State of the Game

asks simple question in new thread.

How is VR on legs any different than the VR view you have viewing out of your ship cockpit but with your headlook moving the ship pitch/yaw instead of moving the camera inside the ship? You know, assuming you could achieve a framerate that could work in VR anyway.

Why could we have not gotten at least that? It's not like the game has VR centric controls in ship - there's no real requirement to support any such things for foot unless they want to be added later - as a nice to have. How is lacking VR-specific-isms worse than what we currently have?

Gets lots of useless support from players and predictably no response from Fdev.

Wonders if fdev reads the forum to see all of the gold ideas they're missing or information they seem to be unaware of. Is incredulous that they do not.

Goes back to rock he lives under.
 
My Warhammer 40k Space Marines are called the White Knights. Maybe I'll start working out scenarios where my wife's filthy pointy-eared xenos are running a smear campaign against the latest popular video game in the Imperium.

I may need to assemble and paint an Inquisitor Brebus to lead them on such a holy endeavour though...
Maybe your wife can put out some typewriters for your White Knights? i've heard if 100 Mon-Keighs smash a keyboard long enough they could write literature, or even develop DLC for videogames?
 
This thread is the new junkyard indeed! The name checks out. How did you guys get it to 369 pages??

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REPEAT
 
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