That's what I like about you...making sarcasm an artformWhy you sly old devil!
That's what I like about you...making sarcasm an artformWhy you sly old devil!
Just like Star Citizen then?It have a grid for the characters but not for objects that pass through the boat when droped.
Each child physicalized entity is effected by the parent physicalized entity, its why you experience G-Forces when standing or walking around in a ship being flown by your mate.
Yea its server de-sync that's causing that, it is a problem with SC. Some times![]()
This is a first. Star Citizen and Elite Dangerous giving road map updates on the same day.
Do you? I've not played in a while, but this certainly wasn't the case last time I played. I'm pretty sure it's also not really the sort of behaviour you want - trying to navigate around even something as small as a connie with this sort of mechanism would be pretty frustrating and not fun IMHO.
Another reason when/if Elite gets round to doing interiors they should just swallow the inertia-damping-handwavium pill and get on with it.
I'd also say they should have interiors as separate spaces with windows just being viewports. Yeah, less fidels, but makes everything a whole lot easier to code. Then the interiors are just static maps. Easy peasy.
I suspect the station interiors are done this way, although i don't know for sure.
Ah, but who has the bigger patch number?
Just a reminder that all games use tricks like this. "Faking it" and "doing it right" don't mean anything if the end result to the user is the same.
And these are video games, it is all fake.
There's a disparity between what you see in first-person view, when you're faking it, and what really is happening. We don't cheat at all. Where your gun points is where you're shooting. That's another big difference -- almost every FPS, the center of the screen is where you'll shoot. The bullets don't fire straight from the muzzle of your gun. [...] None of that's fake [in Star Citizen/SQ42], so when you actually aim, you aim down the sights.
"What you see [your friends] do is what they're actually doing. That's really important, and we're kind of doing that to a level that I don't think anyone else has done that.
All of them "T0" with improvements to come in 3.15 and 3.16.
Has anything actually made it to T1 yet?
Bah, it would be fun if passangers walk around while pilot decides to put pedal on the metal. Instant strawberry jam at back wall....Do you? I've not played in a while, but this certainly wasn't the case last time I played. I'm pretty sure it's also not really the sort of behaviour you want - trying to navigate around even something as small as a connie with this sort of mechanism would be pretty frustrating and not fun IMHO.
Another reason when/if Elite gets round to doing interiors they should just swallow the inertia-damping-handwavium pill and get on with it.
To be fair, the avatar behaviour in SC is actually one of the things that is really, really, impressive* - the mantling / vaulting, cover lean, the lot. When you're in a multiplayer group doing a 'dungeon'/base whatever they call them, it looks absolutely amazing. Very immersive, very well natural look, and played very smoothly last time I had a go.