All that talk about fidelity, physicalized thrusters, and other such nonsense, and Chris Robbers designs his dream spaceship game with zero-order controllers in mind?
Hmm… this seems appropriate: AAAAARGH!
It took me a month, on and off, to program my HOTAS to be competitive back when I played MWO, and realized the game was designed as a FPS with mechs, rather than a cockpit.
I'm flying Decoupled Mode with Fixed Targeting. Not too difficult to get used to coming from full FA-OFF and only Fixed Weapons in Elite.
I'm a HOTAS guy (TWCS throttle and Gunfighter III Kosmosima Grip).
I just started, so haven't done any pvp yet. The NPCs are very novice pilots though (up to Moderate anyway). My little Mustang Alpha has no problem getting behind them and staying there until they pop. Time to Kill is also SUPER fast compared to Elite.
That's an improvement to me. The HP inflation from engineers is pretty unreal. I've been in PVP fights in Elite that lasted over 15 minutes, easily, with plenty of time on target.
Flight model wise, the Mustang Alpha just doesn't feel like it has any weight to it. But again, I haven't flown the bigger ships to see if they have a noticeable inertia. I can tell the flight models between the two are actually pretty similar at base, but SC has some easy mode built in. Example- Both have a speed limit, but SC lets you set anything below the max at will. So you can fly in the "Blue Zone" as much as you like.
Also, afterburner in SC is all advantage. Boosting in Elite can get you in trouble with overshooting and speed control. SC lets you control the speed limit even while afterburning, which means you can afterburn your directional thrusters to go off vector directly if your forward speed is maxed out.
My intuition with SC is that it needs a slightly higher (but not ED Engineers ridiculous) Time to Kill to give fancy piloting more time to shine. But it's still early days for me. I am enjoying the game / npcs thinking I'm a wet behind the ears newbie at fighting and merking them all without a scratch.