Elite Dangerous: Odyssey Update 5

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Sure, but I struggle to think of a properly calibrated screen from this century that would need such extreme settings. I just grabbed my phones and tablet, and that looks way too bright on every possible screen I have. That is not normal.

Looks about right on my phone (at 75% brightness) and a bit overbright on the (incidentally, calibrated for photo-editing) iMac I'm using at work, but not eye-gougingly so.
 
You are aware that screenshots (images, such as png etc) can set their own gamma based on the tool used to capture it right? Especially from directx captures.
Dude. Given he posted this as an example clearly it is representative to him. In the end I propose suggestions for him to try, you just go "lol edo so bad!". Whatever.
 
@sallymorganmoore @Zac Cocken

Just found this.

New UI bug, in ship mission screen at a surface port.

Mission giver portraits gone missing!


Screenshot_0458.jpg



Edit: also happening at an Outpost, Morgan Landing in LHS 14, Primary Faction portrait is there, but the others are either black or empty/blurred out settings.

I don't believe its happening everywhere, as i'm pretty sure i had people in them at other stations. But i can't say i was paying attention to it before.
 
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rootsrat

Volunteer Moderator
Yes, but if you make a screenshot (which is objective) and put it on a well-calibrated screen, it shows that it is way too visible. If it isn't on your monitor there is either an issue with your monitor calibration (run it in windows), some weird driver issue (unlikely) or an issue with your eyes (hopefully not!).

It is an IPS and calibrated with the Windows 10 calibration tool. No issues with any other software, latest drivers etc. Looks the same on my other monitor (LCD, but also calibrated).

I'll try deleting the override XML file, maybe this will reset things. I have some custom stuff there, but nothing that would affect gamma (just higher texture resolution and HUD colours etc.).

I'll report back.
 
@sallymorganmoore The gamma still seems to be way off. This is best visible in the actual gamma settings.

See the 2 images. As per the text in the settings, the leftmost image is only visible when I crank it up to the max. The other image shows at which level it completely disappears.

Surely, this is incorrect?

It's looks the same (bad) for me too.
As it was pre patch 2 or 3

Yes, but if you make a screenshot (which is objective) and put it on a well-calibrated screen, it shows that it is way too visible. If it isn't on your monitor there is either an issue with your monitor calibration (run it in windows), some weird driver issue (unlikely) or an issue with your eyes (hopefully not!).

Weird enough that my laptop has a decently calibrated screen in Horizons and one badly decalibrated in EDO, right?
 
I still get 10 FPS at settlements. Hasn't changed noticeably for me since the initial release.
This with a GTX 1650, which I upgraded from the GTX 750 Ti that I used to play Horizons with. I know the GTX 1650 is still sub par, but it cost already 300 Euros and this is as much as I wanted to afford. I bought it just for Odyssey.
So, no, this is not going to work.
If I wrote code the same way as FDEV does I'd be already out of business.
 
Great list of updates, thank you. A lot of little niggling fixes. Outfitting UI is a lot more streamlined.

You also stealth fixed the broken SLF crew orders! Nice one. Though I would prefer "Engage Target" to be the first action in the list, rather than second. It's the most preferred order to give, rather than Fire At Will (I'm not looking for the suicide option by default!)

HUD looks much brighter, but still doesn't seem quite right. Again, seems like something deeper is happening with gamma/colour format during rendering that's causing a host of issues.

Really appreciate the shield percentage indicator. Long overdue, and adds back the much-missed info that we had in the EDH role panel. Thanks for that.

If I may though, the alignment of it really nags at me. I don't like how it rotates when you yaw either. I appreciate that it's probably added to a HUD element that has this rotation built in, but it's a bit of an odd UI choice to have important text move and rotate. It's also misaligned with the ship hologram, and that doesn't sit right with my eyes. I made a quick graphic to indicate what I mean.

aKfPV8k.jpg


I hope this will be considered as a minor polish to what is otherwise a great new change to the UI.

Cheers. Looking forward to more roadmap updates.
AND use the same font/typeface as the Hull percentage.
 

rootsrat

Volunteer Moderator
You are aware that screenshots (images, such as png etc) can set their own gamma based on the tool used to capture it right? Especially from directx captures.

if the only variable is horizons vs odyssey and one looks good with the same settings as the other and one looks bad, then the problem is one of the versions of the game is doing gamma wrong.

nothing else.
The screenshot was taken using ReShade (but the actual ReShade shaders are off).

Uninstalling ReShade does not make anyt difference. Taking the screenshot with in-game method does not make any difference. Using other screenshot tools also. Etc.

But as I said above, it could actually be my override graphics XML file.

::EDIT::

Also, in Horizons everything is fine, the slider is around the middle and the left-most image is barely visible then.
 
Dude. Given he posted this as an example clearly it is representative to him. In the end I propose suggestions for him to try, you just go "lol edo so bad!". Whatever.

no, you stated the gamma was too high and that screenshots were objective proof (they aren't. such captures can arbitrarily set the gamma of the image they create and there is no guarantee that the tool used is using the correct gamma from the source buffer)

yet the image looks exactly like how it should look with the gamma adjuster near the center in a properly setup display for most people (especially those from horizons since odyssey has been screwed up for most people since alpha).

so i suggested checking horizons (which probably doesn't need to be done since this is abnormal to him) and seeing what adjustment needs to be made to reach the same exact looking image as odyssey.

if the settings are otherwise the same and it's no where near it, then the problem is odyssey.

that's what i said. Rather than the monitor magically changing gamma between the two versions of the same game.


but keep pretending everyone is out to bogey man odyssey
 
The little things...

In 4.0 I thought the stock orange cockpit was a lot dimmer. Playing with the brightness settings in graphics didn't help a lot nor have they ever over the years. My opinion. With the 5.0 update the cockpit is back to a brightness I like. Then I land an Asp Explorer at a given station and suddenly all those grey metal panels on the console get brighter than I've ever seen them in years flying this ship. If I bring my Cutter with a bright console to start with to this same station will I need sunglasses?

Landing at a station I use the quick icons per the teardrop to refuel or the go to hanger. In 4.0 it didn't like my VKB Gladiator NXT joystick. After selecting either it moved to starport services. Sometimes selecting either it ignored my selection and opened up starport services. With 5.0 if I select the teardrop refuel or go to hanger it now stays on the icon. Good as I can control what to do next.

In my home world my fleet carrier Apocalypse JHW-G8Z orbits Beta-1 Tucanae 3. You cannot land on the planet. Adams Orbital also orbits it. In Horizons it had a lot of detail one could see from orbit. Cool. Odyssey launches and adds a thin atmosphere to it then Horizons wants an update. After that Tucanae 3 is a blur with no detail showing on a planet we cannot land on.

Perhaps Frontier should consider where they place thin atmospheres and if they do we can land on them versus never seeing the awesome details of Tucanae 3 from orbit again.

Just letting the Devs know there was a difference and somehow 5.0 fixed some problems but added others.

Anyone else have little things to report?

Regards
 
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Deleted member 115407

D
no, you stated the gamma was too high and that screenshots were objective proof (they aren't. such captures can arbitrarily set the gamma of the image they create and there is no guarantee that the tool used is using the correct gamma from the source buffer)

yet the image looks exactly like how it should look with the gamma adjuster near the center in a properly setup display for most people (especially those from horizons since odyssey has been screwed up for most people since alpha).

so i suggested checking horizons (which probably doesn't need to be done since this is abnormal to him) and seeing what adjustment needs to be made to reach the same exact looking image as odyssey.

if the settings are otherwise the same and it's no where near it, then the problem is odyssey.

that's what i said. Rather than the monitor magically changing gamma between the two versions of the same game.


but keep pretending everyone is out to bogey man odyssey
giphy.gif
 
Also, in Horizons everything is fine, the slider is around the middle and the left-most image is barely visible then.

Yeap, same here.
In Horizons i keep the gamma slider on 50% and it's ok
In EDO the left most gama indicator is starting to get barely discernible at around 85% and only at 100% it's starting to get visible.
And with the slider to 100% the starting menu screen with the ship in the hangar, is visibly too bright.
 
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