on the last planet of the search. Non related to said mystery, just random POI.
The site is around 1300ly from the bubble.

That's normal I think, POI crash sites and others are (or were in Horizons) programmed to appear within a certain range of civilisation and peter out gradually to zero, I suspect ratcatchers is near enough to Colonia to get some and yours is plenty close enough to the bubble, it looks like they haven't got to the gradually bit yet. Where I am yesterday I saw none for quite a few systems, around 3k-4k+ly from the bubble. You will also encounter them along the Colonia Highway, at least you did occasionally in Horizons. So having a few 1300ly from the bubble is not unexpected, but once you get past the 5000ly point they should in theory stop altogether.
 

Deleted member 182079

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That's normal I think, POI crash sites and others are (or were in Horizons) programmed to appear within a certain range of civilisation and peter out gradually to zero, I suspect ratcatchers is near enough to Colonia to get some and yours is plenty close enough to the bubble, it looks like they haven't got to the gradually bit yet. Where I am yesterday I saw none for quite a few systems, around 3k-4k+ly from the bubble. You will also encounter them along the Colonia Highway, at least you did occasionally in Horizons. So having a few 1300ly from the bubble is not unexpected, but once you get past the 5000ly point they should in theory stop altogether.
Even with this in mind though, should I expect several of them on every single planet I performed a detailed scan on? That was my experience pre patch at least when going on a short stint outside the bubble (1.5k LY) to check out the new tech. Every planet I tried had at least 4-5 POIs.

Just seems a bit excessive (and dare I say gamey) - 1 every 10 scans seems more reasonable to me (and I agree it should eventually stop).
 
UDPATE:
It hard to say for sure, but there definitely is a distinct reduction in Odyssey style POIs.
Most, but not all, Odyssey style POIs have a Threat Level. It could be that Odyssey style(threat level) POI's have been disabled outside of civilized space.
I did end up finding a crash site with an accessible panel.
So what it really might be; is a reduction in Odyssey Style POIs, but not a reduction in Horizons style POIs.


The supposed fix for POI's spawning all over the galaxy was to make them Horizons(style - content, not client) only.

My main issue is here:
For those not in the know, an essential component to upgrading, anything, are manufacturing instructions. These can be found in settlements(typically High Tech, extraction, or industrial). These are data.
However, these are best found at Impact Sites. Impact Sites have three variants(which have been in place since Horizons).
  1. First, is what looks to be a crashed satellite.
  2. Second, what looks to be a crashed nav beacon.
  3. Third, a crashed satellite surround by structures.
In the Odyssey update, the first two have been converted to Odyssey style. They have panels that can be cut open, and data points to download from. The third has the same basic model, but there are no access panels or data points.

So, I thought it would be easier to find Impact Sites in an uncivilized system. I picked a random system, ten to twenty light years out. Every POI was Horizons/legacy style. The diversity of POIs has dropped substantially. I snapped a few pictures as well.

Impact site and probe, not the empty slot where a panel should be.
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No Atmosphere vs Atmosphere POI lists
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First, this makes the already frustrating grind worse. Yes, you can use exploits, but you shouldn't use them.

Second, and more importantly. This has seriously hurt the diversity of content. The addition of Odyssey POIs added a lot to the POI system, but was still a little lacking in terms of content. Most Odyssey POIs are reworked from Horizons. There were not a whole lot of original POIs from Odyssey.

So... because most of the interesting POIs were converted to Odyssey, and Odyssey POIs occur only in civilized space. Out exploring, you are not going to find anything interesting(in terms of POIs). You are only going to find the Horizons POIs that were not converted to Odyssey.
Are you saying there's no sign of civilized stuff outside of civilized space?
That's absolutely great and I love it very, very (VERY) much.
 
Even with this in mind though, should I expect several of them on every single planet I performed a detailed scan on? That was my experience pre patch at least when going on a short stint outside the bubble (1.5k LY) to check out the new tech. Every planet I tried had at least 4-5 POIs.

Just seems a bit excessive (and dare I say gamey) - 1 every 10 scans seems more reasonable to me (and I agree it should eventually stop).

Yeah, that's why they were originally changed in Horizons, because of complaints by players finding POI's in places they shouldn't be, but the system is a bit out of whack really. In inhabited systems I would expect to find hundreds or even thousand on all landable planets, people going to mine, explore, crash, hide stuff, secret pirate bases and etc, people are people and that's what I would expect. More than 1 jump away from an inhabited system is when there should be a big drop, depending on the starfield density of course, and once you are say ten or more jumps away they should stop almost totally, because no-one is going that far to mine when there are plenty of mineble planets closer, they aren't going to set up secret bases so far away from inhabited space and ships crash landing should be a rarity, if you can fly ten jumps without dying you aren't going to bash into a planet.

But at least they have vanished from my scans now where I am so it appears to be working fine for me.
 
There are a number of posts in the "post your Odyssey mightiness screenshots" of getting First Footfall standing next to a building under a lamp 8kly away from the nearest station. That kind of is what that last patch is supposed to have addressed.

Farming POI's is great and all near the bubble, but keep that crap away from the boonies. Don't get me wrong, an OCCASIONAL (read 1 in 20 systems) crash site is ok. But 5 Distress beacons on 1 of 10 planets in a system along the Outer Rim? Pass.
 
Are you saying there's no sign of civilized stuff outside of civilized space?
That's absolutely great and I love it very, very (VERY) much.
That's not at all what I am saying.

First, it was only 10-20ly out of the bubble.
Second, Horizon's style POIs still appear, which includes Artificial Structures. Such as the infamous "tea factory".
The more interesting Odyssey style POIs don't appear(the ones with threat level). Such as the crashed Anaconda.
Crashed ships make sense, the Tea Factories don't make sense.

Third, there are WAY TOO MANY. I didn't bring this up, but 20,000 ly out, and the same planet has 5-10 distress beacons on it? That is ridiculous. The problem with POI's hasn't been solved. They just turned off a specific type of POI(which constitutes the majority of interesting ones) but left all the other ones on.
 
Agreed. Exploring uncharted space and finding every Landable planet with numerous indications of other Humans being there is just plain weird. I was out over 30k Ly when Odyssey launched and immediately finding downed satellites, crashed ships, wrecked SRV's, & cargo containers. Not to mention structures with working light poles.
What they stopped doing was marking POI's on the ground for Geo & Bio signals. Instead it's somewhere in a sea of blue covering over 1/2 the planet.
 
That's not at all what I am saying.

First, it was only 10-20ly out of the bubble.
Second, Horizon's style POIs still appear, which includes Artificial Structures. Such as the infamous "tea factory".
The more interesting Odyssey style POIs don't appear(the ones with threat level). Such as the crashed Anaconda.
Crashed ships make sense, the Tea Factories don't make sense.

Third, there are WAY TOO MANY. I didn't bring this up, but 20,000 ly out, and the same planet has 5-10 distress beacons on it? That is ridiculous. The problem with POI's hasn't been solved. They just turned off a specific type of POI(which constitutes the majority of interesting ones) but left all the other ones on.
Oh, I read you wrong then.
Okay. Horizons POIs need to go as well then... If I had the choice to only have one, I'd also choose the Odyssey one.
Let's hope this is an oversight and they'll eradicate them all soonish.
 
Perhaps a core problem here is that suit engineering has no mats that could conceivably be gained during exploration gameplay. This is a major failing of the design. There's no "raw" equivalent type that could gathered from naturally occurring objects, and the data type is strictly computer files instead of including things like random signals and sensor information like Encoded had.

Fdev basically painted themselves into a corner here and they now either have cover distant worlds in human made junk or just outright tell every explorer that their long range trips will has to be on hold because every single part of suit engineering is bubble only.
 
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