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I never played Elite to get ships. I play Elite to do things with the ships.Because once you get it, that part of Odyssey content is finished. No real replayability there. It's not like mods have life span, or some other mechanic that would make you return to engineers again. Unlike with 38 Ships there are only 3 suits, so its over pretty fast. And than l am like " Is this it"?
You only have 3 suits?!?Because once you get it, that part of Odyssey content is finished. No real replayability there. It's not like mods have life span, or some other mechanic that would make you return to engineers again. Unlike with 38 Ships there are only 3 suits, so its over pretty fast. And than l am like " Is this it"?
And what are you going to do with Maveric Suit? You got your mods and weapons - no longer need any drops at the settlements. And since Odyssey items drops not connected with Horizon in anyway - well you are done with Odyssey.
Now you choice - Space mission or Ground Mission?
Wait a minute! Do you think the grind is the game? So once you top 38 max engineered ships with few different setups you are done? And you are sad because there are just 3 suits to upgrade and 13 weapons to grind?Because once you get it, that part of Odyssey content is finished. No real replayability there. It's not like mods have life span, or some other mechanic that would make you return to engineers again. Unlike with 38 Ships there are only 3 suits, so its over pretty fast. And than l am like " Is this it"?
The materials for the audio masking mod do suggest that it's jamming whatever signals your suit sensors use to simulate sound in a near/vacuum.How does the reduced noise mods work in almost no atmosphere? or does it send a signal to the suit to go "shh, no one here so don't broadcast the sound"?
How do you know what materials the mod requires as it is not unlocked yet?The materials for the audio masking mod do suggest that it's jamming whatever signals your suit sensors use to simulate sound in a near/vacuum.
It was available in the alpha iirc.How do you know what materials the mod requires as it is not unlocked yet?
Alpha had no engineers.It was available in the alpha iirc.
Huh. Must have been datamined or something then.Alpha had no engineers.
G5 dominator have 80% thermal resistance. This means for each 10 dmg your aphelion makes the target will take just 2. Now do the math for g5 aphelion with head damage mod and tell us willHas anyone used a TK Aphelion with the Headshot Damage mod? It’s a stable weapon that handles well at base and is hitscan. It does well with shields but is terrible against suits, especially high end ones. I’m wondering if some extra head popping potential would make it more general purpose, albeit with the caveat of needing to hit heads.
G5 dominator have 80% thermal resistance. This means for each 10 dmg your aphelion makes the target will take just 2. Now do the math for g5 aphelion with head damage mod and tell us will
this works. With the high rate of fire I would say yes, this could work if you hit the heads consistently.
It was datamined iirc. Uses stuff like scramblers.How do you know what materials the mod requires as it is not unlocked yet?
Then please let us know what the mod lists as its benefit.Locked engineer do not mean we haven't found it on pre-upgraded gear.
And I have Uma Lazo unlocked. It is not hidden mod of Yarden Bond
I paid close attention to my Stable Tormentor pistol today. It’s one projectile per click (so no auto fire) and there’s an unavoidable delay between firing even if you spam the fire button. With ADS it’s quite accurate, and even with base falloff you can do some damage from a surprising distance.