Not long enough.D2EA has been playing for over a year.
Not long enough.D2EA has been playing for over a year.
If i were to say i was trying to make the ultimate game, the one that would be the game to end all games for you. You'd never play another game again, would you give me money just because i'm trying to do it?
I mean, normally when someone tries to make an everything game, either it is a scam or its someone trying to bite off more than they can chew.
Of course you wouldn't give me any money because you have no reason to believe I could deliver on your everything game.
Just like some people here do not believe CIG can deliver on their everything game.
I mean, did you watch the latest ISC? Actually listen to what they are saying. So much work still to be done on Orison itself. And yet some backers think this game can be made for less than billions and in our lifetimes.
"No compromises" is the rallying cry. Make the game you want to make CIG. Make the game i've always wanted. And fill it with chocolate and unicorns and it will be wonderful.
And that is how you never actually get a released product.
A choice was offered to the community - sit with something that's basically a tarted up Freelancer / Wing Commander (set features go to release) or push it as far as is possible.
there is one very important element – the more funds we can raise in the pre-launch phase, the more we can invest in additional content (more ships, characters etc.) and perhaps more importantly we can apply greater number of resources to the various tasks to ensure we deliver the full functionality sooner rather than later.
I think the networking may be the major issue. I'd actually look into a far more instanced mechanism than they seem to plan - that is instancing based on player group (elite style) over and above the open instancing-based-on-player-location/population.
Some lore bits and the general setting arent lego bits. The project lacks serious thechnical solutions. A pile of story and characters doesnt advance it in any form.That 'bestest evarrr game' concept is almost exactly what CIG offered. A choice was offered to the community - sit with something that's basically a tarted up Freelancer / Wing Commander (set features go to release) or push it as far as is possible.
Overwhelmingly the backers at the time went (admittedly with a 'no answer means yes' type arrangement) for the pushing of things. I actually was a kickstarterbacker before that, and paid in money after. I don't regret it - as an ex game dev I've found the project really interesting to watch.
The only thing I'm not particularly fond of is the continual pushing of new ships - some of which get in game way faster than previously slotted/sold ones.
In terms of framework, they're definitely getting there. There is of course a huge mass of content to squeeze in, but I do think that much of it will fall into place relatively quickly, as CIG have picked an initial system which includes several very major art styles (major human corporations that make pretty much everything) as well as a massive variety of biomes. They've made the lego bricks pretty well, let's see what they do with them. Other gimmicks like FOIP and inbuild face/eye tracking seem to be working. Ish.
I think the networking may be the major issue. I'd actually look into a far more instanced mechanism than they seem to plan - that is instancing based on player group (elite style) over and above the open instancing-based-on-player-location/population.
This part is the most ridiculous aspect of that "vote". It is interesting how CIG decided to organise a vote on whether people should continue showering them with money (under a false premise, courtesy of @VR Golgot ) and then set it up in a way that was self-resolving to "yesssss, gib more ssssspice".(admittedly with a 'no answer means yes' type arrangement)
I stopped at my Constellation Phoenix. Short of someone gifting me a Carrack, the Phoenix is now my home away from home everything ship. It's like a very nice doublewide in space that can still also hold cargo, carry exploration vehicles, and a snub. As I said, I do hope they throw out the jacuzzi and put in a bathroom there, though, or something more useful. A hot tub in space is a seriously bad idea just begging to happen.
Anyway, I think a lot of people keep playing because there are so few options that really scratch the itch SC scratches. I enjoy Elite Dangerous, but the universe feels so empty, even with space legs. I have such high hopes for SC, but after 3 years of seeing the development cycle, I have little faith. Yeah, I know some folks have been backers since it all began, but I've always been fairly good at recognizing patterns. What was and is is what will be if what was stays as it is, and right now development is recursive in so many ways. I've never seen such astonishing levels of having to reinvent the wheel.
I just hope the game releases before I die, at this point.
Maybe i have to go even further because it all looks the same to me, its all the same featureless brown moon with the same base.
I don't mean to be disparaging but while the criticism that SC is only one system, lol pathetic. its has 100X the variety and quite a lot of does give you that sense of wonder from exploration.
Having a single system is not pathetic at all. A single star system gives plenty of room for thousands of locations, lore tidbits etc. It can be beautiful and absolutely massive. Most of the criticism I saw (or levied myself) is about it being a single star system out of a hundred promised, after so much time and money have been spent. And the fact that CIG are producing more and more beautiful versions of it, is slowing down the delivery of that promised hundred.The problem with EDO is its too big, i'm saying that because i assume there are more than 3 styles of moon and more than one style side of moon side LZ?
Maybe i have to go even further because it all looks the same to me, its all the same featureless brown moon with the same base.
I don't mean to be disparaging but while the criticism that SC is only one system, lol pathetic. its has 100X the variety and quite a lot of does give you that sense of wonder from exploration.
It feels like there is more work gone into this than there has into EDO.
Source: https://youtu.be/gkhoYqs9imw?t=138
The project lacks serious thechnical solutions.
Having a single system is not pathetic at all. A single star system gives plenty of room for thousands of locations, lore tidbits etc. It can be beautiful and absolutely massive. Most of the criticism I saw (or levied myself) is about it being a single star system out of a hundred promised, after so much time and money have been spent. And the fact that CIG are producing more and more beautiful versions of it, is slowing down the delivery of that promised hundred.
As to EDO - absolutely, it is procedural and will be repetitive. On the visual surface real space, in general, is dark and samey. Same materials distributed similarly by similar processes all across. It is aesthetically interesting on rare occasions, with a lot of tedium in between. It is becoming more interesting when you study the forces behind it, the radiation, all the astrophysics stuff. But this is not part of ED, ED mirrors only the physical exploration or what it could look like.
SC still hasn't quite decided on when to cut the fat of unrequired features (do we really need to know the O2 / CO2 mix in an environment?, do we really need FOIP and the additional network overhead?, does a ship really need to have 40 odd individually updating and gimballed thrusters and attachments?).
That is a technical issue that has been unresolved for several years now; they've been building things to try and work around it (object container streaming, 'network LOD') but to update and propogate the sheer amount of network-visible objects between servers is still 'an interesting problem'. I used to work on MMO code (even designed a simple server-meshing (of sorts) infrastructure in the past) so I do find it fascinating.
Since last year, I don't care anymore if SC will release or not because I already play it like a released product.
Get me an alpha where I can land now on a flying city with all the features I can find in SC now but better and more stable than SC and I directly buy your alpha access for several hundred of euros, even if you say me that the release is in 10 years.
I don't ignore them. I've played, tested or get a lot of info on them. None of them compete on the visual aspect of SC.
I have pretty good performance and SC give me a huge sense of immersion that I can't find in those games. They are fun to play, but they are not immersive for me.
Charming bingo thing that allow you to dismiss some simple facts and realities about SCDing ding..
"Backers voted for it!"
Bingo card complete! Thanks to everyone for participating.
Join us later today for yet another round of SC bingo for your chance to win... the Internet!
That 'bestest evarrr game' concept is almost exactly what CIG offered. A choice was offered to the community - sit with something that's basically a tarted up Freelancer / Wing Commander (set features go to release) or push it as far as is possible.
Overwhelmingly the backers at the time went (admittedly with a 'no answer means yes' type arrangement) for the pushing of things. I actually was a kickstarterbacker before that, and paid in money after. I don't regret it - as an ex game dev I've found the project really interesting to watch.
The only thing I'm not particularly fond of is the continual pushing of new ships - some of which get in game way faster than previously slotted/sold ones.
In terms of framework, they're definitely getting there. There is of course a huge mass of content to squeeze in, but I do think that much of it will fall into place relatively quickly, as CIG have picked an initial system which includes several very major art styles (major human corporations that make pretty much everything) as well as a massive variety of biomes. They've made the lego bricks pretty well, let's see what they do with them. Other gimmicks like FOIP and inbuild face/eye tracking seem to be working. Ish.
I think the networking may be the major issue. I'd actually look into a far more instanced mechanism than they seem to plan - that is instancing based on player group (elite style) over and above the open instancing-based-on-player-location/population.
Edit: I think SC's system count is supposed to be somewhere north of 200 'at live' now. I suspect we may see some repetition of art style (but not as much as Elite where even each of the 3 superpower's settlements, which you'd think would be natural artstyle breaks are pretty much identical).