Sure, but I struggle to think of a properly calibrated screen from this century that would need such extreme settings. I just grabbed my phones and tablet, and that looks way too bright on every possible screen I have. That is not normal.
Dude. Given he posted this as an example clearly it is representative to him. In the end I propose suggestions for him to try, you just go "lol edo so bad!". Whatever.You are aware that screenshots (images, such as png etc) can set their own gamma based on the tool used to capture it right? Especially from directx captures.
Let me answer that with a screenie:Still downloading, so, did we get into beta stage or are we still in alpha?
Yes, but if you make a screenshot (which is objective) and put it on a well-calibrated screen, it shows that it is way too visible. If it isn't on your monitor there is either an issue with your monitor calibration (run it in windows), some weird driver issue (unlikely) or an issue with your eyes (hopefully not!).
@sallymorganmoore The gamma still seems to be way off. This is best visible in the actual gamma settings.
See the 2 images. As per the text in the settings, the leftmost image is only visible when I crank it up to the max. The other image shows at which level it completely disappears.
Surely, this is incorrect?
Yes, but if you make a screenshot (which is objective) and put it on a well-calibrated screen, it shows that it is way too visible. If it isn't on your monitor there is either an issue with your monitor calibration (run it in windows), some weird driver issue (unlikely) or an issue with your eyes (hopefully not!).
AND use the same font/typeface as the Hull percentage.Great list of updates, thank you. A lot of little niggling fixes. Outfitting UI is a lot more streamlined.
You also stealth fixed the broken SLF crew orders! Nice one. Though I would prefer "Engage Target" to be the first action in the list, rather than second. It's the most preferred order to give, rather than Fire At Will (I'm not looking for the suicide option by default!)
HUD looks much brighter, but still doesn't seem quite right. Again, seems like something deeper is happening with gamma/colour format during rendering that's causing a host of issues.
Really appreciate the shield percentage indicator. Long overdue, and adds back the much-missed info that we had in the EDH role panel. Thanks for that.
If I may though, the alignment of it really nags at me. I don't like how it rotates when you yaw either. I appreciate that it's probably added to a HUD element that has this rotation built in, but it's a bit of an odd UI choice to have important text move and rotate. It's also misaligned with the ship hologram, and that doesn't sit right with my eyes. I made a quick graphic to indicate what I mean.
I hope this will be considered as a minor polish to what is otherwise a great new change to the UI.
Cheers. Looking forward to more roadmap updates.
The screenshot was taken using ReShade (but the actual ReShade shaders are off).You are aware that screenshots (images, such as png etc) can set their own gamma based on the tool used to capture it right? Especially from directx captures.
if the only variable is horizons vs odyssey and one looks good with the same settings as the other and one looks bad, then the problem is one of the versions of the game is doing gamma wrong.
nothing else.
Dude. Given he posted this as an example clearly it is representative to him. In the end I propose suggestions for him to try, you just go "lol edo so bad!". Whatever.
no, you stated the gamma was too high and that screenshots were objective proof (they aren't. such captures can arbitrarily set the gamma of the image they create and there is no guarantee that the tool used is using the correct gamma from the source buffer)
yet the image looks exactly like how it should look with the gamma adjuster near the center in a properly setup display for most people (especially those from horizons since odyssey has been screwed up for most people since alpha).
so i suggested checking horizons (which probably doesn't need to be done since this is abnormal to him) and seeing what adjustment needs to be made to reach the same exact looking image as odyssey.
if the settings are otherwise the same and it's no where near it, then the problem is odyssey.
that's what i said. Rather than the monitor magically changing gamma between the two versions of the same game.
but keep pretending everyone is out to bogey man odyssey
Also, in Horizons everything is fine, the slider is around the middle and the left-most image is barely visible then.