When you have time - and that's obviously not right now - it would be nice to know what plans are in the works for fixing errors in the ship models. They're not game breaking in any way, but they tend to be of the once-seen-can't-unsee variety, and I'm looking forward to the point when effort can be spared to straighten them out.
E.g.:
Wrong manufacturer's armrest controls on Cutter pilot seat
The infamous supersized steps on the Cutter ramp (and the mirrored "Keep Clear" on the side of it)
The chair pedestal sticking out of the bottom of a Scarab once you get out of it
How about
Wrong nameplates and ID shown on ships in shipyard windows
Ship kit parts have no collision
Shipyard still does not show what weapons and utilities are on ships. Why?
And this REALLY old one
DBX Large weapon clips through floor, also affecting camera in outfitting
Also this
Some stations and ports have the wrong view out of the windows of the bar, including but not limited to
Being set off to the side so far that one can see the outside of the station through the windows
Being set under the floor so we can see the inside of meshes and under landing pads
And this
In some ports, character and terminal models are sunk ankle-deep into the floor. In others, some are hovering a foot above the floor. In some ports this makes interacting with the pioneer supplier and the bartender impossible.
I'll sit and wait for FDev to once again completely and utterly ignore my list of issues in its entirety.