Great list of updates, thank you. A lot of little niggling fixes. Outfitting UI is a lot more streamlined.
You also stealth fixed the broken SLF crew orders! Nice one. Though I would prefer "Engage Target" to be the first action in the list, rather than second. It's the most preferred order to give, rather than Fire At Will (I'm not looking for the suicide option by default!)
HUD looks much brighter, but still doesn't seem quite right. Again, seems like something deeper is happening with gamma/colour format during rendering that's causing a host of issues.
Really appreciate the shield percentage indicator. Long overdue, and adds back the much-missed info that we had in the EDH role panel. Thanks for that.
If I may though, the alignment of it really nags at me. I don't like how it rotates when you yaw either. I appreciate that it's probably added to a HUD element that has this rotation built in, but it's a bit of an odd UI choice to have important text move and rotate. It's also misaligned with the ship hologram, and that doesn't sit right with my eyes. I made a quick graphic to indicate what I mean.
I hope this will be considered as a minor polish to what is otherwise a great new change to the UI.
Cheers. Looking forward to more roadmap updates.
You also stealth fixed the broken SLF crew orders! Nice one. Though I would prefer "Engage Target" to be the first action in the list, rather than second. It's the most preferred order to give, rather than Fire At Will (I'm not looking for the suicide option by default!)
HUD looks much brighter, but still doesn't seem quite right. Again, seems like something deeper is happening with gamma/colour format during rendering that's causing a host of issues.
Really appreciate the shield percentage indicator. Long overdue, and adds back the much-missed info that we had in the EDH role panel. Thanks for that.
If I may though, the alignment of it really nags at me. I don't like how it rotates when you yaw either. I appreciate that it's probably added to a HUD element that has this rotation built in, but it's a bit of an odd UI choice to have important text move and rotate. It's also misaligned with the ship hologram, and that doesn't sit right with my eyes. I made a quick graphic to indicate what I mean.

I hope this will be considered as a minor polish to what is otherwise a great new change to the UI.
Cheers. Looking forward to more roadmap updates.