I forgot to say that my test was in update 3.nice. Is this without deleting the shader as mentioned in the other thread?
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I forgot to say that my test was in update 3.nice. Is this without deleting the shader as mentioned in the other thread?
nice. Is this without deleting the shader as mentioned in the other thread?
I have mixed feelings about this work. On the one hand, doing what the developer seems incapable of doing to help solve a problem is good. On the other… For a $40 expansion, the community shouldn’t need to do this. Behavior like this seems to set precedents for FDev to rely even more on the community to do their job… I guess if this leads to a better experience, great, but FDev shouldn’t get a free pass on this mess.
I'll add more infos in that report when i get home from work.Official bug report here: https://issues.frontierstore.net/issue-detail/37048
Right, but as a developer, the last person you want reporting your production bugs is your customer. I feel like customers needing to report bugs as frequently and and glaringly obvious as the ones in Odyssey should be a huge embarrassment for FDev, but they just seem to have made this part of their process…I'm a developer. If a user sends me an email about an issue with screenshots, log files, etc, that pinpoint exactly what's happening, it's 10x more likely I'll be able to fix it. If someone says 'your spell checker sucks' I have little to go on.
They arent getting a free pass though. EDO has a Mostly Negative rating on Steam, and ED's base game (formerly known as Horizons+ED) fell from Mostly Positive to Mixed.I have mixed feelings about this work. On the one hand, doing what the developer seems incapable of doing to help solve a problem is good. On the other… For a $40 expansion, the community shouldn’t need to do this. Behavior like this seems to set precedents for FDev to rely even more on the community to do their job… I guess if this leads to a better experience, great, but FDev shouldn’t get a free pass on this mess.
Right, but as a developer, the last person you want reporting your production bugs is your customer. I feel like customers needing to report bugs as frequently and and glaringly obvious as the ones in Odyssey should be a huge embarrassment for FDev, but they just seem to have made this part of their process…
it’s almost like this is their motto for software testing:
Whenever I'm writing a program for slow hardware, I often stuff CPU clock polls at the beginnings or ends of functions and stuff every value for a cycle into a log file. I can plot and see how efficient certain functions are operating over time and see if any situations arise that cause too much delay. I use that to determine where my costs are and where I may need to reduce the order, accuracy, or data type of computations.
It's one of the most basic methods of performance debugging and often critical for cheap micro sized hardware. I'm curious if Frontier even bothered to do this. There's no reason to deploy a feature that increases compute time 3x without not just meaningful purpose, but any apparent purpose at all. The old style of rendering probably shouldn't have been touched without guaranteed increase in overall efficiency.
Shadows seem to be a big issue as well for tanking FPS. There's something very fundamentally broken about the new rendering system.
I think the NPC spawned inside the building. And if the walls are not tested for bullet collisions from that side (even not rendered), bullet goes through them
In this settlement, in this place, NPCs often appear inside the textures. This NPC attacks, even when the player is inside the structure, this can be seen in the video.I think the NPC spawned inside the building. And if the walls are not tested for bullet collisions from that side (even not rendered), bullet goes through them![]()