Elite Dangerous: Odyssey Update 5

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Great list of updates, thank you. A lot of little niggling fixes. Outfitting UI is a lot more streamlined.

You also stealth fixed the broken SLF crew orders! Nice one. Though I would prefer "Engage Target" to be the first action in the list, rather than second. It's the most preferred order to give, rather than Fire At Will (I'm not looking for the suicide option by default!)

HUD looks much brighter, but still doesn't seem quite right. Again, seems like something deeper is happening with gamma/colour format during rendering that's causing a host of issues.

Really appreciate the shield percentage indicator. Long overdue, and adds back the much-missed info that we had in the EDH role panel. Thanks for that.

If I may though, the alignment of it really nags at me. I don't like how it rotates when you yaw either. I appreciate that it's probably added to a HUD element that has this rotation built in, but it's a bit of an odd UI choice to have important text move and rotate. It's also misaligned with the ship hologram, and that doesn't sit right with my eyes. I made a quick graphic to indicate what I mean.

aKfPV8k.jpg


I hope this will be considered as a minor polish to what is otherwise a great new change to the UI.

Cheers. Looking forward to more roadmap updates.
 
I don't believe you are. You're saying that if I buy a new car for £10k and it doesn't work then the company has to pay me £250K which is pure nonsense. The car industry would be immediately beset by people buying cars and breaking them to collect their quarter mill, the car industry and the insurance industry would collapse within weeks and all bets would be off.

If you're going to make stuff up then at least try to make it feasible.

More to the point, any punitive financial rules for car manufacturers exist because that's an industry where failures can have fatal or life-altering consequences.

Product failures in a computer game don't have consequences any greater than mild frustration.

It would do good for many on here to remind themselves of that 😉
 
There are 3 images. Usually "the left image" doesn't mean "the middle one", but "the left-most one".

Is it referring to the middle image in this case? That would be bizarre? What's the left-most image then for?
Yes, the left one is the left-most one. And it is way, way too bright in that picture, the slider should be put to the left.
 
Yes, the left one is the left-most one. And it is way, way too bright in that picture, the slider should be put to the left.
But what you see isn't a representation of what he sees on his monitor. It's an internally generated bitmap that's now being shown on your (presumably very different) screen.

For example, it looks about right on my smartphone.
 
I don't believe you are. You're saying that if I buy a new car for £10k and it doesn't work then the company has to pay me £250K which is pure nonsense. The car industry would be immediately beset by people buying cars and breaking them to collect their quarter mill, the car industry and the insurance industry would collapse within weeks and all bets would be off.

If you're going to make stuff up then at least try to make it feasible.

No, you are the customer. The OEM gets the 25x retail price damage from his suppliers for each part that is a 0km failure. If it is a failure after the car left the shop, then it is down to 4x, I think. And that is per component, not per car.
 
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rootsrat

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Yes, the left one is the left-most one. And it is way, way too bright in that picture, the slider should be put to the left.

But what you see isn't a representation of what he sees on his monitor. It's an internally generated bitmap that's now being shown on your (presumably very different) screen.

For example, it looks about right on my smartphone.

The issue I'm seeing is that according to the instructions the left-most image should be just barely visible. To make it happen, I have to place the slider almost all the way to the right.
 
Guys as nice as it is to read about the car industry and how they do or do not work, I'm slightly worried that there's been no CM posts confirming that there looking into issues for quite a while now on this thread. Sally has on previous patches been all over these threads, but not so much on this one.

Sally have you had a meltdown are you ok?
 
The issue I'm seeing is that according to the instructions the left-most image should be just barely visible. To make it happen, I have to place the slider almost all the way to the right.
Yes, but if you make a screenshot (which is objective) and put it on a well-calibrated screen, it shows that it is way too visible. If it isn't on your monitor there is either an issue with your monitor calibration (run it in windows), some weird driver issue (unlikely) or an issue with your eyes (hopefully not!).
 
Guys as nice as it is to read about the car industry and how they do or do not work, I'm slightly worried that there's been no CM posts confirming that there looking into issues for quite a while now on this thread. Sally has on previous patches been all over these threads, but not so much on this one.

Sally have you had a meltdown are you ok?
I think she is having lunch mate...
 
Yes, but if you make a screenshot (which is objective) and put it on a well-calibrated screen, it shows that it is way too visible. If it isn't on your monitor there is either an issue with your monitor calibration (run it in windows), some weird driver issue (unlikely) or an issue with your eyes (hopefully not!).

that would depend if the same exact setup on horizons looks fine to him.

if horizons looks fine, but odyssey doesn't. then it's not a monitor calibration issue, but an issue with odyssey.
 
But what you see isn't a representation of what he sees on his monitor. It's an internally generated bitmap that's now being shown on your (presumably very different) screen.

For example, it looks about right on my smartphone.
Indeed. And I have three screens here, one professionally calibrated, and his screenshot is way too bright. If it isnt for him its not an issue with the game, but either his monitor, the driver or his eyes. :)
 
that would depend if the same exact setup on horizons looks fine to him.

if horizons looks fine, but odyssey doesn't. then it's not a monitor calibration issue, but an issue with odyssey.
Its not about what feels fine. That screenshot has too high gamma, objectively. If it doesn't show for him there is an issue outside of the game that generated the screenshot.
 
Yes, but if you make a screenshot (which is objective) and put it on a well-calibrated screen, it shows that it is way too visible. If it isn't on your monitor there is either an issue with your monitor calibration (run it in windows), some weird driver issue (unlikely) or an issue with your eyes (hopefully not!).

Two "well-calibrated" screens can be, perceptually, miles apart at the extremes.

They can each be as well-calibrated as possible within the limitations of their own respective backlight brightnesses, gamuts, and black levels, and still have quite different optimal settings on this slider, with the correct setting for one looking overbright or invisible on the other.
 
Two "well-calibrated" screens can be, perceptually, miles apart at the extremes.

They can each be as well-calibrated as possible within the limitations of their own respective backlight brightnesses, gamuts, and black levels, and still have quite different optimal settings on this slider, with the correct setting for one looking overbright or invisible on the other.
Sure, but I struggle to think of a properly calibrated screen from this century that would need such extreme settings. I just grabbed my phones and tablet, and that looks way too bright on every possible screen I have. That is not normal.
 
Its not about what feels fine. That screenshot has too high gamma, objectively. If it doesn't show for him there is an issue outside of the game that generated the screenshot.

You are aware that screenshots (images, such as png etc) can set their own gamma based on the tool used to capture it right? Especially from directx captures.

if the only variable is horizons vs odyssey and one looks good with the same settings as the other and one looks bad, then the problem is one of the versions of the game is doing gamma wrong.

nothing else.
 
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