Game Discussions Star Citizen Discussion Thread v12

I think the more interesting question is how is CIG planning to implement exploration? Through procedural generation of some kind?

Depends what we mean by exploration. But in a limited, non-instanced space exploration will be limited and rather precarious. You travel to an "interest point", where a piece of lore or loot is. Ten other players are already there, "discovering" it.
 
Exploration in SC will be about finding dynamic POI generated by the quanta system and some static POI hidden (like Bennyhenge). No unknown planets or systems like un ED.
 
Exploration in SC will be about finding dynamic POI generated by the quanta system and some static POI hidden (like Bennyhenge). No unknown planets or systems like un ED.
So, that sounds like CIG’s aiming for somewhere between Space Engineers and Empyrion: Galactic Survival then, or what that other space game’s been doing for ages… just with a relative handful of hand crafted systems, rather than procedural generation. Which means all the “secrets” will be plastered across be plastered across the internet within hours after its released.

That’s why I prefer proc-gen based exploration. When done right, you actually have to explore to find even hand crafted secrets.
 
While digging around on a few Freelancer sites I found this statement on one of the Forums:

"I actually have a SC account, with a ship and Squadron42. But at the moment there isn't much to do tbh. I have good hopes, but even it'll eventually turn out to be vaporware I won't regret it; my buying of the game was also intended as a salute to Chris Roberts." 5/11/2017

My emphasis on the final part.
 
Depends what we mean by exploration. But in a limited, non-instanced space exploration will be limited and rather precarious. You travel to an "interest point", where a piece of lore or loot is. Ten other players are already there, "discovering" it.
Just a question, buy did you really make a Frontier Developments forum account solely to talk about Star Citizen?
 
Which means all the “secrets” will be plastered across be plastered across the internet within hours after its released.
Some will be permanents but the vast majority will be limited in time POI.
And to go to them, you need their coordinates (you have to find them by yourself with long distance probing or buy them from another player).
 
It's all go in Server Meshing land. From 5 teams (13 engineers, 2 designers) around April...

7LRVafW.png


  • Engineering (1 engineer)
  • Game Services Team (1 designer, 1 engineer)
  • Mission Feature Team (1 designer, 1 engineer)
  • Network Team (6 engineers)
  • Persistent Teach Team (4 engineers)

To 8 teams (25 engineers, 1 designer) now...

A8NDYCZ.png


  • Actor Feature Team (1 engineer) [NEW]
  • Engineering (1 engineer)
  • Game Services Team (0 designers [-1], 6 engineers [+5])
  • Mission Feature Team (1 designer, 1 engineer)
  • Network Team (6 engineers)
  • Persistent Teach Team (4 engineers)
  • Systemic Services and Tools Team (2 engineers) [NEW]
  • US PU Gameplay Feature Team (4 engineers) [NEW]

25 engineers.

25.

This is gonna be cooked in no time ;)


EDIT: The 'Game Services Team' ramping up suggests that could be the Turbulent networking team perhaps.
EDIT2: Job adverts like these suggest it is indeed.
 
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SC Leaks.
It's all go in Server Meshing land. From 5 teams (13 engineers, 2 designers) around April...



To 8 teams (25 engineers, 1 designer) now...

A8NDYCZ.png


  • Actor Feature Team (1 engineer) [NEW]
  • Engineering (1 engineer)
  • Game Services Team (0 designers [-1], 6 engineers [+5])
  • Mission Feature Team (1 designer, 1 engineer)
  • Network Team (6 engineers)
  • Persistent Teach Team (4 engineers)
  • Systemic Services and Tools Team (2 engineers) [NEW]
  • US PU Gameplay Feature Team (4 engineers) [NEW]

25 engineers.

25.

This is gonna be cooked in no time ;)


EDIT: The 'Game Services Team' ramping up suggests that could be the Turbulent networking team perhaps.

Its runs as far as the end of the roadmap, March > April 2022 and beyond, that's 10 months at least, could be 10 years.

This should have been in high gear at least 2 years ago.

uhRKVM1.png
 
Its runs as far as the end of the roadmap, March > April 2022 and beyond, that's 10 months at least, could be 10 years.

This should have been in high gear at least 2 years ago.

It was supposed to drop end of 2018, so presumably they have been beavering away on it.

Doubling the engineering support like that is such a bad look though. It looks like desperation. (It's in no way my field, but my understanding is that you just get more confusion that way, not more output.)
 
Isn't that the problem though? These things never see the light of day. The claims from the developers are wildly inaccurate.
Yes they are not in game, all are needed for exploration and we have no release date for them.
Icache and server meshing are needed to add more POI to the game.
Quantum system will manage all spawn of entities/missions/POI in the game.
And long range probing will be the gameplay tied to finding POI.
 
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