After icache, server meshing, quantum system and long range probing.
I'm sure there will be another blocker before we get to that stage.
After icache, server meshing, quantum system and long range probing.
and now there are two CIG staff in chat. bat signal went up that a streamer was unhappy.![]()
![]()
![]()
It was me and I was wrong (i was just mistakenly testing the limit of the old Pcache). But my mistake doesn't change the fact that icache is something that CIG is putting a lot of work in, that this tech is needed for a lot of flow in SC and that SM need it to be released.ICache is already in. Some dude could store his physicalised bottles.
When FDEV talk about adding a fundamental core tech (FPS) for EDO few said that it was insane. It was more "they have a stable base, they can add now another tech".It's insane. Fundamental core tech still being implemented after this long in development.
Few people on a major tech : CIG don't know were priorities are
A lot of people on a major tech : it's a bad sign, something is wrong
TheAgent said:
- "server meshing" in its original form is scrapped completely as of Q4 2020
- "no possible way to make it work" with thousands of players in a single instance
- going forward, areas will be partitioned into about 100 players although "might be less"
- this is not per system but per arbitrary "zone," that might include planetary bodies, outposts, platforms, etc
- currently this is working in test bed internals (lol yeah okay we'll loving see)
- this will be downplayed as "tier 0" or "test version" but will see "no significant improvements"
- being handled by Turbulent who immediately scrapped the earlier designs and brought in new ideas
Perhaps you should consider that before really making progress on server meshing, CIG needed the major icache tech, which is announced for this year.
I can kind of empathize with the guy tbh.Strange sort of way to give a middle finger salute![]()
Evo reports state that the clouds have almost no impact on performance which is nuts if its true. Orison on the other hand means death for your frames and your GPU.
First glimpse of the clouds in video
Source: https://www.reddit.com/r/starcitizen/comments/o6xb0o/evocati_314_flying_over_the_clouds_video/
An interesting comment to confirm :
For me, the fact they’re finally putting more than a handful people on a critical core technology, after ten years of development, is less "a bad sign," and more of a "Why the frell wasn't this a priority back in 2011?"Few people on a major tech : CIG don't know were priorities are
A lot of people on a major tech : it's a bad sign, something is wrong
Perhaps you should consider that before really making progress on server meshing, CIG needed the major icache tech, which is announced for this year.
For me, nothing surprising seeing a switch of prioritiy in favor of SM near the completion of icache.
Yep, nice... Looks like clouds are moving, would love to see more in details from nearer. I'll be OK with a global no-fly zone passed under certain altitude.
Why the large blurry squares in the video btw?
I stand to be corrected but… since when Gas giants have surface features like mountains?
No need. The main difficulty is to show damage to the ship and it's components and those mechanics are already in place in the alpha.Right after modelling every particle running through a ship's pipe system is in place, no doubt.
I think there will be a no fly zone at first.
But the plan (not hard to do) is to add pressure to Crusader. The more you go to the center, the more pressure to your ship. At one point you will crush your ship. CIG want to have different pressure resistance for ships.
Right after modelling every particle running through a ship's pipe system is in place, no doubt.
Sidenote : the devs also plan to re-use the docking interface for the incoming refuel interface. Nice idea. For what I've understood of the dev's talk, refueling will be the next gameplay to be added.