Elite Dangerous: Odyssey Update 5

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Good progress..

I'm surprised you added AMD CAS and not AMD FSR

The latter is much better.

More work too, at least if one expects it to be tested.

Wasnt CAS better in terms of sharpness?

Not at equivalent internal resolutions.

FSR could have some blurry spots etc still? Also arent both 2 for different things? FSR being upscaling CAS being sharpening?
Iirc CAS is more optimized for all GPUs. At least AMD said so.

FSR is a spatial upscaler and sharpener, that currently cannot be used without at least some degree of upscaling (even if it's irrelevantly small). CAS is just a post-process sharpening filter, with optional upscaling. How blurry they are will depend on actual render resolution, but other things being near-equal FSR will be sharper/preserve more quality, with fewer oversharpening artifacts.

Either will work on pretty much any GPU, but CAS almost certainly requires the least work to implement, even if FSR is relatively easy.
 
Thank you Sally! :) And what a list!

Looking forward to trying out team missions later with friends, also great to see so many of the issues raised by the community addressed in this update. For what it's worth, I've been playing Odyssey since launch without much difficulty and performance has gradually improved for me with each update. I thank you, Zac, Bruce, Arf and Paul for being the public face on what must be a very trying time for a Community Management team and as always pass on our thanks to all the hard working Devs, QAs, Artists and anyone else who's been getting stuck in to get Odyssey to where it should be :)

Know that there are many of us who are happily playing the game (possibly more than we should be!)

o7
Pete
 
Hurrah. They have added the modules in the shipyard. Now I can pursue my current fleet building without switching back to Horizons. I'll get around to playing on planets eventually. We're not all mad about space legs you know.
 
Thanks for the notes, but may I request that they get posted a bit later, say 10AM UK? I sort of get up between 8 and 9, and if the patch notes are already there, there's no fun to be had asking loudly for them. It's a bit of a tradition by now, and I feel that by preventively posting the patch notes, you are actively denying us our culture.
Look on the bright side: creativity is a fantastic gift, and by having the patch notes earlier we can let the imagination loose and come up with new, fantastic reasons to complain that we were not aware of before!
 
after a connection error when logging in, I assume that you have to re-verify the game files (in the client). Let's see if it works after that.
 
Hey VR folks, sorry to be the bearer of bad news on this one but the DSS fix didn't make it in. We thought we had the fix ready for this Update but it still needs some more work. Apologies.
Thanks for the speedy and frank update on this issue Zac. Much appreciated.

Like a lot of commanders, I'm looking forward to hearing how you plan to roll out updates and fixes from this point forward, but Arf's dev update from yesterday made it clear the team are busy remapping all the roads so understand you don't have anything to share at this point.
 
5 minutes and 2 mauve adders, one trying to fly away from a FC, another while exiting supercruise, welp.
i just want to check fps :(
edit: 3 mauve adders, one while trying to relog
 
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