Think of your teeth & waistline!
Think of your teeth & waistline!
As I said having a reasonable arguments is one thing, discarding criticism just to defend initial idea is other thing. I certainly prefer open discussion than having white knights vs haters fight.But the assumption that opposing opinions are automatically White Knights precludes constructive conversation.
Comments like "White Knights incoming." implies that their mind is already made up on the subject and they're going to disregard anything that they disagree with.
The art of good discourse is to always be open to the fact that you may be wrong.
This is incorect.
Audio masking is outdoor regardless of atmosphere.
Noise suppressor is for pressurized indoor spaces. It do not help in light atmosphere.
And for NV, it is very useful but just in few scenarios (unless Frontier makes NPCs see flashlight). Players see flashlight, so if PvP in the dark is your thing NV is a must have.
I have it only on my Maverick as it is the suit with best tools. Having also resistance added and shield regen makes it as tanky as dominator. I am just missing quite steps to finish that build. It will go with two fully silenced weapons - Executioner and Tormentor.
My point is that Ships and SRV have NV in stock versions, no need for engineering, why not Suits ?As I said the having a reasonable arguments is one thing, discarding criticism just to defend initial idea is other thing. I certainly prefer open discussion than having white knights vs haters fight.
On the topic of NV, I do think that it is better to have it as separate mod as it gives advantage and you need to choose what other advantage you will gonna drop in its favour.
that says it all, I dont think many people will even waste a engineering slot to have Night Vision because I agree with Koma Phau that you dont really need NV to sneak around anyways, so why not have it as stock to begin with and make something better and more advanced for engineering like Thermal Vision (like I mentioned in my post above). Im sure Fdev could make that happened.Koma Pahu said: I can sneak around without night vision perfectly well, although it will be much easier with it.
I do not think it is the sound of the shot that alerts NPCs but rather the agony of the victim.So if you played with these, I have a question.
When murdering someone indoors (pressurised), the sound apparently carries outside and attracts nearby guards who come and check. What kind of audio suppression would change things here? Does the indoor one means that there's no indoor sound that propagates outside? Or is it about the outdoors suppressor because the NPC being alerted is outside?
That would make the noise suppressor pretty useless then...I do not think it is the sound of the shot that alerts NPCs but rather the agony of the victim.
This is never going to end between two of us, once again Ships and SRV have lights and night vision in stock version. I really think they just didn't have good ideas to what engineer for Suits so they just cut down night vision to engineering, maybe we should have to engineer Flashlight too, materials required: Aluminum tubing, AA batters, light bulb LOLBecause Night Vision is an upgrade over a flashlight, and does provide a tactical advantage.
I mean, this is the game's funky universe. This is a galaxy where only 2-3 people are capable of fitting an illegal exhaust mod on your spaceship.This is going never between two of us, once again Ships and SRV have lights and night vision in stock version. I really think they just didn't have good ideas to what engineer for Suits so they just cut down night vision to engineering, maybe we should have to engineer Flashlight too, materials required: Aluminum tubing, AA batters, light bulb LOL
We just have to agree to disagree.
Error. Random rationalisation failure. Lore.dll not found.Because.
It is actually very funny. You kill NPC in the oposite side of the room while next to another NPC that do not see you. Then the live NPC is heading to the death victim instead to the source of the shot. This gives you opportunity to retreat or do next easy kill.That would make the noise suppressor pretty useless then...
For balancing. The engagement on foot are relatively close. Giving NV to everyone will nullify the stealth factor as it does with ships. Even if you are cold as ice and use black paint job a NV use will reveal your ship location. In ships it is not as big issue as ranges and speeds are a lot different and ships are subject to active targeting. But on foot in close ranges this matters.My point is that Ships and SRV have NV in stock versions, no need for engineering, why not Suits ?
It's a necessity for ships to navigate, a basic need. It's less necessary for the SRV because its headlights do enough for basic navigation but getting stuck in the SRV is a real problem and so you need NV to see ahead in low light levels.My point is that Ships and SRV have NV in stock versions, no need for engineering, why not Suits ?
Can't be serious, spell it out, white night (sic), whining, crying.Most of you have doubtfully been around long enough to know how Fdev works, if this is the Devs them selfs or some suit making the decision for this we dont know yet.
But you all Cannot Seriously; be that naive to think that Not have something as Minuscule and Simple as Night Vision built into the suit as a bad idea.
You have a total of what 4 to 5 slots for actual engineered Mods your going to waste one on Night Vision! The fact of the matter is it has nothing to do about being a white night, whining or crying about it. Its about Logic plain and simple. We have Night Vision in our Ships and In our SRVs it Helps us See where the normal white light torch doesn't help. Which lets face it is everywhere. The in game year is 3300+ and we cant have something cool like a decent enough light to see? Comon guys give me a break I shouldn't have to spell this out for you all. In the real world we have Flash Lights that use Double A (AA) batteries that have 10,000Lumens+ I have one for work. Guess what I can see for literally 2miles with it!
"Consistency" folks. Its that Simple.
For those of you that are having trouble seeing in this Games horrible Lighting scheme you might try;
View attachment 239490
Quick follow-up on this after I installed the (indoors) noise suppressor on the Tormentor and went rampaging in a few settlements: the NPC death scream doesn't seem to raise alert at all. The only thing that attracts passer-bys is if you don't one-shot someone and they shoot with their own weapon. It makes beelining the alarm button in the command centre ridiculously easy.I do not think it is the sound of the shot that alerts NPCs but rather the agony of the victim.