Game Discussions Star Citizen Discussion Thread v12

ICache is already in. Some dude could store his physicalised bottles.
It was me and I was wrong (i was just mistakenly testing the limit of the old Pcache). But my mistake doesn't change the fact that icache is something that CIG is putting a lot of work in, that this tech is needed for a lot of flow in SC and that SM need it to be released.

It's insane. Fundamental core tech still being implemented after this long in development.
When FDEV talk about adding a fundamental core tech (FPS) for EDO few said that it was insane. It was more "they have a stable base, they can add now another tech".
CIG is doing the same, but on a long term alpha instead of a released product. Which way is the correct one ? For what I see of EDO, I think CIG do it right.
 
Few people on a major tech : CIG don't know were priorities are

Nah. The claim previously was more:

CIG have been working on Server Meshing for ages, but the gains seem very poor, suggesting they're struggling to make it work. IE:

  • Devs were still talking in terms of design hypotheticals [April 2020]
  • They had only recently tried getting 2 servers to talk to each other. [Aug 2020]

Plus, y'know, the missed delivery date of Q4 2018 ;)


A lot of people on a major tech : it's a bad sign, something is wrong

More that the apparent increased concentration of programmers on the core tech could signal something is wrong. Throwing engineers at a problem technology is known to be ineffective.

But it depends whether Turbulent's upscaling is in part a takeover of core tech responsibilities, or just ancillary work. If they're actually taking over core responsibilities, as Agent's reliable-to-date sources suggest on this topic, then that is not a great sign. IE stuff like this:

TheAgent said:
  • "server meshing" in its original form is scrapped completely as of Q4 2020
  • "no possible way to make it work" with thousands of players in a single instance
  • going forward, areas will be partitioned into about 100 players although "might be less"
  • this is not per system but per arbitrary "zone," that might include planetary bodies, outposts, platforms, etc
  • currently this is working in test bed internals (lol yeah okay we'll loving see)
  • this will be downplayed as "tier 0" or "test version" but will see "no significant improvements"
  • being handled by Turbulent who immediately scrapped the earlier designs and brought in new ideas

Previous accurate predictions of Turbulent's upscaling can be found here.


Perhaps you should consider that before really making progress on server meshing, CIG needed the major icache tech, which is announced for this year.

iCache was also announced for last year too, oh buddy o'mine :)
 
Strange sort of way to give a middle finger salute :p
I can kind of empathize with the guy tbh.

I backed Shroud Scam of the Avatar while not really fully convinced by the pitch. But the solo-offline (hahaha) part of a spiritual successor of the old Ultima games sounded like something I'd likely enjoy, and critically, Richard Garriott Lord Brexit added in the very first tier that the basic backing included his forgiveness for all the previous Ultima games one had ever pirated.

That was funny, but at the same time, that resonated with me. I spent ages on those games for free, mostly back when I wasn't able to afford it anyway. Figured backing his project for the price of a game wasn't necessarily the worst way to partially compensate.

And that's why even though it immediately turned out to be a massive bait and switch focused on selling virtual goods, I didn't hit the refund button.

As far as I'm concerned, and according to his own Kickstarter terms, the debt is repaid. Now he can &%£ off.
 
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It's pretty. Doesn't really scream gas giant to me though. My brain interpreted the lower layers as land pretty readily.

Would be interested to see a lower flyby. (What happens if you collide with the lower surface etc? Or is there a buffer preventing that?)
 
Yep, nice... Looks like clouds are moving, would love to see more in details from nearer. I'll be OK with a global no-fly zone passed under certain altitude.

Why the large blurry squares in the video btw?
 
Few people on a major tech : CIG don't know were priorities are

A lot of people on a major tech : it's a bad sign, something is wrong

Perhaps you should consider that before really making progress on server meshing, CIG needed the major icache tech, which is announced for this year.

For me, nothing surprising seeing a switch of prioritiy in favor of SM near the completion of icache.
For me, the fact they’re finally putting more than a handful people on a critical core technology, after ten years of development, is less "a bad sign," and more of a "Why the frell wasn't this a priority back in 2011?"
 
I think there will be a no fly zone at first.
But the plan (not hard to do) is to add pressure to Crusader. The more you go to the center, the more pressure to your ship. At one point you will crush your ship. CIG want to have different pressure resistance for ships.
 
Right after modelling every particle running through a ship's pipe system is in place, no doubt.
No need. The main difficulty is to show damage to the ship and it's components and those mechanics are already in place in the alpha.

Sidenote : the devs also plan to re-use the docking interface for the incoming refuel interface. Nice idea. For what I've understood of the dev's talk, refueling will be the next gameplay to be added.
 
I think there will be a no fly zone at first.
But the plan (not hard to do) is to add pressure to Crusader. The more you go to the center, the more pressure to your ship. At one point you will crush your ship. CIG want to have different pressure resistance for ships.

A metric for pressure as you descend would be a simple solution, for sure. (Crushing your ship less so ;). Unless you just mean some warning light and then boom... rather than soft body folding or whatever ;))

Right after modelling every particle running through a ship's pipe system is in place, no doubt.

They better chose the right material strength for the coffee cup, wouldn't want Dynamic Pressure V6 to cause it to explode!
 
Sidenote : the devs also plan to re-use the docking interface for the incoming refuel interface. Nice idea. For what I've understood of the dev's talk, refueling will be the next gameplay to be added.

Yay, only 4 years late ;)

citizencon-31-roadmap.jpg


Does this mean the Starfarer will finally be able to do something?
 
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