It's a little more than a shader...Atmo are kinda cool ? I mean, we have issues with the horizon and stuff, but overall atmo is kinda cool.
But I can't deny some views are nice sometimes
It's a little more than a shader...Atmo are kinda cool ? I mean, we have issues with the horizon and stuff, but overall atmo is kinda cool.
Christ, I thought a borg cube had suddenly appeared inED!!!I just leave it here for illustrative purposes =)
For those curious here is an occasion to "sneak a peek behind the scenes" - at the normally hidden stages of the stellar body surface generation.
All credit goes to the quite coldblooded commander @Derelict-NIK that have captured this sequence few days ago as the result of a not-so-lucky jump.
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the image is captured from this video:
Source: https://www.youtube.com/watch?v=ASpbPEfl4nY
I'll make up my own mind when my 3070 rig arrives in a couple of months.Everyone knows that a 3090 only gets 20FPS, according to the forum!
Which is why my 2080S is a far better card! /s
While reading this I start to feel myself a bit crippled with my old 970=)))) Also I begin to wonder how I still manage to play and have fun - probably that is due to I dislike pew-pew FPS and prefer stealth approach exclusively=)I'll make up my own mind when my 3070 rig arrives in a couple of months.
If it fails to perform with EDO, I'll be mighty salty, though. I won't drown the forums with it, I'll just go play something else.![]()
Honestly I doubt as that "incremental approach" is technically way too complicated. That's not about "converting" - that's just simple regeneration using different algorithm and is performed client side as far as I understand.A couple of observations. I'm out in the black and finding that undiscovered systems have way more variety and better features than those already discovered. Still a bit shallow in the vertical but quite nice. I'm also hard-pressed to, casually notice, excessively repeating assets. I'm wondering if FDEV is making incremental changes, server-side, and silently pushing them or if there is some issue with converting already created systems to the new tech.
If fdev doubles down on tiling and repeating patterns for planet tech, then people need to realize they've given up on their revolutionary planet generation engine that made them famous in the first place. That was their claim to fame.
I'd really like to see a better explanation of why they've gone down this path.The vids they've released so far on this topic just don't quite sit right with me. It's too easy to come to the conclusion that they went with the "easy solution", not the best solution, and that commercial factors/deadlines were priority #1.
Possibly because it isn't?How is this release not a scam at this point...
And beautiful planet tech of Star Citizen.... in the mean time, in a galaxy far away from ED...
Source: https://www.reddit.com/r/starcitizen/comments/o7c33a/all_the_fluffy_parts_from_todays_inside_star/?utm_source=share&utm_medium=web2x&context=3
Is that a VR game too?... in the mean time, in a galaxy far away from ED...
Source: https://www.reddit.com/r/starcitizen/comments/o7c33a/all_the_fluffy_parts_from_todays_inside_star/?utm_source=share&utm_medium=web2x&context=3
It never pretended to be itIs that a VR game too?
Ok se we all agree that Odyssey is an alpha tooAnd beautiful planet tech of Star Citizen.
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Did they mistakenly assume LOD means "Layers of "?
That's kinda rude. They reminds me of the planets in Kerbal space program. Before mods.Did they mistakenly assume LOD means "Layers of "?